Cross-platform play: Difference between revisions

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'''Cross-platform play''', '''cross-platform multiplayer''' or simply '''cross-play''' is the feature offered by some games where users can play a game online together regardless of the platform their game is.
'''Cross-platform play''', '''cross-platform multiplayer''' or simply '''cross-play''' is the feature offered by some games where users can play a game online together regardless of the platform their game is.


Such functionality was first to be pioneered in [[NES]], [[SNES]] and [[Sega Genesis]] consoles with the [https://segaretro.org/Teleplay_System '''Teleplay Modem''']  which would allow owners of these 3 consoles to play together in games developed with this modem in mind, such as ''BattleStorm'', a tank combat simulator developed by the author of said modem, Keith Rupp, who formed his company Baton Technologies in a small office in an industrial park near Skyharbor Airport in Phoenix. Studios like Electronic Arts and Sierra were in talks with Baton Technologies' Keith to release cross-platform games but decided against it as the modem and the games weren't licensed, obtaining a license from Sega and/or Nintendo was hard, and due to pressure by Nintendo of America most major retailers refused to exhibit unlicensed titles.
Such functionality was first to be pioneered in [[NES]], [[SNES]] and [[Sega Genesis]] consoles with the [https://segaretro.org/Teleplay_System '''Teleplay Modem''']  which would allow owners of these 3 consoles to play together in games developed with this modem in mind, such as ''BattleStorm'', a tank combat simulator developed by the author of said modem, Keith Rupp, who formed his company Baton Technologies in a small office in an industrial park near Skyharbor Airport in Phoenix. Studios like Electronic Arts and Sierra were in talks with Baton Technologies' Keith to release cross-platform games but decided against it as the modem and the games weren't licensed, obtaining a license from Sega and/or Nintendo was hard, and due to pressure by Nintendo of America, most of major retailers refused to exhibit unlicensed titles.


As such, the modem was cancelled as Sega and Nintendo didn't license it as well as the games developed for it, all in spite of Baton Technologies actually having fully-working 2400-bit-per-second prototype modems (with a standard AT keyboard connector for potential internet access) on hands along witn 3 game prototypes were actually made  (unfortunately all of them remain undumped to this day) to demonstrate the modem's capabilities.
As such, the modem was cancelled as Sega and Nintendo didn't license it as well as the games developed for it, all in spite of Baton Technologies actually having fully-working 2400-bit-per-second prototype modems (with a standard AT keyboard connector for potential internet access) on hands along witn 3 game prototypes were actually made  (unfortunately all of them remain undumped to this day) to demonstrate the modem's capabilities.