Wrappers: Difference between revisions
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(Glide, DirectDraw 1-7, Direct3D 2-7<ref group=N name=>Direct3D 1 is not listed, since DirectX 1 did not have a Direct3D component. The first release was Direct3D 2. The internal numbers of Direct3D pre-7 actually differ from the corresponding DirectX, but they were not referred to as such, outside of low-level dev material, possibly to avoid confusion.</ref>, OpenGL 1.x) | (Glide, DirectDraw 1-7, Direct3D 2-7<ref group=N name=>Direct3D 1 is not listed, since DirectX 1 did not have a Direct3D component. The first release was Direct3D 2. The internal numbers of Direct3D pre-7 actually differ from the corresponding DirectX, but they were not referred to as such, outside of low-level dev material, possibly to avoid confusion.</ref>, OpenGL 1.x) | ||
During the 90s, many [[PC Emulator Comparisons|IBM-Compatible]] PC game developers | During the 90s, many [[PC Emulator Comparisons|IBM-Compatible]] PC game developers used 3dfx's Glide API for hardware accelerated 3D games, which is compatible only with 3dfx Voodoo cards. Neither NVIDIA nor ATI supported Glide, hence a wrapper is needed to play Glide games on non-Voodoo hardware. | ||
Even games using older versions of DirectDraw or Direct3D can benefit from wrappers, since those interfaces may not even work properly on newer systems. Wrappers can even enable various overrides and enhancements, such as [https://reshade.me/ ReShade]. | Even games using older versions of DirectDraw or Direct3D can benefit from wrappers, since those interfaces may not even work properly on newer systems. Wrappers can even enable various overrides and enhancements, such as [https://reshade.me/ ReShade]. | ||