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JL-Mod

9,751 bytes added, 14:38, 24 December 2021
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; → <i>Add support of external shaders filters</i>
Only [[PPSSPP]] (.vsh format) shaders are supported, to put them in the <code>JL-Mod/shaders</code> folder in the working folder of the emulator, further in the game settings, select the graphics output mode: <code>HW acceleration (OpenGL ES)</code> and select the shader of interest A small collection of compatible shaders [https://github.com/woesss/ppsspp_shaders Here] or A big collection [ here]. ; → <i>Font option <small>(Small — Midium — Large)</small></i><ref group=N>[http://projectd8.narod.ru/Info/AndroidMIDPShell.htm FAQ]</ref> Here you can set the sizes of small, medium and large fonts that will be used by the MIDlet. Dimensions are in pixels. If the Scaled Pixel Sizes check box is selected , the specified dimensions will be adjusted by Android to provide the same visible text size on screens with different resolutions. It is recommended to enable this setting when using virtual screen resolutions of more than 240x320 pixels. The Presets button allows you to quickly set the font sizes that are most suitable for a given virtual screen resolution:
; → <i>Game Setting</i>
{| class="wikitable mw-sortable"
|-
|<b>Resulation</b>[[File:JL_sm1.jpg|<b>Font</b>300px]]
|-
|<i>240x320</i>[[File:JL_sm2.jpg|18 — 22 — 26300px]]
|-
|<i>176x220</i>[[File:JL_sm3.jpg|15 — 18 — 22300px]]
|-
|<i>128x160</i>[[File:JL_sm4.jpg|13 — 15 — 20|-|<i>128x128</i>|9 — 13 — 15300px]]
|}
; → <ibig><u><center>FAQs</center></big>Screen option</iu>
* Width and Height set the size of the virtual screen that will be available to the MIDlet. Many MIDlets are optimized for a specific screen resolution (usually 240x320) and may not display correctly at other resolutions.* Scale if virtual screen resolution does not match smartphone screen resolution:enabled - the virtual screen is scaled to fit the smartphone screenoff - the virtual screen is located in the <center of the smartphone screen without resizing* Maintain aspect ratio when scaling:— Enabled - the virtual screen fits into the smartphone screen while maintaining the aspect ratio, possibly occupying only a part of it>★ In JL setting ★</center>
— Off - the virtual screen is stretched to fill the entire smartphone screen, possibly with distortion of the displayed graphics<b>Q.</b><i> Enable Action bar<br/></i>* Screen filtering when scaling improves image quality, but requires more hardware resources[[File:JL_menu_ab.png|270px]]
Presets allow you to quickly set the default resolution of the virtual – Enable display. The table below shows a list of standard resolutions (for example, HTC Evo 3Dscreenshot button, screen resolution 960x540)side menu
{<center>★ In game setting ★</center> <b>Q.</b><i> Resulation<br/></i>[[File:JL_ej.jpg| class="wikitable mw270px]] <b>A.</b> You need to set the resolution of the loaded game here.You can select in the settings and also specify your resolution, you can specify any for 3d games, since they often have auto-sortable"scale, supports 4k |--------------------------------------------- <b>Q.</b><i> Background<br/></i>[[File:JL_tm_bg.jpg|270px]] <b>ResulationA.</b>Choosing a background color under the main game image ---------------------------------------------|<b>Q.</b><i>Scale<br/></i><b>A.</b> Image scale from the specified resolution --------------------------------------------- <b>Q.</b><i> Screen orientation<br/></i>[[File:JL_so.png|300px]] <b>A.</b> Changes screen orientationFor example: landscape, portrait, auto --------------------------------------------- <b>Q.</b><i> Filter<br/></i><b>A.</b> This function increases the quality of the image, but may also decrease the performance. --------------------------------------------- <b>Q.</b>Aspect ratio <i> Graphic mode<br/></i><b>A.