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Xbox 360 emulators

222 bytes added, 12 January
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| Frame generation techniquestechnologies<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS ] and FMF[https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>| colspan=3 | <small>Implementing frame generation technique in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the most important factor when it comes to frame generationspecific technique employed, it's recommended to use frame generation techniques '''after applying the "Internal Framerate Hack"'''.<br/>While '''[https://youtu.be/vbbdP9ls2GY?t=200 LSFG app can be used with xenia]''', please be aware that some visual glitches and artifacts may occur at this time.
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| [[Overclocking|Overclock]]
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