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| colspan=4 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>
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| rowspan=4 5 | Post-Processing
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
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| [[Shader_Presets|Shader Chain]]
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|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| colspan=2 | <small>Xbox Series X|S systems already supports HDR in some games.</small>
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| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]