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Resolution

1,078 bytes added, 13 May
Home computers: Added VIC-20, Plus/4 and MSX computers
|-
|[[Atari 8-bit|Atari 8-bit]]
|160x192,320x192
|128/256 colors, Color/Luminance <ref group=Q name=atari>The early Atari 400/800 models used the CTIA chip which supports 128 colors, models manufactured after 1981 used the updated GTIA chip which increases this to 256</ref>
|240p, 288p
|-
|[[POS (Pong Consoles) CPUs and Other Chips#x86 CPUs|IBM PC (CGA)]]
|320x200,640x200
|16 colors, RGBI <ref group=Q name=cga>This is with the digital CGA connector. Demos have managed to display 1024 colors with CGA over composite video [https://int10h.org/blog/2015/04/cga-in-1024-colors-new-mode-illustrated/]</ref>
|240p
|60<ref group=Q name=five>Preliminary or approximate value.</ref>
|-
|[[VIC-20|Commodore VIC-20]]
|176x184 <ref group=Q name=vic20>This is the standard resolution with 22x23 characters. Demos have managed to output resolutions as high as 224x280 https://www.youtube.com/watch?v=aPXcp61Bg2I</ref>
|16 colors
|240p, 288p
|60 (NTSC), 50 (PAL)<ref group=Q name=five></ref>
|-
|[[Commodore 64 emulators|Commodore 64]]
|160x200,320x200<ref group=Q name=c64>It is possible to trick the VIC-II chip into drawing sprites outside this area, yielding a higher resolution</ref>
|16 colors
|240p, 288p
|60 (NTSC), 50 (PAL)<ref group=Q name=five></ref>
|-
|[[Commodore Plus4 Emulators|Commodore Plus/4]]
|160x200, 320x200
|121 colors, Color/Luminance <ref group=Q name=ted>15 colors with 8 shades plus black</ref>
|240p, 288p
|60 (NTSC), 50 (PAL)<ref group=Q name=five></ref>
|-
|[[Amstrad CPC emulators|Amstrad CPC464/664/6128]]
|160x200,320x200,640x200<ref group=Q name=cpc>These are the standard resolutions usable by the system, by reprogramming the CRTC resolutions as high as 768x272 are possible</ref>
|27 colors, RGB
|288p
|-
|[[Amstrad CPC emulators|Amstrad 464+/6128+]]
|160x200,320x200,640x200
|4096 colors, RGB
|288p
|50 (PAL)<ref group=Q name=five></ref>
|-
|[[MSX emulators|MSX1]]
TI 99/4A
|256x192 <ref group=Q name=msxres>The 40 column text mode has an effective resolution of 240x192, multicolor mode has 64x48 pixels</ref>
|15 colors
|240p, 288p
|60 (NTSC), 50 (PAL)<ref group=Q name=five></ref>
|-
|[[MSX emulators|MSX2]]
|256x192, 256x212, 512x212, 256x424, 512x424
|512 colors, RGB <ref group=Q name=msxyjk>The MSX2+ adds additional screen modes with up to 19268 colors. https://map.grauw.nl/articles/yjk/</ref>
|240p, 288p, 480i, 576i
|60 (NTSC), 50 (PAL)<ref group=Q name=five></ref>
|-
|[[POS (Pong Consoles) CPUs and Other Chips#x86 CPUs|IBM PC (EGA)]]
|320x200,640x200,640x350
|16 colors (200 line modes), 64 colors (350 line modes), RGB
|240p, 350p
|60 (NTSC), 50 (PAL)<ref group=Q name=five></ref>
|}
 
==Fantasy systems==
Fantasy consoles and computers are intended to replicate the experience of older video game consoles.
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