Cross-platform play: Difference between revisions

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Such functionality was first to be pioneered in NES, SNES and Sega Genesis consoles with the Teleplay Modem which would allow owners of these 3 consoles to play together in games developed with this modem in mind, such as ''BattleStorm'', a tank combat simulator developed by the author of said modem, Keith Rupp, who formed his company Baton Technologies in a small office in an industrial park near Skyharbor Airport in Phoenix. Studios like Electronic Arts and Sierra were in talks with Baton Technologies' Keith to release cross-platform games but decided against it as the modem and the games weren't licensed, obtaining a license from Sony or Nintendo was hard, and due to pressure by Nintendo of America most major retailers refused to exhibit unlicensed titles.
Such functionality was first to be pioneered in NES, SNES and Sega Genesis consoles with the Teleplay Modem which would allow owners of these 3 consoles to play together in games developed with this modem in mind, such as ''BattleStorm'', a tank combat simulator developed by the author of said modem, Keith Rupp, who formed his company Baton Technologies in a small office in an industrial park near Skyharbor Airport in Phoenix. Studios like Electronic Arts and Sierra were in talks with Baton Technologies' Keith to release cross-platform games but decided against it as the modem and the games weren't licensed, obtaining a license from Sony or Nintendo was hard, and due to pressure by Nintendo of America most major retailers refused to exhibit unlicensed titles.


As such, the modem was cancelled as Sega and Nintendo didn't license it and the games developed it, all in spite of Baton Technologies actually having fully-working 2400-bit-per-second prototype modems (with a standard AT keyboard connector for potential internet access) on hands along witn 3 game prototypes were actually made to demonstrate the modem's capabilities.
As such, the modem was cancelled as Sega and Nintendo didn't license it and the games developed it, all in spite of Baton Technologies actually having fully-working 2400-bit-per-second prototype modems (with a standard AT keyboard connector for potential internet access) on hands along witn 3 games' prototypes were actually made (unfortunately for preservation, they remain undumped to this day) to demonstrate the modem's capabilities.


Another such ill-fated accessory was the unreleased Edge 16 Modem developed by AT&T in partnership with PF Magic and Sega of America. The Edge 16 Modem was supposed to bring cross-play to Sega Genesis/Mega Drive and Panasonic 3DO. Unlike Baton Technologies, AT&T actually managed to convince Sega to license them instead, but they never delivered, and the unfulfilled promise was actually the reason for the failure of the Teleplay Modem (investors simply pulled of the project once they heard of AT&T's licensed competing project).
Another such ill-fated accessory was the unreleased Edge 16 Modem developed by AT&T in partnership with PF Magic and Sega of America. The Edge 16 Modem was supposed to bring cross-play to Sega Genesis/Mega Drive and Panasonic 3DO. Unlike Baton Technologies, AT&T actually managed to convince Sega to license them instead, but they never delivered, and the unfulfilled promise was actually the reason for the failure of the Teleplay Modem (investors simply pulled of the project once they heard of AT&T's licensed competing project).