</b> Selecting the rendermode The graphics mode only affects the final scaling of the frame andthe way it is delivered to the screen 1. Software - Used by cpu to output 2D and 3D graphics 2. Hardware OpenGL ES - The mode uses OpenGL ES2.0 directly - this can be more profitable if the device does not supports newer versions 3. Hardware window - Outputs a frame in a way that is used for buttons, lists, progress bars and other ui 4. Hardware Surface - Available since Android 6.0+ uses the interface that is usually used for video output --------------------------------------------- <b>Q.</b><i> Shaders<br/></i><b>A.</b> Shaders are GPU microprograms that affect the image in one way or another in order to improve it or replicate the visual features of some on-screen orientationdevices, such as displays on portable consoles or old tube TVs. Shaders can significantly alter the image, but also reduce performance. In addition, shaders can have customizable parameters, if there are such an icon for accessing them will be displayed on the far right side and opposite the name of the selected shader. --------------------------------------------- <b>Q.</b><i> FPS limit<br/></i><b>A.</b>When playing fast, it allows you to reduce fps for a comfortable game, Rayman 3 128x128 for example. |--------------------------------------------- |<b>Q.</b><i>128x128Touch input<br/></i>[[File:JL_tinput.jpg|4350px]] <b>A.21875: 1</b> Used in games with touch controls, for example games 640x360 / 800x480 You can also disable the button overlay, as they are not needed|1: 1|---------------------------------------------|<b>Q.</b><i>128x160Save / Load state support?<br/></i>|3<b>A.</b> Because It's impossible, JL-Mod doesn't emulate hardware, so it can't save the CPU/RAM state.375 ; → <i>Font option <small>(Small — Midium — Large)</small></i><ref group=N>[http: 1//projectd8.narod.ru/Info/AndroidMIDPShell.htm FAQ]</ref> Here you can set the sizes of small, medium and large fonts that will be used by the MIDlet. Dimensions are in pixels. |Portrait 3If the Scaled Pixel Sizes check box is selected , the specified dimensions will be adjusted by Android to provide the same visible text size on screens with different resolutions. It is recommended to enable this setting when using virtual screen resolutions of more than 240x320 pixels.2 The Presets button allows you to quickly set the font sizes that are most suitable for a given virtual screen resolution: 4 {| class="wikitable mw-sortable"
|-
|<b>Resulation</b>|<b>Font</b>|-|<i>132x176240x320</i>|3.068: 1|Portrait 3: 418 — 22 — 26
|-
|<i>176x220</i>
|2.454: 1|Portrait 3.2: 415 — 18 — 22
|-
|<i>240x320128x160</i>|1.6875: 1|Portrait 3: 413 — 15 — 20
|-
|<i>202x270128x128</i>|2: 19 — 13 — 15|Portrait 3: 4}|-|; → <i>360x270Screen option</i>|2: 1|Landscape 4* Width and Height set the size of the virtual screen that will be available to the MIDlet. Many MIDlets are optimized for a specific screen resolution (usually 240x320) and may not display correctly at other resolutions.* Scale if virtual screen resolution does not match smartphone screen resolution: 3|enabled -the virtual screen is scaled to fit the smartphone screen|<i>405x540</i>off - the virtual screen is located in the center of the smartphone screen without resizing|1* Maintain aspect ratio when scaling: 1|Portrait 3: 4|— Enabled -the virtual screen fits into the smartphone screen while maintaining the aspect ratio, possibly occupying only a part of it|<i>720x540</i>|1: 1|Landscape 4: 3|— Off -the virtual screen is stretched to fill the entire smartphone screen, possibly with distortion of the displayed graphics|<i>960x540</i>|1: 1|Landscape 16: 9|}* Screen filtering when scaling improves image quality, but requires more hardware resources
