Game Boy Advance emulators: Difference between revisions

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[https://github.com/libretro/vba-next/blob/master/libretro/gbaconv/gbaconv.c command-line tool] to convert .srm save files made from these cores to raw .sav save data for other emulators. It takes standard input (i.e., drag and drop the .srm onto the executable) and outputs accordingly. It can also be done in reverse. A [https://thysbelon.github.io/gbaconv-web/ website version of this tool can be found here].
[https://github.com/libretro/vba-next/blob/master/libretro/gbaconv/gbaconv.c command-line tool] to convert .srm save files made from these cores to raw .sav save data for other emulators. It takes standard input (i.e., drag and drop the .srm onto the executable) and outputs accordingly. It can also be done in reverse. A [https://thysbelon.github.io/gbaconv-web/ website version of this tool can be found here].


For more information about Game Boy Advance hardware and reverse engineering; <br/>
For more information about Game Boy Advance hardware and its reverse engineering; <br/>
* Rodrigo Copetti: [https://www.copetti.org/writings/consoles/game-boy-advance/ Game Boy Advance Architecture Practical Analysis]
* Rodrigo Copetti: [https://www.copetti.org/writings/consoles/game-boy-advance/ Game Boy Advance Architecture Practical Analysis]
* MVG: {{YouTubeVideo|R43k-p9XdIk|The Story of Quake on the Game Boy Advance}}, {{YouTubeVideo|_Qqg4VCZ0k8|How the Game Boy Advance knew it was running a Game Boy Game}}, {{YouTubeVideo|_GVSLcqGP7g|Tomb Raider on the Nintendo Game Boy Advance is incredible}}, {{YouTubeVideo|mpNWEbZdXNw|How Graphics worked on the Nintendo Game Boy Advance}}
* MVG: {{YouTubeVideo|R43k-p9XdIk|The Story of Quake on the Game Boy Advance}}, {{YouTubeVideo|_Qqg4VCZ0k8|How the Game Boy Advance knew it was running a Game Boy Game}}, {{YouTubeVideo|_GVSLcqGP7g|Tomb Raider on the Nintendo Game Boy Advance is incredible}}, {{YouTubeVideo|mpNWEbZdXNw|How Graphics worked on the Nintendo Game Boy Advance}}