Cross-platform play: Difference between revisions

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Later, a company called Catapult licensed by both Nintendo and Sega came to the market with their XBAND Modem for SNES and Sega Genesis. Similar in many aspects, it actually became the first to officially enter the market and enjoyed a limited success but ultimately failed, and no games were actually supported cross-play, the only multiplatform piece of software was ''Xmail", an e-mail client that came bundled with the modem.
Later, a company called Catapult licensed by both Nintendo and Sega came to the market with their XBAND Modem for SNES and Sega Genesis. Similar in many aspects, it actually became the first to officially enter the market and enjoyed a limited success but ultimately failed, and no games were actually supported cross-play, the only multiplatform piece of software was ''Xmail", an e-mail client that came bundled with the modem.
However, the Sega Mega Drive version of ''SanSan'' (an online service for Go, a Japanese board game) released in 1994 for Mega Modem did offer multiplayer where SMD players could play against PC players.


The cross-platform play idea would return with the Sega Dreamcast. Very revolutionary for its time, it pioneered cross-platform play between a console and a home computer with the release of ''Quake 3 Arena'', allowing to set-up a joint PC/Dreamcast server.
The cross-platform play idea would return with the Sega Dreamcast. Very revolutionary for its time, it pioneered cross-platform play between a console and a home computer with the release of ''Quake 3 Arena'', allowing to set-up a joint PC/Dreamcast server.