* Options 1 through 5 correspond Presets allow you to standard screen resolutions for mobile phones. They provide quickly set the greatest compatibility (most MIDlets are optimized for one default resolution of these resolutions), but when scaling to the smartphone screen, the graphics quality may decrease slightlyvirtual display.* Choices 8, 9, and 10 provide the best graphics quality because they are calculated based on the smartphone screen resolution and do not use scaling. However, if the MIDlet is not optimized for these resolutions, it may not work correctly or not work at all. In this case, it is recommended to select The table below shows a lower resolution.* Options 5 and 6 are intermediate in quality and compatibility. They are calculated based on the resolution list of the smartphone screen so that there are exactly four physical pixels standard resolutions (for each virtual pixel. This removes distortion when scaling. When using these optionsexample, HTC Evo 3D, it is recommended that you turn off screen filtering to sharpen the picture.The Background button allows you to select the background color of the screen. This color will fill the stripes at the edges of the screen if it is not completely occupied by the virtual screen.resolution 960x540)
; → <i>Recommended Devices</i>
{| class="wikitable mw-sortable"
|-
|<b>Resulation</b>
|<b>DevicesScale</b>|<b>Aspect ratio andscreen orientation</b>
|-
|<i>960x540128x128</i>|* HTC Evo 3D4.21875: 1|1: 1
|-
|<i>480x800128x160</i>|* Samsung GT-S8000 / Galaxy S II / Omnia Pro<br/>* Sony Ericsson X1i<br/>* HTC HD2 / Leo3.375: 1|Portrait 3.2: 4
|-
|<i>480x360132x176</i>|* BlackBerry 9360 / 9700 / 9020 / 97803.068: 1|Portrait 3: 4
|-
|<i>640x480176x220</i>|* Nokia E6-002.454: 1|Portrait 3.2: 4
|-
|<i>360x640 / 640x360240x320</i>|* Nokia 5800 Xpress Music / 5530 Xpress Music / N8 / C7 <br/>* Sony Ericsson SATIO / U5i Vivaz1.6875: 1|Portrait 3: 4
|-
|<i>320x480202x270</i>|* Samsung GT-S5292 / GT-S5296 / GT-S5380K / S7250<br/>* Sony Ericsson Xperia X82: 1|Portrait 3: 4
|-
|<i>320x240360x270</i>|* Nokia E71 / E72 / C3-00 / Asha 201<br/>* BlackBerry 8520 / 9220 / 9220 Curve/ 9300<br/>* Samsung GT-S3350 / GT-S3353 / SGH-i6172: 1|Landscape 4: 3
|-
|<i>352x416405x540</i>|* Nokia N801: 1|Portrait 3: 4
|-
|<i>240x432720x540</i>|* Sony Ericsson Aino1: 1|Landscape 4: 3
|-
|<i>240x400960x540</i>|1: 1|Landscape 16: 9|} * Options 1 through 5 correspond to standard screen resolutions for mobile phones. They provide the greatest compatibility (most MIDlets are optimized for one of these resolutions), but when scaling to the smartphone screen, the graphics quality may decrease slightly.* Choices 8, 9, and 10 provide the best graphics quality because they are calculated based on the smartphone screen resolution and do not use scaling. However, if the MIDlet is not optimized for these resolutions, it may not work correctly or not work at all. In this case, it is recommended to select a lower resolution.* Samsung GT-5230 / GT-S5230Options 5 and 6 are intermediate in quality and compatibility. They are calculated based on the resolution of the smartphone screen so that there are exactly four physical pixels for each virtual pixel. This removes distortion when scaling. When using these options, it is recommended that you turn off screen filtering to sharpen the picture.The Background button allows you to select the background color of the screen. This color will fill the stripes at the edges of the screen if it is not completely occupied by the virtual screen. ; → <br/i>* Nokia Asha 305 / 306 / 308 / 311Recommended Devices<br/i>* LG KU990 / GS290 / GS205 / KP500 / GT505 / GT400{| class="wikitable mw-sortable"
|-
|<ib>240x320Resulation</ib>|* Sony Ericsson K800i / K660 / W595a / Z750i / W595 / W910i<br/b>* Nokia 6280 / 6300 / 5300 / 5310XM / N73 / N95 / N85 / X3-02 / X2-00 / X2-05 / X2-02 / 5000d / C2-03 / 2700 Classic / C2-01 / 220 / 216 / 215 / 222 / 225 / Asha 303 / 503 / 500DS / 202 / 300Devices<br/b>* Samsung SGH|-F480 / GT-S5222 / SGH-D900 / E900 / F400 / U600 / D600 / GT-C3312R / GT-C3310|<br/i>* LG KS360960x540<br/>* Motorola RAZR V8 / ROKR Z6 / E2 / E1000 / E398 / V500 / V635<br/i>|* Panasonic VS3 / MX7HTC Evo 3D
|-
|<i>208x208480x800</i>|* Nokia 6230iSamsung GT-S8000 / Galaxy S II / Omnia Pro<br/>* Sony Ericsson X1i<br/>* HTC HD2 / Leo
|-
