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Displays

109 bytes added, 04:04, 6 January 2016
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Once you have the new modeline set and have the shader in hand, open your RetroArch configuration file of choice, set the fullscreen resolution to 3840x480, aspect ratio to 8, and windowed fullscreen to false. Adjust your monitor's image as necessary. It may be necessary to raise your monitor's brightness somewhat, or increase color intensity to deal with the loss of brightness from having pure black scanlines. Some monitors, such as the NEC/Mitsubishi SuperBright series, have settings that increase the monitor's brightness without compromising black level or color temperature significantly.
A template for creating a resolution config file in RetroArch can be found [https://gist.github.com/Monroe88/dbd3e01252afa5c50690 here](for creating per-game/per-core overrides, use [https://gist.github.com/Monroe88/87f86d427d6319a3eb15 this]) . Setting up separate configs per display mode in the <code>/config</code> directory allows you to use RetroArch's config loader to change display modes from within the menu or you can launch with shortcut by setting the target to <code>retroarch.exe --config .\config\480p.cfg --menu</code>
In GNU/Linux or *BSD, you would use gtf and xrandr to use custom resolutions. [https://wiki.archlinux.org/index.php/Xrandr#Adding_undetected_resolutions See here].
*'''[http://www.cnet.com/products/monitor-dell-e771p-17-16-vis-grey-crt-monitor/specs/ Dell E771p]''' - Very common CRT monitor. Able to boost color level intensity, allowing 240p with black frame insertion or 480p with inserted scanlines to have vibrant colors despite 50% brightness. Capable of up to 1400x1050 @60Hz with custom resolutions, but disallows 1440x1080 for some reason despite being able to display other 1080p resolutions at 60Hz.
 
==LCD Monitors==
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