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RetroArch

2 bytes removed, 17:43, 21 January 2023
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Grammar
==Features==
*Consistency across multiple platforms, using the same UI structure and a fully featured command line interface.
*Gamepad -controlled menu system with multiple styles available, such as XMB or Material UI. (There's also a [https://www.youtube.com/watch?v=hfuioGjCItw QT-based 'WIMP' desktop-style interface] for PC platforms that was announced before and released in version [https://www.libretro.com/index.php/retroarch-1-7-3-released/ 1.7.3].)
*Gamepad auto-configuration profiles, so that gamepads are mapped automatically when connected. XInput controller autoconfig is built into the application, with other controller types available as external profiles.
*Per-core and per-game configuration overrides
*Custom resolution and refresh rate for video output, with exclusive fullscreen mode and monitor index for multi-monitor setups.
*Dynamic rate control for smooth audio and video, even when the game's output rate is different differs from your system's. Especially obvious with systems like GBA that do not run 60Hz.*Basic fast forward, SRAM saving, savestate, etc. It supports serialization of the emulation state , which is used to provide real-time rewind and netplay.
*[[Shaders and Filters|Pixel shaders]], primarily using Cg and GLSL, with HLSL on Xbox 360. The shader format it uses is flexible and fairly easy to use, allowing for complex multi-pass effects with adjustable runtime parameters. Also supports traditional video filter plugins that are run in software.
*Supports audio DSP filter plugins through .dsp configuration files.
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