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Strange and forgotten consoles

10,065 bytes removed, 02:39, 19 June 2023
m
Toy aisle consoles: moved Barcode Battler to Dedicated Consoles and move \ removed Educational consoles
=Toy aisle consoles =
The toy aisle console started showing up in the 1990s, they orignally appealed to parents looking for something similar to the NES, SNES or Genesis but with a bigger focus on content safe, generally educational contentfor a younger audience. These systems are usually not designed to compete with the bigger names in the industry but to serve a niche audience.
(NOTE #2 - Not all educational computers belong here; a large majority of them are clones or reskins not noteworthy enough to be added)
{| class="mw-collapsible mw-collapsed wikitable" style="text-align:centerleft;"
! scope="col"|Name
! scope="col"|[[MAME]] support
|No
|Released in October of 1998 by Toymax (The makers of the Creepy Crawlers and My Pet Monster toys), this Projector-based console, which only [http://kevinisblog.blogspot.com/2010/11/arcadia-electronic-skeet-shoot-game.html played Light-gun games], sold 435,000 units in the first 18 months before being recalled after reports of projectors overheating, melting, smoking and in a few rare cases, causing burn injuries (Faulty cartridges were to blame). After about three revisions, the system was discontinued sometime between 2000 and 2001, with only 5 out of the 9 games advertised known to have been released. It's unknown how many units were sold once the console was relaunched after the recall.
|-
|[[wikipedia:Barcode Battler|Barcode Battler]]
|style="background:gainsboro;"|None
|No
|Released in Japan by Epoch in 1991 and internationally later the same year. The console was basically a digital trading card game, where the player used Barcodes to get new characters, enemies and power-ups. Barcode cards were available in packs, and the player was even encouraged to use Barcodes found on everyday products around the house. The Barcode Battler was hugely popular in Japan but a major flop everywhere else. It's unknown how many units were sold or how many cards were officially released.
|-
|BattleVision
|No
|BattleVision is a VHS console released by Tiger Electronics in 1994.
|-
|Bible Challenge
|style="background:gainsboro;"|None
|No
|Released sometime in the early 2000s by Excalibur Electronics, Bible Challenge is an educational game handheld console made to teach kids the Bible. It was re-released as "Bible Quest" at some point, but it's unknown when this variant was released. Around five games were released for the system, and it's unknown how many units were sold or when it was discontinued.
|-
|Bright Things Bubble
|style="background:gainsboro;"|None
|No
|
|-
|Buzztime Home Trivia System
|
|-
|DVD-Kids|style="background:gainsboro;"|None|No|Released by the 3-Plus circa 2005. DVD-Kids is a rare Icelandic console that plugged into your DVD Player. It's unknown how many units were sold, how many games were made for it, or when it was discontinued.[[Educational consoles]]|-{{~}}|Fisher-Price iXL|style="background:gainsboro;"|None|[https://archive.org/details/mattelfisher-priceixl redump]{{~}}|Released in 2010 and discontinued in 2012, the iXL is a Touchscreen-based console designed for kids 3 to 7 years of age; it's unknown how many units were sold or how many games were released for it.{{~}}
|-
|Giga Pets TV Game System
|style="background: Red;"| Preliminary
|No
|Released sometime between 2005 and 2006 by Manley, the GoGo is Another PS2 Eye-Toy turned into an edutainment console , similar to the Hasbro Ion, an [[Educational consoles|Educational console]] released around the same time, and like the Ion, it flopped and has since fallen into obscurity. It's unknown how many games were made for it, how many units were sold, or when it was discontinued.
|-
|[http://videogamekraken.com/igame-family-by-elonex Elonex iGAME]
|No
|
|-
|Hasbro Ion
|style="background:gainsboro;"|None
|[https://drive.google.com/drive/folders/1lEqujS2sF3nPSwwueJmAwIfINp9belGv?usp=sharing Yes (incomplete)]
|Released in time for the 2005 Holiday season, the Ion is basically a PS2 Eye-Toy turned into an edutainment console for preschoolers. At the time, the Ion was turning heads at toy fairs, hype was building, and the console was looking to be a real hit for Hasbro, but for whatever reason, the console flopped and disappeared into obscurity faster than the refunds could be made, it's unknown how many games were made for it, how many units sold or when it was discontinued.
