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Nintendo Switch emulators

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| [https://switchbrew.org/wiki/Ring-Con Ring-Con]
|{{}}[https://github.com/Ryujinx/Ryujinx/issues/1713 *]
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|{{✓}}[http://web.archive.org/web/20230726233204/https://github.com/yuzu-emu/yuzu/issues/8489 *]
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| [https://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9_Ball_Plus Poké Ball Plus]
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| rowspan=4 | Inputs
| [[List_of_games_that_support_IR#Nintendo_Switch_Emulation|IR Motion Camera]]
|{{}}[https://github.com/Ryujinx/Ryujinx-Games-List/issues/4798 *]
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|{{✓}}[https://web.archive.org/web/20240229133559/https://yuzu-emu.org/entry/yuzu-progress-report-jul-2022/#input-improvements *]
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| [[List_of_games_that_support_HD_haptic_feedback#Nintendo_Switch_Emulation|HD Rumble]]
|{{}}[https://github.com/Ryujinx/Ryujinx/issues/1659 *]
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|{{~}}[https://web.archive.org/web/20230330125729/https://github.com/yuzu-emu/yuzu/issues/4958#issuecomment-1235894977 *]
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| [[Widescreen_hacks#Nintendo_Switch|Ultrawide hack]]<br/><small>Widescreen already supported on Nintendo Switch system.<br/> But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.</small>
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| {{~}}[https://web.archive.org/web/20240304194925/https://yuzu-emu.org/help/feature/game-modding/ *]
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| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>
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| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small>
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| Super-resolution techniques<br/><small>([https://github.com/NVIDIA/DLSS/blob/main/doc/DLSS_Programming_Guide_Release.pdf DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
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| [[Overclocking|Overclock]]
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| Preload [[Wikipedia:ROM_image|ROM image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
| {{}}<ref group=N>There is no Preload image to RAM implementation for Ryujinx but it has a kinda similar enhancement called "Profiled Persistent Translation Cache"[https://github.com/Ryujinx/Ryujinx/wiki/Ryujinx-Setup-&-Configuration-Guide#profiled-persistent-translation-cache][https://blog.ryujinx.org/introducing-profiled-persistent-translation-cache/].</ref>| {{}}| {{}}| {{}}
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| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])
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| [[Shaders_and_filters|Filters]]
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|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
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| [[Shader_Presets|Shader Chain]]
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|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
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| {{✓}}[https://web.archive.org/web/20240304195247/https://yuzu-emu.org/help/feature/tas/ *]
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| Rewind
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| Fast-Forward/Turbo Speed
| {{~}}[https://github.com/Ryujinx/Ryujinx/pull/6456 *]
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| Savestates
| {{}}| {{}}| {{}}[https://web.archive.org/web/20221109060249/https://github.com/yuzu-emu/yuzu/issues/5049 *]| {{}}
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| [https://tasvideos.org/Movies Movie recording/playback]
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| rowspan=9 | Quality of life
| {{~}}<ref group=N name=PropertiesAddOns>yuzu or suyu has no dedicated interface like Ryujinx. All of cheats, updates, DLCs and mods in the Title Properties->Add-Ons column. See [https://github.com/yuzu-emu/yuzu/issues/10202 feature request] for this.</ref>
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| Built-in [[Cheats_and_patches|Cheat Manager]]
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| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
| [[Save_disk_space_for_ISOs#Switch|Streamable compression format]]
| {{~}}<ref group=N name=Format>There is a [https://github.com/Ryujinx/Ryujinx/pull/6045 pull request] for adding trimming XCI files feature to Ryujinx. It's notable that Ryujinx allows loading .NSP files for both updates and DLCs directly, without installing them to the NAND. In contrast, [https://github.com/yuzu-emu/yuzu/issues/9963 yuzu requires installation of these files to the NAND]. See overview of formats [https://web.archive.org/web/20240301105606/https://yuzu-emu.org/wiki/overview-of-switch-game-formats/ here].</ref>
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| Per-Game Profiles
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| On-Screen Display<br/><small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.</small>
| {{}}| {{}}| {{}}[https://web.archive.org/web/20230604180727/https://github.com/yuzu-emu/yuzu/issues/6812 *]
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| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]
| {{}}[https://github.com/Ryujinx/Ryujinx/issues/3725 *]| {{}}| {{}}
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| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
| {{~}}<abbr title="Currently requires Cheat Engine to work.">[https://gamebanana.com/scripts/11752 *]</abbr>
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| [[Input_lag|Input lag-mitigating technique]]
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| rowspan=5 | Misc
| [https://retroachievements.org/game/8988 RetroAchievements]
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| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
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| [[Wikipedia:Category:Debugging|Debug Features]]
| {{}}[https://github.com/Ryujinx/Ryujinx/issues/5486 *]| {{}}| {{}}| {{}}
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