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Emulation accuracy

30 bytes removed, 23:29, 17 December 2023
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===Cycle accuracy===
Unlike cycle-based accuracy, cycle Cycle accuracy is a more stringent form of emulation accuracy that seeks to precisely replicate the timing and execution of each individual cycle of the original hardware. This type of emulation accuracy aims to match the appropriate timing and execution of each cycle. The authenticity and performance of the emulator in question depends in how cycle accuracy is implemented. Typically, emulators with this level of accuracy ensure that situations where precise timing is required are properly dealt with.:Examples of cycle-accurate emulators are Mesen2 with its NES and SNES emulation, CEN64, and BlastEm.
Examples of cycle-accurate emulators are Mesen2 with its NES and SNES emulation, CEN64, and BlastEm. Both partial "Partial cycle-accuracy " and "cycle-based accuracy " can be considered subsets of "cycle accuracy." Cycle accuracy represents the most stringent level of emulation, aiming for true cycle-by-cycle timing fidelity. However, due to technical challenges and performance considerations, emulators often employ either partial cycle-accuracy or cycle-based accuracy depending on the specific requirements.
====Cycle-based accuracy====
By emulating the components in a cycle-per-cycle fashion, we get cycle-based accuracy. This type of emulation accuracy aims to reproduce the system's functional behavior within a specified cycle without necessarily adhering to the exact
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