|<i>176x220480x360</i>|* LG U8360 BlackBerry 9360 / GU230 9700 / GU280 9020 / GB230 / GB280 / A133 / GM205<br/>* Motorola RAZR V3 / L7 / KRZR K1<br/>* Sony Ericsson W810i<br/>* Samsung SGH-L7009780
|-
|<i>176x208640x480</i>|* Nokia N91 / N70 / 7610 / 3250 / 6630 / 6681E6-00
|-
|<i>176x205360x640 / 640x360</i>|* Samsung Z300 Nokia 5800 Xpress Music / 5530 Xpress Music / N8 / C7 <br/>* Sony Ericsson SATIO / Z500U5i Vivaz
|-
|<i>128x160320x480</i>|* Nokia 5200 / 2300 / 2720 / 3110x / 3110 Classic / 6101 / C1Samsung GT-01 S5292 / Asha 110 / 2600 Classic / 2630<br/>* Motorola L6<br/>* Samsung SGHGT-E250i / J700 / E215L / E258 / F250L S5296 / GT-B2100 / C3050 / E2210 / E2210L / E2510 S5380K / M2310S7250<br/>* Sony Ericsson W200iXperia X8
|-
|<i>128x128320x240</i>|* Nokia 6030 E71 / 3220E72 / C3-00 / Asha 201<br/>* BlackBerry 8520 / 9220 / 9220 Curve/ 9300<br/>* Samsung GT-E2121 S3350 / GT-S3353 / SGH-i617|-|<i>352x416</ E2120i>|* Nokia N80|-|}<i>240x432</i>|* Sony Ericsson Aino|-|<i>240x400</i>|* Samsung GT-5230 / GT-S5230<br/>* Nokia Asha 305 / 306 / 308 / 311<br/>* LG KU990 / GS290 / GS205 / KP500 / GT505 / GT400|-|<smalli>Mascot Capsule 3D supported Devices240x320</smalli>{| class="wikitable mw* Sony Ericsson K800i / K660 / W595a / Z750i / W595 / W910i<br/>* Nokia 6280 / 6300 / 5300 / 5310XM / N73 / N95 / N85 / X3-02 / X2-00 / X2-05 / X2-02 / 5000d / C2-03 / 2700 Classic / C2-sortable"01 / 220 / 216 / 215 / 222 / 225 / Asha 303 / 503 / 500DS / 202 / 300<br/>* Samsung SGH-F480 / GT-S5222 / SGH-D900 / E900 / F400 / U600 / D600 / GT-C3312R / GT-C3310<br/>* LG KS360<br/>* Motorola RAZR V8 / ROKR Z6 / E2 / E1000 / E398 / V500 / V635<br/>* Panasonic VS3 / MX7
|-
|<bi>Resulation208x208</bi>|<b>Devices</b>* Nokia 6230i
|-
|<i>240x320 / 176x220 /</i>|* Sony Ericsson F500 LG U8360 / J300 GU230 / K300 GU280 / K500 GB230 / K600 GB280 / K608i A133 / K700 / K750 / S700 / Z500 / W350 / W550 / W600i / W800 / Z800GM205<br/>* i-mode 504i / 505i Motorola RAZR V3 / 903 series L7 / F-01A and later devicesKRZR K1<br/>* EZweb (BREW) Toshiba A5304TSony Ericsson W810i<br/>* JSamsung SGH-PHONE J-SH07 / J-SH53<br/>* Vodafone Live! 602SH / V601T / V601SH</br>* SK-VM</br>* Sharp GX10<br/>* Motorola E398 / Razor V3 / V620 <small> (V2)</small> / V635 / V600 / V525 / V547 / V550 / V551<br/>* Nokia Asha 200 / Asha 201L700
|-
|<i>176x208</i>
|* Nokia N91 / N70 / 7610 / 3250 / 6630 / 6681 / N70 / N91
|-
|<i>176x205</i>
|* Samsung Z300 / Z500
|-|<i>128x160</i>|* Nokia 5200 / 2300 / 2720 / 3110x / 3110 Classic / 6101 / C1-01 / Asha 110 / 2600 Classic / 2630<br/>* Motorola L6<br/>* Samsung SGH-E250i / J700 / E215L / E258 / F250L / GT-B2100 / C3050 / E2210 / E2210L / E2510 / M2310<br/>* Sony Ericsson W200i|-|<i>128x128</i>|* Nokia 6030 / 3220<br/>* Samsung GT-E2121 / E2120|}
<h4small>NOTEMascot Capsule 3D supported Devices</h4small>{| class="wikitable mw-sortable"|-|<b>Resulation</b>|<b>Devices</b>|-|<i>In the mod, some settings are changed. The original "[[J2ME Loader]]" may not work correctly with games, templates 240x320 / 176x220 /</i>|* Sony Ericsson F500 / J300 / K300 / K500 / K600 / K608i / K700 / K750 / S700 / Z500 / W350 / W550 / W600i / W800 / Z800<br/>* i-mode 504i / 505i / 903 series / F-01A and settings installed or configured by the mod. In order to not have to reinstall, reconfigure it is better to backup, copy and not specify the "J2MElater devices<br/>* EZweb (BREW) Toshiba A5304T<br/>* J-PHONE J-SH07 / J-SH53<br/>* Vodafone Live! 602SH / V601T / V601SH</br>* SK-VM</br>* Sharp GX10<br/>* Motorola E398 / Razor V3 / V620 <small> (V2)</small> / V635 / V600 / V525 / V547 / V550 / V551<br/>* Nokia Asha 200 / Asha 201|-|<i>176x208</i>|* Nokia 3250 / 6630 / 6681 / N70 / N91|-Loader" working directory at all.|<i>176x205</i>|* Samsung Z300 / Z500|}
; → List of Mod changes<i>Theme / UI</i>{| class="wikitable mw- Select a working directorysortable"|-|Dark|White|-|[[File:JL_mod_dark.jpg|200px]]|[[File:JL_mod_white.jpg|200px]]|}
; → <i>FPS</i>{| class="wikitable mw- Store app database in a working directorysortable"|-|FPS|-|[[File:JL_FPS.png|200px]]|}
