Emulation accuracy: Difference between revisions
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*'''Docker''' is a containerization platform. It creates isolated containers that share the host operating system kernel but have their own set of files and configurations. Docker is primarily used for deploying and isolating applications, particularly microservices, for development, testing, and deployment purposes. | *'''Docker''' is a containerization platform. It creates isolated containers that share the host operating system kernel but have their own set of files and configurations. Docker is primarily used for deploying and isolating applications, particularly microservices, for development, testing, and deployment purposes. | ||
If emulators are accurate enough, it produces much fewer audio and video glitches, usually at the cost of more processing power needed. It's often achieved by using tighter synchronization. This means the more accurate an emulator is, the lesser deviations there | If emulators are accurate enough, it produces much fewer audio and video glitches, usually at the cost of more processing power needed. It's often achieved by using tighter synchronization. This means the more accurate an emulator is, the lesser deviations there are from real hardware behavior but the more demanding it is. In another way, instructions given to both the program and the hardware (original intentions) results in both outputting the same result (mimics). Ironically, that aspect might at times be at odds with how authentic the experience is, when it introduces [[input lag]]. A similar debate surrounds CRT shaders as well. Not to mention the hardware intensive nature of very accurate emulators for later consoles may be at odds with the emulator's usability, especially with the recent collapse of Moore's Law (in layman's terms, you can't just "buy a better PC" if semiconductor technology does not catch up fast enough with what it takes for accurate emulation that makes zero compromises for optimizing speed). As a result, accuracy and emulator authenticity continue to be controversial subjects and highly a matter of opinion depending on what aspect of the experience the user values more. | ||
==Types== | ==Types== | ||