Emulation accuracy: Difference between revisions
Ilyagredasov (talk | contribs) No edit summary Tags: Mobile edit Mobile web edit |
Ilyagredasov (talk | contribs) Tags: Mobile edit Mobile web edit Advanced mobile edit |
||
| Line 35: | Line 35: | ||
In summary, we can talk about three types of cycle emulation: "partial cycle-accuracy", "cycle-based accuracy" and "full cycle-accuracy". These can be considered as subsets of "cycle accuracy." Due to technical challenges and [[Frames_per_second|performance]] considerations, emulators often employ either "partial cycle-accuracy" or "cycle-based accuracy" depending on the specific requirements. | In summary, we can talk about three types of cycle emulation: "partial cycle-accuracy", "cycle-based accuracy" and "full cycle-accuracy". These can be considered as subsets of "cycle accuracy." Due to technical challenges and [[Frames_per_second|performance]] considerations, emulators often employ either "partial cycle-accuracy" or "cycle-based accuracy" depending on the specific requirements. | ||
Mesen, BlastEm, NanoBoyAdvance, Azayaka, MartyPC and Stella are recognized for their cycle-accurate emulation, though for knowing the specific degree of cycle-by-cycle precision for each needs further research. | [[Mesen]], [[BlastEm]], ✓[NanoBoyAdvance]], [[Azayaka]], [[MartyPC]] and [[Stella]] are recognized for their cycle-accurate emulation, though for knowing the specific degree of cycle-by-cycle precision for each needs further research. | ||
====Partial cycle-accuracy==== | ====Partial cycle-accuracy==== | ||