Cross-platform play: Difference between revisions
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'''Cross-platform play''', '''cross-platform multiplayer''' or simply '''cross-play''' is the feature offered by some games where users can play a game online together regardless of the platform their game is. | '''Cross-platform play''', '''cross-platform multiplayer''' or simply '''cross-play''' is the feature offered by some games where users can play a game online together regardless of the platform their game is. | ||
Such functionality was first to be pioneered in [[NES]], [[SNES]] and [[Sega Genesis]] consoles with the [https://segaretro.org/Teleplay_System '''Teleplay Modem'''] which would allow owners of these 3 consoles to play together in games developed with this modem in mind, such as ''BattleStorm'', a tank combat simulator developed by the author of said modem, Keith Rupp, who formed his company Baton Technologies in a small office in an industrial park near Skyharbor Airport in Phoenix. Studios like Electronic Arts and Sierra were in talks with Baton Technologies' Keith to release cross-platform games but decided against it as the modem and the games weren't licensed, obtaining a license from Sega and/or Nintendo was hard, and due to pressure by Nintendo of America most major retailers refused to exhibit unlicensed titles. | Such functionality was first to be pioneered in [[NES]], [[SNES]] and [[Sega Genesis]] consoles with the [https://segaretro.org/Teleplay_System '''Teleplay Modem'''] which would allow owners of these 3 consoles to play together in games developed with this modem in mind, such as ''BattleStorm'', a tank combat simulator developed by the author of said modem, Keith Rupp, who formed his company Baton Technologies in a small office in an industrial park near Skyharbor Airport in Phoenix. Studios like Electronic Arts and Sierra were in talks with Baton Technologies' Keith to release cross-platform games but decided against it as the modem and the games weren't licensed, obtaining a license from Sega and/or Nintendo was hard, and due to pressure by Nintendo of America, most of major retailers refused to exhibit unlicensed titles. | ||
As such, the modem was cancelled as Sega and Nintendo didn't license it as well as the games developed for it, all in spite of Baton Technologies actually having fully-working 2400-bit-per-second prototype modems (with a standard AT keyboard connector for potential internet access) on hands along witn 3 game prototypes were actually made (unfortunately all of them remain undumped to this day) to demonstrate the modem's capabilities. | As such, the modem was cancelled as Sega and Nintendo didn't license it as well as the games developed for it, all in spite of Baton Technologies actually having fully-working 2400-bit-per-second prototype modems (with a standard AT keyboard connector for potential internet access) on hands along witn 3 game prototypes were actually made (unfortunately all of them remain undumped to this day) to demonstrate the modem's capabilities. | ||