Cross-platform play: Difference between revisions

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As such, the modem was cancelled as Sega and Nintendo didn't license it as well as the games developed for it, all in spite of Baton Technologies actually having fully-working 2400-bit-per-second prototype modems (with a standard AT keyboard connector for potential internet access) on hands along witn 3 game prototypes were actually made  (unfortunately all of them remain undumped to this day) to demonstrate the modem's capabilities.
As such, the modem was cancelled as Sega and Nintendo didn't license it as well as the games developed for it, all in spite of Baton Technologies actually having fully-working 2400-bit-per-second prototype modems (with a standard AT keyboard connector for potential internet access) on hands along witn 3 game prototypes were actually made  (unfortunately all of them remain undumped to this day) to demonstrate the modem's capabilities.


Another such ill-fated accessory was the unreleased [https://segaretro.org/Edge_16 '''Edge 16 Modem'''] developed by AT&T in partnership with PF Magic and Sega of America. The Edge 16 Modem was supposed to bring cross-play to Sega Genesis/Mega Drive and [[Panasonic 3DO]]. Unlike Baton Technologies, AT&T actually managed to convince Sega to license them instead, but they never delivered, and the unfulfilled promise was actually the reason for the failure of the Teleplay Modem (investors simply pulled of the project once they heard of AT&T's licensed competing project).
Another such ill-fated accessory was the unreleased [https://segaretro.org/Edge_16 '''Edge 16 Modem'''] developed by AT&T in partnership with PF Magic and Sega of America. The Edge 16 Modem was supposed to bring cross-play to Sega Genesis/Mega Drive and [[l3DO]]. Unlike Baton Technologies, AT&T actually managed to convince Sega to license them instead, but they never delivered, and the unfulfilled promise was actually the reason for the failure of the Teleplay Modem (investors simply pulled of the project once they heard of AT&T's licensed competing project).


Later, a company called Catapult came to the market with their [https://snescentral.com/article.php?id=0067 '''XBAND Modem'''] for SNES and Sega Genesis, which was licensed by both Nintendo and Sega. Similar in many aspects, it actually became the first to officially enter the market and enjoyed a limited success but ultimately failed, and no games were actually supported cross-play, the only multiplatform piece of software was ''Xmail'', an e-mail client that came bundled with the modem.
Later, a company called Catapult came to the market with their [https://snescentral.com/article.php?id=0067 '''XBAND Modem'''] for SNES and Sega Genesis, which was licensed by both Nintendo and Sega. Similar in many aspects, it actually became the first to officially enter the market and enjoyed a limited success but ultimately failed, and no games were actually supported cross-play, the only multiplatform piece of software was ''Xmail'', an e-mail client that came bundled with the modem.