Difference between revisions of "Citra"
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===Unofficial builds=== | ===Unofficial builds=== | ||
− | + | A user on the Chinese forum baidu is compiling Windows builds using MinGW, WIP branches and fixes. These builds are faster (up to a 50% improvement in some games), and have more features than the master nightly builds. However, its mere existence attracted drama so links to these builds on forums are being removed enthusiastically by non-Nintendo affiliated parties because the downloads don't include the source code, therefore breaching the license. You can download the Chinese builds [http://pan.baidu.com/share/home?uk=33717959#category/type=0 here], and follow discussions [http://tieba.baidu.com/f?kw=citra here] and [http://gbatemp.net/threads/citra-unofficial-chinese-builds-discussion.431974/ here]. | |
− | + | Another unofficial fork: [https://github.com/DaMan69/citra/branches DaMan's Build]. | |
==Importing saves== | ==Importing saves== |
Revision as of 00:14, 20 September 2016
File:Citra.svg | |
Current version: | n/a |
---|---|
Active: | Yes |
OS: | Windows, Linux, OS X |
Authors: | Citra Team |
Official website: | Citra-emu.org |
Source code: | GitHub |
Citra is an experimental, open-source Nintendo 3DS emulator/debugger written in C++. It's currently able to run quite a few games well, though very few can run at full speed on existing hardware, and most titles have sound issues.
Due to its preliminary state, it has not yet had a stable release.
Downloads
Unofficial builds
A user on the Chinese forum baidu is compiling Windows builds using MinGW, WIP branches and fixes. These builds are faster (up to a 50% improvement in some games), and have more features than the master nightly builds. However, its mere existence attracted drama so links to these builds on forums are being removed enthusiastically by non-Nintendo affiliated parties because the downloads don't include the source code, therefore breaching the license. You can download the Chinese builds here, and follow discussions here and here.
Another unofficial fork: DaMan's Build.
Importing saves
Some games like Bravely Second, Zelda: ALBW, and the Pokémon X/Y games require this to bypass bugs in title screens.
- Get the Title ID for the game version you have from here. For example, we'll try with the European version of Zelda: ALBW. Its full Title ID is
00040000000EC400
. - Take the last 8 digits of the Title ID. (in our example,
000EC400
) In case this method fails later, take00000000
instead, or make sure the save file and the ROM image are from the same region. - Make an empty folder named as that partial Title ID (
000EC400
). Put inside it another folder named "data", then inside that one put another folder named00000001
, then inside that one put the actual save data files. - Move the folder with the title ID and put it here:
\user\sdmc\Nintendo 3DS\00000000000000000000000000000000\00000000000000000000000000000000\title\00040000
Emulation issues
Connectivity features relying on Wi-Fi still aren't documented, let alone emulated, either for DS or 3DS. This may change as emulation progresses down the road and work begins on these areas.