|-
|[[wikipedia:HyperScan|Mattel Hyperscan]]
|[https://archive.org/details/MattelHyperscan_Redump_2014-12-14 Redump]
|Something you would expect to see under a bargain bin at Walmart, the Mattel Hyperscan was a card/disc-based system released in 2006 to appeal to some poor child's aunt at Christmas. It ran on a 32-bit Sunplus system-on-a-chip CPU, a successor to the 16-bit CPUs used to run consoles such as the V.Smile, many Jakks Pacific TV games and Vii. [https://www.youtube.com/watch?v=Iv2-M78m_qI CGR Review].
|-
|Interac TV
|style="background:gainsboro;"|None
|No
|Released by Fisher-Price in 2006. The Interac TV was designed to turn any DVD Player into an educational console. Just sync the custom wireless controller to your DVD player and put a game disk in. Unfortunately, incompatibility issues resulted in most people being unable to sync the controller to their DVD player, and some even said that their DVD player couldn't even read the disks. It's unknown how many games were made for it, how many units were sold, or when it was discontinued.
|-
|[https://web.archive.org/web/20170110002414/http://kmagic.kskids.com/ K-Magic]
|style="background:gainsboro;"|None
|No
|Released in 2010 by K's Kids for the 0-6 years market, the K-Magic is an educational handheld console that used cartridges called "Magic Cards" and was overall designed to be as simple as possible. It was discontinued in 2018 with the release of the K-Magic 2. It's unknown how many games were made for it or how many units were sold.
|-
|[http://kmagic.kskids.com/ K-Magic 2]
|style="background:gainsboro;"|None
|No
|Released in 2018 by K's Kids for the 0-6 years market, the K-Magic 2 simplifies the original console by having everything already built-in and ready for parents and children to use. It's still being sold; when it will be discontinued and info on how many units have been sold so far are not publicly known.
|-
|Kasey the Kinderbot
|style="background:gainsboro;"|None
|No
|
|-
|LeapFrog <br /> RockIt Twist
|style="background:gainsboro;"|None
|No
|
|-
|LeapFrog Zippity
|style="background: Red;"| Preliminary
|Yes
|
|-
|[[wikipedia:Leapster|Leapster]]
|style="background: Red;"| Preliminary
|Yes (No-intro)
|The Leapster Learning Game System (Released in late 2003) is an educational handheld game console aimed at 4–10-year-olds (preschool to fourth grade) and made by LeapFrog Enterprises. Its games teach the alphabet, phonics, basic mathematics (addition, subtraction, multiplication, division), art, and animal facts to players. It featured a touchscreen and games from various licenses from Thomas & Friends to Sonic X. Its software seems to be based on Macromedia Flash. Oddly enough, its successors, i.e. the Didj, Leapster Explorer, and LeapPad series of tablets which run on the Pollux and NXP3200 platforms along with a customized Linux distribution, have a homebrew scene that even features some emulators.
|-
|[[LeapFrog Didj|Leapster Didj]]
|style="background: Red;"| Preliminary
|No
|
|-
|Leapster Explorer
|style="background: Red;"| Preliminary
|No
|
|-
|[[LeapsterGS]]
|style="background:gainsboro;"|None
|No
|
|-
|Leapster TV
|style="background: Red;"| Preliminary
|No
|
|-
|LeapTV
|style="background:gainsboro;"|None
|No
|
|-
|[https://bootleggames.fandom.com/wiki/POP_Station POP Station]
|No
|
|-
|[[Sega Pico]]
|style="background:palegreen;"|Good
|[https://archive.org/details/Sega_Pico_TOSEC_2012_04_13 TOSEC]/[https://archive.org/download/No-Intro-Collection_2015-03-03 No-intro]
|Child's edutainment console released in 1993. Was actually fairly successful. Has good support in [[MAME]].
|-
|Sifteo Cubes
|No
|
|-
|Smart Cycle
|style="background:gainsboro;"|None
|No
|Released in 2007 by Fisher-Price and not to be confused with their later phone\tablet controller of the same name. The Smart Cycle is a hybrid between an exercise bike and an edutainment console. It's unknown how many games were made for it, how many units were sold, or when it was discontinued.
|-
|Smart TV Consoles
|style="background: Red;"| Preliminary
|No
|Launched sometime in the early 2010s by Italian toy company, Clementoni, seemingly as a partnership with Hong Kongese toy company, WinFun, Smart TV is a series of educational consoles mainly sold in Italy ([http://eshop.digitalelectronic.it/CONSOLE-CLEMENTONI-12303-SAPIENTINO-PLUS-SMART-TV Example]). The controllers of these consoles ranged from traditional to gimmicky, with some having motion and PS2 EyeToy-like controls. 10 to 25 games were released for these European systems. It's unknown how many units have been sold been or when this line of systems was discontinued.
