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'''lazuli''' is an early-in-development [[GameCube emulators|GameCube]] emulator written in Rust. It's already been tested ''Super Mario Sunshine'', ''Luigi's Mansion'', ''The Legend of Zelda: The Wind Waker'', ''Crash Bandicoot: The Wrath of Cortex'', ''WarioWare, Inc.: Mega Party Game$!''; it also works with several games and homebrews. Although Wii emulation has yet to be supported, it's a long-term goal, same as a JIT recompiler. Controllers and keyboards are supported (controller is used automatically upon detection), but inputs are currently fixed and can't be mapped yet. It also offers a simple interface for debugging.
'''lazuli''', formerly known as ''hemisphere''', is an early-in-development [[GameCube emulators|GameCube]] emulator written in Rust. It's already been tested ''Super Mario Sunshine'', ''Luigi's Mansion'', ''The Legend of Zelda: The Wind Waker'', ''Crash Bandicoot: The Wrath of Cortex'', ''WarioWare, Inc.: Mega Party Game$!''; it also works with several games and homebrews. Although Wii emulation has yet to be supported, it's a long-term goal, same as a JIT recompiler. Controllers and keyboards are supported (controller is used automatically upon detection), but inputs are currently fixed and can't be mapped yet. It also offers a simple interface for debugging.


==Download==
==Download==

Revision as of 14:28, 5 March 2026

lazuli
Developer(s) vxpm
Last version 2026/07/10 [+]
Active Yes
Platform(s) Windows
Linux
macOS
Emulates GameCube
Website [1]
Programmed in Rust
License GPLv3
Source code GitHub
Issue tracker GitHub

'lazuli, formerly known as hemisphere, is an early-in-development GameCube emulator written in Rust. It's already been tested Super Mario Sunshine, Luigi's Mansion, The Legend of Zelda: The Wind Waker, Crash Bandicoot: The Wrath of Cortex, WarioWare, Inc.: Mega Party Game$!; it also works with several games and homebrews. Although Wii emulation has yet to be supported, it's a long-term goal, same as a JIT recompiler. Controllers and keyboards are supported (controller is used automatically upon detection), but inputs are currently fixed and can't be mapped yet. It also offers a simple interface for debugging.

Download

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