- Indicators – Shows the number of the selected button colors in the settings.frames per second
; → <i>Force full- Templates are renamed to screen</i>{| class="Profileswikitable mw-sortable"|-|Normal|Force Fullscreen|-|[[File:Force_nm.jpg|200px]]|[[File:Force_fs.jpg|200px]]|}
- Assigning any profile as standard (when saving or in – Vibrates the profiles window).forced full screen for the application
- Adding, editing and set as standard in the window of the profiles list.; → <i>Button Shape</i>
* Rounded Rectangle{| class="wikitable mw- 1 secsortable"|-|L1|L2|L3|L4|-|[[File:JL_k1.jpg|200px]]|[[File:JL_k2.jpg|200px]]|[[File:JL_k3. limit for force close of the MIDletjpg|200px]]|[[File:JL_k4.jpg|200px]]|}
* Oval{| class="wikitable mw- Confirmation dialogs when reinstalling existing onessortable"|-|L1|L2|L3|L4|-|[[File:JL_k5.jpg|200px]]|[[File:JL_k6.jpg|200px]]|[[File:JL_k7.jpg|200px]]|[[File:JL_k8.jpg|200px]]|}
* Rectangle{| class="wikitable mw- Choice of encoding is transferred to individual settings, a selection button from all supported by the systemsortable"|-|L1|L2|L3|L4|-|[[File:JL_k9.jpg|200px]]|[[File:JL_k10.jpg|200px]]|[[File:JL_k11.jpg|200px]]|[[File:JL_k12.jpg|200px]]|}
- Buttons shape setting has been moved to the individual, a variant with rounded corners has been added.; → <i>Keyboard Type</i>
* Rounded Rectangle{| class="wikitable mw- Changed keyboard editing: sortable"fixed: drag and drop buttons; |-added: separate scaling on horizontally and vertically (can be made rectangular or oval).|L1 |L2|- The "System Properties" field has been moved to the end of the settings, unlimit on the number of displayed lines, |[[File:JL_i1.jpg|200px]]display of all parameters added by the emulator|[[File:JL_i2.jpg|200px]]|}
; → Support for Mascot Capsule 3D V3 (alpha build)* OvalThe implementation is not complete, somewhere a curve, little tested {| class="wikitable mw-sortable"|-|L1|L2|-|[[File:JL_i3.jpg|200px]]|[[File:JL_i4.jpg|200px]]|}
; Main problems* Rectangle{| class="wikitable mw-sortable"|-|L1|L2|-|[[File:JL_i5.jpg|200px]]|[[File:JL_i6.jpg|200px]]|}
special effects are partially implemented - therefore, the color rendition may differ from the original. Point sprites (usually used to display the simplest objects) are not fully implemented, if somewhere they are displayed differently than in the original - please inform. In some games (seen in "Medal of Honor") the 3D scene may not be displayed due to overlapping 2D background. ; → <i>Scale Type</i>
Try adding the following line to the System Parameters field: {| class="wikitable mw-sortable"<b>micro3d.v3.render.no|-mix2D3D: true</b> Another one parameter turns on the texture filter (built into OpenGL), but this can generate distortion in the form of capturing extra texels at the edges of polygons: <b>micro3d.v3.texture.filter: true</b>without this parameter, the quality of textures |As is as close as possible to the original and looks more vintage. ==How |Fit to use==; → <i>Installation</i>window{| cellpadding="4"Fill window (ignore aspect ratio)
|-
|align=center[[File:JL_s1.png|{{Icon200px]]|APK-big}}[[File:JL_s2.png|200px]]|'''[https[File://githubJL_s3.com/woesss/JL-Mod/releases Releasepng|200px]]'''
|}
Download a latest version of JL-Mod on your Android device. Next,Click [[File:JL_+.png|50px]] (button) at the lower right corner in the main JL-Mod Windows and select the <code>.JAR</code> program on your file manager, after setup your game configures. ==DownloadAPIs==
{| class="wikitable mw-sortable"
|<b>Site(s)</b>
|<b>Rating</b>
|-
|[http:<b>API</b>|<b>JSR</dedomil.net/games dedomil.net]b>|★★★★★<b>Support</b>
|-
|[https://phonekynikita36078.com phonekygithub.comio/J2ME_Docs/docs/cldc-1.1 CLDC 1.1]|★★★★★|✓
|-
|[https://rugamenikita36078.ml RuGame Archivegithub.io/J2ME_Docs/docs/jsr75 FileConnection API]|★★★★JSR-75|✓
|-
|[https://seclubnikita36078.orggithub.io/downloadsJ2ME_Docs/games seclub.orgdocs/jsr75-pim Personal Information Management API]|★★★JSR-75|
|-
|[https://wwwnikita36078.dertzgithub.inio/games dertzJ2ME_Docs/docs/jsr82_1.in1.1_javadoc Bluetooth API]|★★★JSR-82|✓