 
Smart TV console was also released in North America circa 2015 by Walmart, under their Kid Connection brand, called the "Funtastic TV Adventures". It was a commercial failure, and only two games were released for the system, and both came bundled in with the console (Examples [https://www.amazon.ca/Funtastic-Adventures-Educational-Electronic-Amusement/dp/B002YBBMVY 1], [https://www.worthpoint.com/worthopedia/kid-connection-funtastic-tv-adventure-77496134 2]). It's unknown how many units have been sold or when the NA console was discontinued.
|-
|Story Reader Video +
|style="background:gainsboro;"|None
|No
|Released in 2006 by Publications International. The Video + turns the Story Reader electronic book into one of many educational consoles of the 2000s. It's unknown how many units were sold or when it was discontinued. Around 7 games were released for the system,
|-
|Telestory Interactive Storybook System
|style="background: Red;"| Preliminary
|No
|Release in 2006 by Jakks Pacific for kids aged 3 and up, the Telestory is yet another edutainment console from the 2000s, and all the games are exactly what the console name would suggest. It's unknown how many games were made for it, how many units were sold, or when it was discontinued.
|-
|[[TI Speak Series]]
|style="background:gainsboro;"|NA
|
|
|-
|[[V.Flash emulators|V.Flash]]
|style="background:gainsboro;"|None
|[https://archive.org/details/VTech_V.Flash_V.Smile_Pro_-_Redump.org_Rom_Set Redump]
|Released in 2006, the V.Flash was a spin-off console of the V.Smile Series created by VTech. Like the V.Smile, it was an educational console for children around ages 6-9, but unlike the V.Smile that used ROM cartridges, the V.Flash used CD-ROMs. It also had 3D-based graphics rather than 2D on the V.Smile. It didn't have many games, around 10, to be exact. Most of the games released were licensed children's IPs, such as Disney. It was discontinued a year after its release.
|-
|[[V.Smile emulators|V.Smile]]
|style="background:skyblue;"|[https://github.com/mamedev/mame/blob/master/hash/vsmile_cart.xml Decent]
||Yes [https://archive.org/details/VTechV.Smile ✓]
|An educational game machine by VTech. It derived from Sunplus' 16-bit SPG-series CPU architecture, which had similar peers, including most [http://pnp-info.angelfire.com/ Jakks Pacific TV games] and Vii. The XaviXPORT was similar but had its own custom XaviX CPUs. Several variants of the V.Smile console are sold, including handheld versions or models with added functionality such as touch tablet integrated controllers, microphones or motion-sensitive controllers. 69 unique V.Smile games were known to have been released. Since [https://twitter.com/TheMogMiner/status/1282712009142829059 July 2020], every dumped V-Tech V. Smile Motion game now runs in MAME. So, too, do all the V. Smile games that use a standard controller, apart from one bad dump (Italian version of Toy Story 3) (the same month Nintendo's [[Game & Watch]] titles were fully compatible for v 0.223).
|-
|[https://muppet.fandom.com/wiki/Video_Buddy Video Buddy]
|style="background:gainsboro;"|None
|No
|Released in November of 1999 by the Interactive Learning Group, this VHS-based console was designed for children aged 3 to 7 years old and had about 20 games released for it. A revision of the Video Buddy that used DVDs instead of VHSes was released in 2003, and while both versions were initially successful, a crowded "Children" console market led to its downfall. The [http://videogamekraken.com/category/vhs-based other company] that made the DVD-based console shut down in 2006. It's unknown how many units were sold.
|-
|[[wikipedia:VideoNow XP|VideoNow XP]]
|No
|Released in 2003 and underwent 5 total revisions. An often-forgotten attempt by Hasbro and their subsidiary Tiger Electronics (of Game.com fame) to use the popularity of their VideoNow portable video players to enter the Video Game market.
|-
|[[Vtech Learning Lodge|Vtech <br /> Learning Lodge ]]
|style="background:gainsboro;"|NA
|
|
|-
|Vtech Nitro Vision
|style="background:gainsboro;"|None
|No
|
|-
|Vtech Voyager Adventure System
|style="background:gainsboro;"|NA
|
|
|}
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