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→Console Resolutions: GC and Wii games ran at various resolutions internally
|-
|Atari 2600
|160x192160×192*
|-
|NES
|256x240256×240
|-
|Master System
|256x192256×192, 256x224256×224
|-
|SNES
|256x224256×224, 512x448512×448
|-
|Virtual Boy
|384x224384×224
|-
|Genesis
|320x224320×224, 256x224256×224
|-
|Game Boy/Color, Game Gear
|160x144160×144
|-
|Nintendo 64
|640x240640×240, 640x480640×480**
|-
|Playstation
|256×224 320x240320×240
512×240
640×480
etc
|-
|WonderSwan
|224x144224×144
|-
|Game Boy Advance
|240x160240×160
|-
|PlayStation 2
|512x224512×224512x448512×448640x480640×480|-|Dreamcast|640×480
|-
|GameCube, DreamcastWii|640x480596×448608×456640×480<nowiki>***</nowiki>etc
|-
|Nintendo DS
|256x192256×192
|-
|PSP
|480x272480×272
|}
<nowiki>**</nowiki>While N64 games ran at various resolutions internally, in practice the hardware's VI component always doubled the scale horizontally, and output in either 640x240p or 640x480i, though there is letterboxing at times.
<nowiki>***</nowiki>Similar to N64, games ran at various resolutions internally[https://tcrf.net/Help:Contents/Taking_Screenshots#GameCube.2FWii], though output is usually in 480p.
==Integer Scaling==