|-
|[https://oldhandheldsnikita36078.com oldhandheldsgithub.comio/J2ME_Docs/docs/jsr120 Wireless Messaging API]|★★★JSR-120|
|-
|[https://spacesnikita36078.imgithub.io/szJ2ME_Docs/igry spaces.imdocs/jsr135 Mobile Media API]|★★★JSR-135|
|-
|[https://wwwnikita36078.mobiles24github.coio/downloadsJ2ME_Docs/freedocs/jsr172 Web Services Specification]|JSR-mobile-games mobile24.co]172|★★★
|-
|[httphttps://senikita36078.tomgithub.ruio/javaJ2ME_Docs/docs/jsr177 Security and Trust Services API]|JSR-games se.tom.ru]177|★★★
|-
|[https://240x320mnikita36078.atgithub.ua 240x320m.ar.uaio/J2ME_Docs/docs/jsr179_LocationUtil LocationUtil API]|★★★JSR-179|
|-
|[httphttps://wwwnikita36078.siemensx70github.narod.ruio/game35.html siemensx70.narod.ru]<small> (siemens only)<J2ME_Docs/small>|★★★|} * Also recommends Archive.org J2ME collection [[Cellphone emulators#Cellphone docs/ PDA Collections|here]jsr179-1_1-mrel-javadoc Location API]|JSR-179==Key binding / mapping==Keys : <i>Default</i>{| class="wikitable mw-sortable"
|-
|<b>Key<[https:/b>/nikita36078.github.io/J2ME_Docs/docs/jsr180-1_3-mrel-javadoc SIP API]|JSR-180|<b>Action</b>
|-
|D[https://nikita36078.github.io/J2ME_Docs/docs/jsr184 Mobile 3D Graphics API]|JSR-PAD Up184|<code>↑</code>
|-
|D[https://nikita36078.github.io/J2ME_Docs/docs/jsr205 Wireless Messaging API 2.0]|JSR-PAD Down205|<code>↓</code>
|-
|D[https://nikita36078.github.io/J2ME_Docs/docs/jsr211 Content Handler API]|JSR-PAD Left211|<code>←</code>
|-
|D[https://nikita36078.github.io/J2ME_Docs/docs/jsr226 Scalable 2D Vector Graphics API]|JSR-PAD Right226|<code>→</code>
|-
|D[https://nikita36078.github.io/J2ME_Docs/docs/jsr234-PAD Center1_1_1-mrel-javadoc Advanced Multimedia Supplements API]|JSR-234|<code>F</code>
|-
|D[https://nikita36078.github.io/J2ME_Docs/docs/jsr238-spec-PAD Leftfr-Up1_0 Mobile Internationalization API]|JSR-238|<code>↖</code>
|-
|D-PAD Right[https://nikita36078.github.io/J2ME_Docs/docs/jsr239 Java Binding for the OpenGL® ES API]|JSR-Up239|<code>↗</code>
|-
|D-PAD Left[https://nikita36078.github.io/J2ME_Docs/docs/jsr256 Mobile Sensor API]|JSR-Down256|<code>↙</code>
|-
|D-PAD Right[https://nikita36078.github.io/J2ME_Docs/docs/jsr257 Contactless Communication API]|JSR-Down257|<code>↘ </code>
|-
|LEFT[https://nikita36078.github.io/J2ME_Docs/docs/jsr280_1.0_spec XML API]|JSR-Soft Key280|<code>L</code>
|-
|RIGHT[https://nikita36078.github.io/J2ME_Docs/docs/midp-Soft Key2.0 MIDP 2.0]||<code>R</code>
|-
|NUM1[https://nikita36078.github.io/J2ME_Docs/docs/midp-3_0-fr-javadoc MIDP 3.0]||<code>1</code>
|-
|NUM2[https://nikita36078.github.io/J2ME_Docs/docs/Maps_API Here Maps API]||<code>2</code>
|-
|NUM3[https://nikita36078.github.io/J2ME_Docs/docs/ezplus_2.5 KDDI ezPlus API 2.5]||<code>3</code>
|-
|NUM4[https://nikita36078.github.io/J2ME_Docs/docs/ezplus_3 KDDI ezPlus API 3]||<code>4</code>
|-
|NUM5[https://nikita36078.github.io/J2ME_Docs/docs/LG_MMPP_API LG MMPP API]||<code>5</code>
|-
|NUM6[https://nikita36078.github.io/J2ME_Docs/docs/Mascot_Capsule_API Mascot Capsule API]||<code>6</code>
|-
|NUM7[https://nikita36078.github.io/J2ME_Docs/docs/Motorola3D_API Motorola 3D API]||<code>7</code>
|-
|NUM8[https://nikita36078.github.io/J2ME_Docs/docs/Motorola_FunLights_API_1_0 Motorola FunLights API 1.0]||<code>8</code>
|-
|NUM9[https://nikita36078.github.io/J2ME_Docs/docs/Motorola_Gaming_API Motorola Gaming API]||<code>9</code>
|-
|NUM0[https://nikita36078.github.io/J2ME_Docs/docs/Motorola_iDEN_API Motorola iDEN API]||<code>0</code>
|-
|*[https://nikita36078.github.io/J2ME_Docs/docs/VibeLight Motorola VibeLight API]||<code>*</code>
|-
|#|<code>#<[https://nikita36078.github.io/J2ME_Docs/docs/code>Nokia_IAPInfo Nokia IAPInfo API]|} ==Screenshots <small>(Mascot Capsule 3D)</small>=={| class="wikitable mw-sortable"
|-
|[[Filehttps:SCPT3D//nikita36078.github.jpg|200px]io/J2ME_Docs/docs/nokiainapp Nokia In-App Payment API]|[[File:BOM3D.jpg|200px]]|[[File:3DBM.jpg|200px]]-|[[Filehttps:NFSH3D//nikita36078.jpg|200px]]|[[File:DMC3Dgithub.jpg|200px]]|[[File:TML3Dio/J2ME_Docs/docs/Nokia_SMS_API_0_9 Nokia SMS API 0.jpg|200px]9]|[[File:3DChess.jpg|200px]]|[[File:TBX3D.jpg|200px]]
