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Virtual reality

12 bytes added, 16 February
Comparison
===Comparison===
;EmuVR:Based on Unity engine (and uses/requires specific [[RetroArch]] version, [https://www.emuvr.net/wiki/Installation_Guide#Downloads 1.7.5 at the moment]). Step into your customizable virtual bedroom with EmuVR and experience your collection just like in real life: Pick up, open case/box and insert discs, tapes, floppy disks, casettes or cartridges into your chosen system. Connect virtual cables, power on your devices, and enjoy your games, music or movies on a simulated display. Plug your virtual computer into the display, fire up your handheld, or even feed a virtual coin into an arcade machine or pinball table. Relax with a virtual magazine, book, or manual. EmuVR also supports [https://www.emuvr.net/wiki/Netplay netplay] so you can enjoy your virtual room with friends. Keep in mind that you don't need VR headset and controller to experience this simulation (any all kind of [[Displays|display]], types and keyboard and /mouse supported). Besidesall of these, the latest update (v1.0.12) introduces exciting "User Generated Content" (UGC) support, which means you can now create and enjoy custom assets and mods created by the community.[https://youtu.be/zxa8J4CdmbQ]
:;Limitations;
:*It has [https://www.emuvr.net/wiki/Settings#Screen_Space_Reflections Screen Space Reflections] but Ray Tracing do NOT supported at the moment. You can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade if you have a powerful GPU.[https://www.youtube.com/watch?v=otNKBqxOLPE][https://www.youtube.com/watch?v=snBg45ES-II]
:*Visual achievement notifications are not currently displayed within EmuVR despite RetroAchievements integration via RetroArch. However, achievements are still unlocked and tracked through RetroArch while using EmuVR (according to some user reports it doesn't unlock any achievements). Future development might enable on-screen notifications within EmuVR[https://discord.com/channels/494312532782088203/497454201266372628/1051741181731680306].
:*As mentioned above, due to its reliance on RetroArch, EmuVR's simulated system support is currently limited to the libretro cores. This means that any limitations inherent to these cores (such as limited hardware features capabilities compared to standalone version of those emulator) might also be present within EmuVR. Such great example for this is media playback capabilities, movies and video content supported through retroarch's ffmpeg /ffplay core[https://docs.libretro.com/library/ffmpeg/][https://www.emuvr.net/wiki/Playing_Videos_and_Music], but due to ffmpeg's ([[Wikipedia:Comparison_of_video_player_software#Optical_media_ability|ffplay]]) 's limited format support there is no optical disc image or raw disc image support so naturally and there is no [[Home_Media_Player#Media_player_software|interactive media content support]] (such as menu support and or [[Home_Media_Player#Interactive_media|FMV/interactive movie]] games). Fortunately, you can bypass these limitations just by using the [[Shader_Presets#WindowCast_for_Libretro|WindowCast libretro core]], though it requires additional setup such as using capture software like OBS, obviously this can be quite complex and require extra effort.[https://youtu.be/0sRpflSb4j4?t=673]
:*Check it out [https://discord.com/channels/494312532782088203/1187184049337405521 EmuVR's ugc-share discord channel] for various content/mods and assets created by the community. Please note that UGC support is currently in preview state[https://discord.com/channels/494312532782088203/496731013217779712/1189136501955633172][https://www.reddit.com/r/virtualreality/comments/19de6mf/what_happened_to_emuvr/], you need [https://youtu.be/QFNwTIkXznw WIGU] (which is based on [https://github.com/LavaGang/MelonLoader MelonLoader]) for injecting custom assets to Unity engine-based EmuVR.
:*Keep in mind that there is already a [https://www.emuvr.net/wiki/FAQ#Frequently_Requested_Features frequently requested features page] for EmuVR.
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