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Virtual reality

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;PPSSPP VR: A VR fork by [https://github.com/CarlKenner/ CarlKenner] (AKA [https://www.reddit.com/user/2EyeGuy/ 2EyeGuy]). PPSSPP VR is a PlayStation Portable emulator for the Oculus Rift that lets you actually be inside PSP games. You are not playing on a virtual handheld or screen, you are inside the virtual world. Important: do not resize the mirror window while in VR mode! Otherwise the GUI will stop working. It will still render at full resolution in the Rift. Don't forget to set the internal resolution to whatever you want, 6x works well. Check out [https://www.youtube.com/watch?v=lFEbMESRGVo this video] to see what it's like. [https://docs.google.com/spreadsheets/d/1wS2-RkZsfsj3Bd-R66KFHZ8_HGZ2kHjESfj-uYFlyXk/edit?usp=sharing Compatibility spreadsheet].
;[[Citra]]: Regular Citra merged integrated support for side-by-side Stereoscopic 3D on Jun 18, 2018.<ref name="citrasbs">https://github.com/citra-emu/citra/pull/3632</ref><ref name="citrasbs2">https://citra-emu.org/entry/citra-progress-report-2018-q2/</ref> You can enable it by heading to <code>Emulation → Configure… → Graphics → Layout</code>, ticking the <code>Enable Stereoscopic 3D</code> checkbox, and changing the screen layout to <code>Side by Side</code>. This should make it possible to view the game With this setup, users can experience games in 3D with a on various platforms such as VR headsetheadsets, 3D TVTVs, monitors, 3D monitor or 3D projectorprojectors. For To view SBS content with a VR headset, use something applications like [https://bigscreenvr.com/ Bigscreen] and enable SBS3D mode to show SBS content in your VR headset. This shouldn't be confused with "CitraVR" project though.
:;CitraVR: is a a VR fork designed for playing in 3D on Meta Quest devices. It is a GPL-licensed, engineless OpenXR application, allowing for compatibility with Meta Quest 2, Meta Quest Pro, and Meta Quest 3. The project focuses on stereoscopic rendering, broad controller support, and features a large, movable/resizable screen. CitraVR is fully independent of the Meta SDK and is actively being improved over time. For installation instructions, game compatibility, known issues, and support, visit [the official CitraVR GitHub page].
;Decaf VR: A VR fork by [https://github.com/CarlKenner/ CarlKenner] (AKA [https://www.reddit.com/user/2EyeGuy/ 2EyeGuy]). Abadoned. It's just a 3m wide TV floating in the black void 1.5m in front of you (and another one behind you), with a correctly-sized gamepad screen held in your left hand.
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