|-
|[[Filehttps:Gladiator3D//nikita36078.jpg|200px]]|[[File:NFSP3Dgithub.jpg|200px]]|[[File:Deep3Dio/J2ME_Docs/docs/Nokia_UI_API_1_1 Nokia UI API 1.jpg|200px]1]|[[File:F4_3D.jpg|200px]]|[[File:DAD3D.jpg|200px]]|[[File:MLD3D.jpg|200px]]|[[File:3DSQ.jpg|200px]]|[[File:TCM3D.jpg|200px]]
|-
|[[Filehttps:AOG3D//nikita36078.jpg|200px]]|[[File:Asphalt3Dgithub.jpg|200px]]|[[File:3DARio/J2ME_Docs/docs/nokiaapi2 Nokia UI API 2.jpg|200px]0]|[[File:Stalker3D.jpg|200px]]|[[File:CC3D.jpg|200px]]|[[File:NFSS3D.jpg|200px]]|[[File:REM3D.jpg|200px]]|[[File:LRH3D.jpg|200px]]
|-
|[[Filehttps:PMK3D//nikita36078.jpg|200px]github.io/J2ME_Docs/docs/Capuchin Project Capuchin API]|[[File:SW3D.jpg|200px]]|[[File:SW1.jpg|200px]]-|[[Filehttps:3DSW//nikita36078.github.io/J2ME_Docs/docs/Samsung_API_1_0 Samsung API 1.jpg|200px]0]|[[File:SR3D.jpg|200px]]|[[File:AEM3D.jpg|200px]]-|[[Filehttps:3DRCU//nikita36078.github.jpg|200px]io/J2ME_Docs/docs/Siemens_API Siemens API]|[[File:3DMGL.jpg|200px]]
|-
|[[Filehttps:MOH3D//nikita36078.jpg|200px]]|[[File:TRU3Dgithub.jpg|200px]]|[[File:MM33Dio/J2ME_Docs/docs/Vodafone_API_1_0 Vodafone API 1.jpg|200px]0]|[[File:Rush3D.jpg|200px]]|[[File:BS3D.jpg|200px]]|[[File:Juiced3D.jpg|200px]]|[[File:NFST3D.jpg|200px]]|[[File:3DTM.jpg|200px]]
|-
|[[Filehttps:Eliminator//nikita36078.jpg|200px]]|[[File:RBH3Dgithub.jpg|200px]]|[[File:TT3Dio/J2ME_Docs/docs/Vodafone_API_2_0 Vodafone API 2.jpg|200px]0]|[[File:RB3D.jpg|200px]]|[[File:AW23D.jpg|200px]]|[[File:NFSU3D.jpg|200px]]|[[File:CBX3D.jpg|200px]]|[[File:GPB3D.jpg|200px]]
|}
=Mascot Capsule 3D=<h4>NOTE</h4><i>In the mod, some settings are changed. The original "[[File:Mascot capsule 3d.jpg|200px|centerJ2ME Loader]]" may not work correctly with games, templates and settings installed or configured by the mod. In order to not have to reinstall, reconfigure it is better to backup, copy and not specify the <code>J2ME-Loader</code> working directory at all.</i> ; → List of Mod changes- Select a working directory.
— The two 3D API on Sony Ericsson mobile phones are Hi Corporation's Mascot Capsule 3D V3 and JSR -184, which describes the Mobile 3D Graphics (M3G) API for the Java 2 Mobile Edition (J2ME). Both API support high-quality model rendering, using transparent color blending and appearance properties, plus applying texture maps to the model's surfaces. Mascot Capsule V3 had already been field tested and offers opportunities to migrate 3D applications from existing BREW CDMA or DoJa/i-mode devices to the J2ME platform on GSM/UMTS phones. Each of these API takes Store app database in a different approach to solving the same problem of rendering 3D models quickly while consuming few platform resourcesworking directory.
— The Mascot should not be confused with normal JSR-184 implementations. Normally Indicators of the Mascot was exclusive to Sony Ericsson and Samsung, Nokia versions (which were generally brutally inferior to Sony Ericsson, selected button colors in any Java ME standard) used to use normal JSR184, as for example in Worms Forts or Asphalt 3 3Dthe settings.
; → Fishlabs Entertainment GmbH[[File:Fishlabs- Templates are renamed to "Profiles".jpg|200px|center]]
Mascot Capsule 3D was used by multiple studios but the one who made the most use of this - Assigning any profile as standard was the relatively popular Fishlabs Entertainment GmbH studio is a German mobile game development company established (when saving or in 2004. On 2nd December 2013 it was reported the company was acquired by KOCH Media and it was renamed Deep Silver FISHLABS, after the Deep Silver brand of Koch. It has been committed to the development and leading 3D mobile games developer, using its Abyss Engine 1.0/2.0 on smartphones. Such as Galaxy on Fire 3D series, Heli Strike 3D, Robot Alliance 3D, Tank Raid, Blades & Magic or Robot Alliance, among others 3D games devloped by Fishlabsprofiles window).
