Cross-platform play: Difference between revisions

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Another case was ''4x4 Evo'' which supported cross-play between the Dreamcast, Windows and macOS versions (the PS2 version had its own separate servers); it can also be experienced these days with [https://dreamcastlive.net/4x4-evolution/ the server] hosted by Dreamcast-Talk.
Another case was ''4x4 Evo'' which supported cross-play between the Dreamcast, Windows and macOS versions (the PS2 version had its own separate servers); it can also be experienced these days with [https://dreamcastlive.net/4x4-evolution/ the server] hosted by Dreamcast-Talk.


Additionally, ''Millionaire Fighting 2001'' (the Japanese version of ''Capcom vs. SNK 2: Mark of the Millennium 2001'') was the first of its kind (a year before the release of ''Final Fantasy XI'', a JMMORPG which supported cross-play between PC and PS2), the first instance of cross-play between directly competing consoles as it offered online matches between Dreamcast and PS2 players in Japan, which was previously unheard of. The Dreamcast version was only released in Japan and correspondingly, only the Japanese PS2 version offered cross-play, with other international PS2 releases (including Asian non-Japanese) having removed that unique capability.
Additionally, ''Millionaire Fighting 2001'' (the Japanese version of ''Capcom vs. SNK 2: Mark of the Millennium 2001'') was the first of its kind (a year before the release of ''Final Fantasy XI'', a JMMORPG which supported cross-play between PC and PS2), the first instance of cross-play between directly competing consoles as it offered online matches between Dreamcast and PS2 players in Japan, which had been previously unheard of. The Dreamcast version was only released in Japan and correspondingly, only the Japanese PS2 version offered cross-play, with other international PS2 releases (including Asian non-Japanese) having removed that unique capability.


In some cases, cross-play can be still be experienced on emulators if there is an official server software client available (or an unofficial reverse-engineered alternative) for the relevant game(s) in question and if the relevant emulator(s) support(s) the online functionality of the emulated system(s) (e.g. a console or a home computer).
In some cases, cross-play can be still be experienced on emulators if there is an official server software client available (or an unofficial reverse-engineered alternative) for the relevant game(s) in question and if the relevant emulator(s) support(s) the online functionality of the emulated system(s) (e.g. a console or a home computer).