The Visual Novel Problem: Difference between revisions
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The vast majority of Visual Novels (the Japanese equivalent of graphic adventure games) made for Windows [[DOS-based, Windows 1.0x/2x/3x series|3.1]] and [[Windows 95/98/ME emulators|9x]] Operating systems are unplayable and unavailable to the public. The only real way of playing any of them (at the time of writing) is setting Wine, a virtual machine | The vast majority of Visual Novels (the Japanese equivalent of graphic adventure games) made for Windows [[DOS-based, Windows 1.0x/2x/3x series|3.1]] and [[Windows 95/98/ME emulators|9x]] Operating systems are unplayable and unavailable to the public. The only real way of playing any of them (at the time of writing) is setting Wine, a virtual machine or a PC Emulator, restricting access to these who can play them and significantly reducing the chance they will get re-release, let alone get a translation. | ||
==The Visual Novel Problem== | ==The Visual Novel Problem== | ||