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Xbox emulators

87 bytes added, 15 February
Comparisons
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===Comparisons===
;[[XQEMU]]: A [[High/Low_level_emulation|low-level emulator ]] based on [[QEMU]]. It can emulate the BIOS and many games at very slow speeds but is sometimes faster than Cxbx with acceptable graphics. Audio has not been tested but is assumed to be emulated, just not forwarded to the audio hardware for some reason.:;[[xemu]]: A [[High/Low_level_emulation|low-level emulator ]] by Matt Borgerson continuing much of the work done on [[XQEMU]]. Focuses on stability, performance, and ease of use. [[xemu]] also supports various [[#Enhancements|enhancements]] and some of the [[#Hardware_features_and_peripherals|system features and peripherals]]. Some of the titles needs beefy hardware to run on full speed (but not GPU), performance is bottlenecked at the CPU (especially [https://www.cpubenchmark.net/singleThread.html single thread performance]).
;[[Cxbx]]: One of the first Xbox emulators. It started as an ahead-of-time compiler for Xbox executables.
:;Dxbx: A port of Cxbx to Delphi, expanded with a redesigned symbol detection engine, many rendering improvements, a new pixel shader converter, etc. It ended its development at a similar stage as Cxbx.
:;[[Cxbx-Reloaded]]:A fork of [[Cxbx]] that's been having a good development momentum since mid-2016. It's built for x86_64 machines and includes a ton of improvements to its [[High/Low_level_emulation|HLE]] kernel, some from code originating in Dxbx and other related forks. While it has HLE support for the GPU and other parts (e.g., audio) to make many games run fast, [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/pull/1018 XQEMU's LLE implementation was introduced] in April 2018 and is expected to help even further. Beyond this, Cxbx-Reloaded supports various [[#Enhancements|enhancements]] and some of the [[#Hardware_features_and_peripherals|system features and peripherals]]. [https://github.com/Cxbx-Reloaded/Cxbx-Reloaded/issues/1318 Roadmap] for more information about CXBX-Reloaded emulator.
;[[StrikeBox]]: Beginning [[High/Low_level_emulation|low-level emulator ]] that just initializes an x86 system and runs whatever is in the ROM. Not much works for this. It was uploaded to GitHub on [https://github.com/StrikerX3/OpenXBOX/commit/16013a6529eec37e997cd0ad1d5495cb83456014 Dec 5, 2017], by mborgerson, a well-known XQEMU contributor.
;Xeon: Can emulate ''Halo: Combat Evolved'' to the point where the first stage is semi-playable. The walls and ground are pitch black, and the game crashes after you complete the first stage or right after you select the difficulty on modern versions of Windows. It was noteworthy for being the first emulator to run Halo as well as for predating the PC port of Halo.
;[[MAME]]: Existing x86 emulation in MAME has given way to an Xbox driver. However, [https://github.com/mamedev/mame/blob/master/src/mame/microsoft/xbox.cpp#L221 it's been marked as not working and sound as unimplemented] (graphics are OK, though).
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