J2ME emulators: Difference between revisions
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'''[[wikipedia:Java Platform, Micro Edition|Java Platform, Micro Edition]]''', '''Java ME''', '''Java 2 Platform, Micro Edition''', or '''J2ME''' is a free cross-platform language capable of working in devices with highly reduced capabilities. It was basically Java stripped down to the bare essentials. | '''[[wikipedia:Java Platform, Micro Edition|Java Platform, Micro Edition]]''', '''Java ME''', '''Java 2 Platform, Micro Edition''', or '''J2ME''' is a free cross-platform language capable of working in devices with highly reduced capabilities. It was basically Java stripped down to the bare essentials. | ||
While originally not intended for games (until its more advanced game-oriented API came), it became the ''de facto'' market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs. | While originally not intended for games (until its more advanced game-oriented API came), it became the ''de-facto'' market standard for cell phone gaming - due in no small part to the SDK being free and without licensing costs. | ||
<i>[[Mascot Capsule 3D]]</i> is a proprietary 3D graphics engine developed by Hi Corporation. It was mostly used in Japanese cellphone devices, but it also made it overseas featured in many Sony Ericsson devices. Many developers made use of this tech to bring higher quality 3D graphics to the Sony Ericsson versions of their J2ME games. | <i>[[Mascot Capsule 3D]]</i> is a proprietary 3D graphics engine developed by Hi Corporation. It was mostly used in Japanese cellphone devices, but it also made it overseas featured in many Sony Ericsson devices. Many developers made use of this tech to bring higher quality 3D graphics to the Sony Ericsson versions of their J2ME games. | ||