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Ares

119 bytes added, 23 May
Overview
Most cores in ares are original and were started when the project was run by Near, although its Nintendo 64 core's graphics emulation is based on Themaister's ParaLLEl-RDP Vulkan renderer as well as MAME's software renderer, and an original Atari 2600 core was added later. Its most useful cores are the ones that have been in development the longest or that have few competing options. Its SNES emulation is derived from that of the original [[bsnes]] project and is the most accurate one around. Its WonderSwan and Neo Geo Pocket emulation are also the most complete and accurate, with the highest compatibility available (100% in the case of the WonderSwan). The Genesis emulation is highly accurate as well and supports <100% compatibility across the console and its add-ons. 32x and CD emulation both have >95% compatibility with commercial games and is by far the best option for 32x across emulators.
Other cores are less useful, with known incompatibilities and other emulators available that are both faster and more accurate. The GBA emulation was derived from work done in bsnes for the ST018 coprocessor, but is slower and less accurate than [[mGBA]]. Its Atari 2600 emulation is well behind [[Stella]] and [[MAME]], and its PlayStation emulation is still rather incomplete compared to [[DuckStation]] or [[Mednafen]].
In terms of features, ares is also one of the first emulators to make use of [https://github.com/SnowflakePowered/librashader librashader], a project designed to provide a portable implementation of RetroArch's Slang shader language. See [[Shader Presets]] for more information.
==Features==
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