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42 bytes added, 16:36, 6 January 2022
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<b>Q.</b><i> Screen gravity<br/></i>
[[File:JL_sgJL_so.png|350px]]
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<b>Q.</b><i> Screen orientation<br/></i>
[[File:JL_soJL_sg.png|350px]]
<b>A.</b> Changes screen orientation: Landscape, Portrait, Auto
[[File:JL_gm.png|350px]]
1. Software - Used by CPU to output 2D and 3D graphics
2. Hardware OpenGL ES - The mode uses OpenGL ES 2.0 directly - this can be more profitable if the device does not supports newer versions
3. Hardware window - Outputs a frame in a way that is used for buttons, lists, progress bars and other UI
4. Hardware Surface - Available since Android 6.0+ uses the interface that is usually used for video output
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==Screenshots==
; <small>(Mascot Capsule 3D)</small>
{| class="wikitable mw-sortable"
* The Mascot Capsule should not be confused with normal JSR-184 implementations. Normally the Mascot Capsule was exclusive to Sony Ericsson and Samsung, Nokia versions (which were generally brutally inferior to Sony Ericsson, in any Java ME standard) used to use normal JSR-184, as for example in Worms Forts or Asphalt 3 3D
* Sony Ericsson phones. That used Mascot Capsule 3D ([https://minexew.github.io/2018/12/29/mascotcapsule.html MBAC / MTRA]) technology, which makes launching / modding games for SE 3D even more affordable!
|}
</i>
[[File:Fishlabs.jpg|250px|center]]
* Mascot Capsule 3D was/is used by multiple studios but the one who made the most use of this standard was the relatively popular Fishlabs Entertainment GmbH studio is a German mobile game development company established in 2004. It has been committed to the development and leading 3D mobile games developer, using its Abyss Engine 1.0/2.0 on smartphones. Ex. Galaxy on Fire 3D series, Heli Strike 3D, Robot Alliance 3D, Tank Raid, Blades & Magic or Robot Alliance, among others 3D games.
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| <center><b>Mascot Capsule 3D Engine<small> (Micro3D Edition / Polygon 3D)</small></b></center>
[[File:Hi_corp.png|200px|center]]
* Hi Corporation announced that the company has executed a worldwide license agreement with Sony Ericsson Mobile Communications AB ( Sony Ericsson) for its 3D rendering engine "Mascot Capsule Engine".
Mascot Capsule Engine represents real-time 3D rendering software that enables a full 3D perspective for content display, applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, including the background etc. Already implemented in Japanese devices such as NTT DoCoMo's i-mode 504i and 505i series handsets, Vodafone KK/[https://www.itmedia.co.jp/promobile/spv/0906/08/news097.html Softbank 934SH] Vodafone Live!, J-SKY's [http://tech.sina.com.cn/it/t/68401.shtml?from=wap J-PHONE] handsets and au/KDDI's EZweb (BREW) handsets, [https://www.itmedia.co.jp/mobile/articles/0807/03/news131.html WILLCOM 9]/[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=489&ref=200603 series], [https://www.itmedia.co.jp/mobile/articles/0803/24/news125.html EMOBILE H11T] and overseas mobile phone terminals such as [https://web.archive.org/web/20031220213742/http://neasia.nikkeibp.com/wcs/leaf?CID=onair/asabt/news/258657 Motorola], Sony Ericsson Mobile Communications, [https://www.itmedia.co.jp/bizmobile/spv/0507/14/news102.html Samsung Electronics], etc. Micro3D Edition has been embedded in over 20 million handsets shipped. With its adoption by Korea's largest mobile carrier [https://bizmakoto.jp/bizmobile/articles/0507/22/news063.html SK Telecom's] SK-VM, Mascot Capsule Engine is gaining recognition around the world as the mobile standard for 3D rendering engine software. There are more than 300 3D games released. BREW version of Mascot Capsule Engine for use on the model A5304T (manufactured by Toshiba), the first BREW-embedded mobile telephone handset released by KDDI. The number of "Mascot Capsule" installed is said to be about 2:1 in Japan and overseas.
<b><i>Mascot Capsule V2</b></i>, released in 2002, Bandai Networks and HI will release the 3D polygon engine "Mascot Capsule V2 for J-PHONE" for packet-compatible mobile devices of J-phone. In addition to being installed on the 2.5-generation terminal "J-SH51" (manufactured by Sharp) released on 2002. This engine is an upgraded version of the "Mascot Capsule Engine" that was previously implemented in Java application compatible mobile phones. In addition to the conventional 3D expression, it is possible to create a more realistic 3D effect by using the light source setting function. Mascot was installed in NTT DoCoMo's [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=201&ref=200303 504i series], which made a significant improvement in processing speed, and allowed more three-dimensional characters to be expressed with the addition of shading effect.
Bandai Networks, HIHi Corp., and Sharp supply 3D polygon engine to Sharp's mobile phone [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=241&ref=200303 "GX10"] for Europe and Overseas i-mode service compatible [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=293&ref=200503 mobile terminals] manufactured by Mitsubishi Electric Corporation
<b><i>Mascot Capsule V3</b></i>, released in the second half of 2002, introduced the Z axis and made the background 3D to have a sense of space. made it possible.
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<small><i>* NOTE: Some games are not entirely exclusive, for example they may have a 2D version for all other models. Sony Ericsson mobile games are supported Mascot Capsule V3, The version for Nokia / Motorola in pseudo 3D.</small></i>
NOTE: Only Sony Ericsson 3D Engine games are supported Mascot Capsule V3, The version for Nokia / Motorola in pseudo 3D. {|class="wikitable sortable" width="1000px1200px"
! class=sortable | Title
! class=sortable | Platform
! class=sortable | Status
! class=sortable | Mascot Capsule V3
! class=sortable | Note / refrenceReference(s)
! class=sortable | Download
|-
;→ <i>Utilitie / Software</i>
{|class="wikitable sortable" width="700px900px"! class=sortable | NameTitle
! class=sortable | Platform
! class=sortable | Publisher / Developer
! class=sortable | Genre(s)
! class=sortable | Version(s)
! class=sortable | Status
! class=sortable | Note / ref.Reference(s)
|-
| MCPlayer
<small><i>* Another advantage of the Mascot capsule was that, unlike the M3G, 3D models were easily replaced.</small></i>
{|class="wikitable sortable" width="1000px1200px"
! class=sortable | Name
! class=sortable | Platform
! class=sortable | Genre(s)
! class=sortable | Version(s)
! class=sortable | Status
! class=sortable | Note / ref.Reference(s)
! class=sortable | Download
|-
; → In Japan:
<small><i>* Japanese headset Mascot Capsule called "Polygon 3D" Engine</small></i>
{|class="wikitable sortable" width="1000px1200px! class=sortable | NameTitle! class=sortable | Platform (s)
! class=sortable | Publisher / Developer
! class=sortable | GenresGenre(s)! class=sortable | Note / ref.Reference(s)
|-
| 326
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