Emulators on iOS: Difference between revisions
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;*See each Wiki Category [[:Category:Consoles|Consoles]], [[:Category:Computers|Computers]] and [[:Category:Arcade|Arcade]] for individual dedicated system pages to see more detailed comparisons and information about software emulators. Dedicated system pages provide more up-to-date listings and in-depth information on specific aspects like hardware features, peripheral support, and compatibility etc. | ;*See each Wiki Category [[:Category:Consoles|Consoles]], [[:Category:Computers|Computers]] and [[:Category:Arcade|Arcade]] for individual dedicated system pages to see more detailed comparisons and information about software emulators. Dedicated system pages provide more up-to-date listings and in-depth information on specific aspects like hardware features, peripheral support, and compatibility etc. | ||
;*Some games have [[Game engine recreations and source ports]] that run on iOS, which can be the better than emulators for their specific games. | ;*Some games have [[Game engine recreations and source ports]] that run on iOS, which can be the better than emulators for their specific games. | ||
=Background Information (WIP)= | ==Background Information (WIP)== | ||
Emulators were banned on the App Store for over a decade. Out of the blue, Apple allowed them in April 2024, under a few restrictions (most notably, they are not allowed to use JIT, which still requires sideloading). | Emulators were banned on the App Store for over a decade. Out of the blue, Apple allowed them in April 2024, under a few restrictions (most notably, they are not allowed to use JIT, which still requires sideloading). | ||
==Installation Methods== | ===Installation Methods=== | ||
===App Store=== | ====App Store==== | ||
Currently, the most recommended method to install most emulators on iOS devices is the Apple App Store. (A few emulators still aren't available here though). | Currently, the most recommended method to install most emulators on iOS devices is the Apple App Store. (A few emulators still aren't available here though). | ||
===Sideloading=== | ====Sideloading==== | ||
Due to Apple restrictions, up to three apps can be sideloaded at a time (including Alt/SideServer, if applicable) and must be refreshed within one week to prevent from expiring without a paid Apple Developer account ($99/year). On iOS versions below 16.1.2 (excluding 15.7.2), MacDirtyCow's WDBRemoveThreeAppLimit exploit removes this restriction (compatible with AltStore). | Due to Apple restrictions, up to three apps can be sideloaded at a time (including Alt/SideServer, if applicable) and must be refreshed within one week to prevent from expiring without a paid Apple Developer account ($99/year). On iOS versions below 16.1.2 (excluding 15.7.2), MacDirtyCow's WDBRemoveThreeAppLimit exploit removes this restriction (compatible with AltStore). | ||
;[https://altstore.io/ AltStore Classic]: An effective method to sideload by Riley Testut (developer of Delta) which doesn't require jailbreaking your iDevice. It requires a connected AltServer running on a computer connected by cable or Wi-Fi to install and sideload other apps. | ;[https://altstore.io/ AltStore Classic]: An effective method to sideload by Riley Testut (developer of Delta) which doesn't require jailbreaking your iDevice. It requires a connected AltServer running on a computer connected by cable or Wi-Fi to install and sideload other apps. | ||
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;[https://github.com/khanhduytran0/LiveContainer/releases LiveContainer]: (For post-sideloading): An IPA that allows you to run iOS app without actually installing it, allowing you to technically install unlimited apps (3 app/10 app id limits of free developer accounts do not apply) and have multiple versions of an app installed and multiple data containers. Supports JIT. JIT-Less Mode requires exporting your certificate (requires AltStore 2.2.1+/SideStore 0.6.2+). | ;[https://github.com/khanhduytran0/LiveContainer/releases LiveContainer]: (For post-sideloading): An IPA that allows you to run iOS app without actually installing it, allowing you to technically install unlimited apps (3 app/10 app id limits of free developer accounts do not apply) and have multiple versions of an app installed and multiple data containers. Supports JIT. JIT-Less Mode requires exporting your certificate (requires AltStore 2.2.1+/SideStore 0.6.2+). | ||
===Xcode=== | ====Xcode==== | ||
Apps can be manually built, signed, and sideloaded with Apple's Xcode, but this isn't recommended unless you know what you're doing. | Apps can be manually built, signed, and sideloaded with Apple's Xcode, but this isn't recommended unless you know what you're doing. | ||
==Just-In-Time Enablers== | ===Just-In-Time Enablers=== | ||
Apple doesn't allow Just-In-Time Recompilation (or JIT), some emulators require it in order to run at full speed, requiring sideloading and a JIT enabler or debugger. Popular options include | Apple doesn't allow Just-In-Time Recompilation (or JIT), some emulators require it in order to run at full speed, requiring sideloading and a JIT enabler or debugger. Popular options include | ||
;[https://apps.apple.com/us/app/stikdebug/id6744045754 StikDebug]: Primarily developed by Stephen using jkcoxson's idevice library, StikDebug allows debugging/JIT enabling on sideloaded apps, requiring only a Jitterbug pairing file. Supersedes JitStreamer (EB). | ;[https://apps.apple.com/us/app/stikdebug/id6744045754 StikDebug]: Primarily developed by Stephen using jkcoxson's idevice library, StikDebug allows debugging/JIT enabling on sideloaded apps, requiring only a Jitterbug pairing file. Supersedes JitStreamer (EB). | ||
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;[https://faq.altstore.io/altstore-classic/altjit AltJIT]: Uses AltServer and AltStore to enable JIT, requires a Mac. | ;[https://faq.altstore.io/altstore-classic/altjit AltJIT]: Uses AltServer and AltStore to enable JIT, requires a Mac. | ||
=iOS/iPadOS= | ==iOS/iPadOS== | ||
==Multi-Systems== | ===Multi-Systems=== | ||
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!Name | !Name | ||
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==Nintendo== | ===Nintendo=== | ||
===GameCube / Wii=== | ====GameCube / Wii==== | ||
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! Name | ! Name | ||
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===Nintendo Switch=== | ====Nintendo Switch==== | ||
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! Name | ! Name | ||
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|} | |} | ||
==Sony== | ===Sony=== | ||
===PlayStation 2=== | ====PlayStation 2==== | ||
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!Name | !Name | ||
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===PlayStation Portable=== | ====PlayStation Portable==== | ||
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==Sega== | ===Sega=== | ||
===Saturn=== | ====Saturn==== | ||
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! Name | ! Name | ||
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===Dreamcast=== | ====Dreamcast==== | ||
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==Apple Inc.== | ===Apple Inc.=== | ||
===Macintosh 68k=== | ====Macintosh 68k==== | ||
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==Multi- game engines== | ===Multi- game engines=== | ||
===ScummVM (point-and-click adventure game engine)=== | ====ScummVM (point-and-click adventure game engine)==== | ||
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===OpenBOR=== | ====OpenBOR==== | ||
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==CHIP-8== | ===CHIP-8=== | ||
===CHIP-8/MegaChip/SCHIP=== | ====CHIP-8/MegaChip/SCHIP==== | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;" | ||
! Name | ! Name | ||