Resolution: Difference between revisions
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|[[PlayStation 2 emulators|PlayStation 2]] | |[[PlayStation 2 emulators|PlayStation 2]] | ||
|256x224, 256x240, 256x448, 256x480, 256x512, 320x224, 320x256, 320x448, 320x480, 320x512, 384x224, 384x256, 384x448, 384x480, 384x512, 512x224, 512x256, 512x448, 512x512, 576x224, 576x240, 576x448, 576x480, 576x512, 640x224, 640x240, 640x256, 640x448, 640×480, 640x512, 704x224, 704x240, 704x256, 704x448, 704x480, 704x512 | |256x224, 256x240, 256x448, 256x480, 256x512, 320x224, 320x256, 320x448, 320x480, 320x512, 384x224, 384x256, 384x448, 384x480, 384x512, 512x224, 512x256, 512x448, 512x512, 576x224, 576x240, 576x448, 576x480, 576x512, 640x224, 640x240, 640x256, 640x448, 640×480, 640x512, 704x224, 704x240, 704x256, 704x448, 704x480, 704x512, 640x864, 640x896, 720x960, 640x540, 720x600, 640x960, 576x960, 720x512, 676x480, 800x560, 720x480, 720x540, 720x576, 800x600, 1024x768, 512x768, 640x1024, 1024x480, 1024x896, 1024x960, 1280x960, 1280x1024 | ||
|24-bit, RGB | |24-bit, RGB | ||
|240p, 480i (NTSC), 480p, 288p, 576i (PAL), 576p, 720p, 960i (GSM Selector), 1080i (Gran Turismo 4) | |240p, 480i (NTSC), 480p, 288p, 576i (PAL), 576p, 720p, 960i (GSM Selector), 1080i (Gran Turismo 4) | ||
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|[[Sega Dreamcast emulators|Sega Dreamcast]] | |[[Sega Dreamcast emulators|Sega Dreamcast]] | ||
|320x240, 256x224, 256x240, 512x224, 512x240, 640×480, 512x448, 512x480, 672x480, 720x240, 720x480, 768x240, 768x480, 544x608, 400x240, 416x768, 384x864, 320x960, 800x640, 1024x480, 1024x960, 1024x768, 1280x480, 1280x960 <ref group=O name=dc2>These are from the DreamHAL documentation, as a rule 1. the Dreamcast has a fixed pixel clock, adding more vertical lines or increasing the refresh rate will reduce the horizontal resolution, 2. if PowerVR is to be used, the resolution needs to be a multiple of 32 due to tiling</ref> | |320x240, 256x224, 256x240, 512x224, 512x240, 640×480, 512x448, 512x480, 672x480, 720x240, 720x480, 768x240, 768x480, 720x540, 720x576, 544x608, 400x240, 416x768, 384x864, 320x960, 800x640, 1024x480, 1024x960, 1024x768, 1280x480, 1280x960 <ref group=O name=dc2>These are from the DreamHAL documentation, as a rule 1. the Dreamcast has a fixed pixel clock, adding more vertical lines or increasing the refresh rate will reduce the horizontal resolution, 2. if PowerVR is to be used, the resolution needs to be a multiple of 32 due to tiling</ref> | ||
|24-bit, RGB | |24-bit, RGB | ||
|240p, 480i (NTSC), 480p, 288p, 576i (PAL), 576p, 720p, 960p <ref group=O name=dcvga>A variety of display moves are possible for homebrew programs, see [https://dcemulation.org/phpBB/viewtopic.php?t=105441]</ref> | |240p, 480i (NTSC), 480p, 288p, 576i (PAL), 576p, 720p, 960p <ref group=O name=dcvga>A variety of display moves are possible for homebrew programs, see [https://dcemulation.org/phpBB/viewtopic.php?t=105441]</ref> | ||
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|[[GameCube emulators|GameCube]] and [[Wii emulators|Wii]] | |[[GameCube emulators|GameCube]] and [[Wii emulators|Wii]] | ||
|640x480, 640x528, 640×576, 640x600<ref group=O name=three>Similar to N64, games ran at various resolutions internally[https://tcrf.net/Help:Contents/Taking_Screenshots#GameCube/Wii], though output is usually in 480p.</ref> | |640400, 640×448, 640x480, 640x512, 640x528, 640×576, 640x600<ref group=O name=three>Similar to N64, games ran at various resolutions internally[https://tcrf.net/Help:Contents/Taking_Screenshots#GameCube/Wii], though output is usually in 480p.</ref> | ||
etc | etc | ||
|24-bit, RGB | |24-bit, RGB | ||
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|[[PlayStation 3 emulators|PlayStation 3]] | |[[PlayStation 3 emulators|PlayStation 3]] | ||
|640x480, 640x576, 720x480, 720x576, 960x720, 1280x720, 1280x768, 1280x800, 1440x900, 1280x1024, 1600x1024, 960x1080, 1280x1080, 1440x1080, 1440x1152, 1536x1080, 1536x1152, 1600x1080, 1600x1200, 1600x1280, 1920x1080, 2048x1080, 1920x1200, 1920x1440, 1920x1536, 2048x1152, 2048x1536, 2560x1440, 2560x1600, 2560x1920, 2560x2048<ref group=O name=ps3res>[https://forum.beyond3d.com/threads/list-of-rendering-resolutions.41152/]</ref> | |640x480, 640x576, 720x480, 720x576, 960x720, 1280x720, 1280x768, 1280x800, 1440x900, 1280x1024, 1600x1024, 960x1080, 1280x1080, 1440x1080, 1440x1152, 1536x1080, 1536x1152, 1600x1080, 1600x1200, 1600x1280, 1920x1080, 2048x1080, 1920x1200, 1920x1440, 1920x1536, 2048x1152, 2048x1536, 2304x1080, 2304x1440, 2400x1440, 2400x1800, 2560x1440, 2560x1600, 2560x1800, 2560x1920, 2560x2048<ref group=O name=ps3res>[https://forum.beyond3d.com/threads/list-of-rendering-resolutions.41152/]</ref> | ||
|24-bit, RGB | |24-bit, RGB | ||
|480i (NTSC), 576i (PAL), 480p, 576p, 720p, 1080i, 1080p<ref group=O name=ps3out>PS3 does '''not''' output 240p [https://www.retrorgb.com/playstation3.html][https://youtu.be/f7fCTHu99bk My Life in Gaming RGB206]</ref> | |480i (NTSC), 576i (PAL), 480p, 576p, 720p, 1080i, 1080p<ref group=O name=ps3out>PS3 does '''not''' output 240p [https://www.retrorgb.com/playstation3.html][https://youtu.be/f7fCTHu99bk My Life in Gaming RGB206]</ref> | ||