Emulation accuracy: Difference between revisions

Ilyagredasov (talk | contribs)
No edit summary
Tags: Mobile edit Mobile web edit
Ilyagredasov (talk | contribs)
Tags: Mobile edit Mobile web edit Advanced mobile edit
Line 35: Line 35:
In summary, we can talk about three types of cycle emulation: "partial cycle-accuracy", "cycle-based accuracy" and "full cycle-accuracy". These can be considered as subsets of "cycle accuracy." Due to technical challenges and [[Frames_per_second|performance]] considerations, emulators often employ either "partial cycle-accuracy" or "cycle-based accuracy" depending on the specific requirements.
In summary, we can talk about three types of cycle emulation: "partial cycle-accuracy", "cycle-based accuracy" and "full cycle-accuracy". These can be considered as subsets of "cycle accuracy." Due to technical challenges and [[Frames_per_second|performance]] considerations, emulators often employ either "partial cycle-accuracy" or "cycle-based accuracy" depending on the specific requirements.


Mesen, BlastEm, NanoBoyAdvance, Azayaka, MartyPC and Stella are recognized for their cycle-accurate emulation, though for knowing the specific degree of cycle-by-cycle precision for each needs further research.
[[Mesen]], [[BlastEm]], ✓[NanoBoyAdvance]], [[Azayaka]], [[MartyPC]] and [[Stella]] are recognized for their cycle-accurate emulation, though for knowing the specific degree of cycle-by-cycle precision for each needs further research.


====Partial cycle-accuracy====
====Partial cycle-accuracy====