Emulation accuracy: Difference between revisions
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===DICE=== | ===DICE=== | ||
This type is unique in that its method, [[DICE]], emulates arcade machines from the early 1970s. The architecture of these systems is different from a modern architecture, mostly because they don't have a CPU. DICE emulates the discrete logic components of the machines at a circuit level and, although the results are accurate, you need a fast 64-bit CPU (for single thread performance) to run these arcade games at full speed. It's not as deep as | This type is unique in that its method, [[DICE]], emulates arcade machines from the early 1970s. The architecture of these systems is different from a modern architecture, mostly because they don't have a CPU. DICE emulates the discrete logic components of the machines at a circuit level and, although the results are accurate, you need a fast 64-bit CPU (for single thread performance) to run these arcade games at full speed. It's not as deep as gate or transistor-level emulation for other systems because chips are still treated as black boxes, though. | ||
==Perfection?== | ==Perfection?== | ||