; → <b>Mascot Capsule 3D Engine<small> (Micro3D Edition / Polygon 3D)</small></b>[[File:Hi_corp.png|200px|center]]HI Corporation announced that - Adding, editing and set as standard in the company has executed a worldwide license agreement with Sony Ericsson Mobile Communications AB ( Sony Ericsson) for its 3D rendering engine "Mascot Capsule Engine"window of the profiles list.
Mascot Capsule Engine represents real-time 3D rendering software that enables a full 3D perspective for content display, applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, including the background etc. Already implemented in Japanese devices such as NTT DoCoMo's i-mode 504i and 505i series handsets, Vodafone KK/[https://www.itmedia.co.jp/promobile/spv/0906/08/news097.html Softbank 934SH] Vodafone Live!, J-SKY's [http://tech.sina.com.cn/it/t/68401.shtml?from=wap J-PHONE] handsets and au/KDDI's EZweb (BREW) handsets, [https://www.itmedia.co.jp/mobile/articles/0807/03/news131.html WILLCOM 9]/[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=489&ref=200603 series], [https://www.itmedia.co.jp/mobile/articles/0803/24/news125.html EMOBILE H11T] and overseas mobile phone terminals such as [https://web1 sec.archive.org/web/20031220213742/http://neasia.nikkeibp.com/wcs/leaf?CID=onair/asabt/news/258657 Motorola], Sony Ericsson Mobile Communications, [https://www.itmedia.co.jp/bizmobile/spv/0507/14/news102.html Samsung Electronics], etc. Micro3D Edition has been embedded in over 20 million handsets shipped. With its adoption by Korea's largest mobile carrier [https://bizmakoto.jp/bizmobile/articles/0507/22/news063.html SK Telecom's] SK-VM, Mascot Capsule Engine is gaining recognition around the world as the mobile standard limit for 3D rendering engine software. There are more than 300 3D games released. BREW version force close of Mascot Capsule Engine for use on the model A5304T (manufactured by Toshiba), the first BREW-embedded mobile telephone handset released by KDDI. The number of "Mascot Capsule" installed is said to be about 2:1 in Japan and overseasMIDlet.
<center><big><u>Mascot Capsule 3D</center></big></u>- Confirmation dialogs when reinstalling existing ones.
; → History - Choice of [https://web.archive.org/web/20160304210125/http://www.hicorpencoding is transferred to individual settings, a selection button from all supported by the system.co.jp/ja/corp_hist.html Mascot Capsule]<small>{| class="wikitable mw-sortable"|-| <b>Year</b>| <b>Mascot Capsule 3D</b>|-| March 2001| Announced the world's first 3D drawing engine for mobile terminals, Mascot Capsule V1|-| 2002| Announced Mascot Capsule V2|-| August 2002| Announced Mascot Capsule V3|-| August 2003| Announced Mascot Capsule V4|-| October 2007| Announced Mascot Capsule eruption|-| May 2008| Announced Mascot Capsule Rendering|-| October 2010| Announced Mascot Capsule eruptionST, which easily draws content for stereoscopic viewing|}</small>
<b><i>V1</b></i>, released in June 2001, - Buttons shape setting has been moved to the first mobile 3D service was launched in Japan through the new [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=140&ref=200103 J-PHONE terminal]individual, The Java compatible terminal "J-SH07" released by J-PHONE (Vodafone) from June is equipped with a 3D polygon engine called "Mascot Capsule Engine". J-PHONE Group, Bandai Networks, and HI announced that they had agreed on 3D polygon technology for mobile phones and implemented it on a prototype of J-PHONE. This was a simple service variant with 3D characters made of Polygon moving around on the display on the mobile phone by adopting HI's Mascot Capsule V1. <br/>Vodafone: 3D polygon character service based on 2D using J-PHONE / Mascot Capsule V1rounded corners has been added.
J-PHONE Group, one of Japan's three largest mobile phone network providers, announced the launch of the world's first mobile phone with 3D Changed keyboard editing: fixed: drag and drop buttons; added: separate scaling on horizontally and vertically (three-dimensionalcan be made rectangular or oval) image capabilities.<br/> - The 3D technology jointly developed by Bandai Networks Co. Ltd. "System Properties" field has been moved to the end of the famous Japanese video game company Bandai Co. Ltd. and 3D software developer Hi Corp. will be applied to settings, unlimit on the prototype number of J-PHONE's newly designed mobile phone.<br/>displayed lines, J-PHONE will launch this new mobile phone with 3D technology in mid-2001. This technology will promote interesting image functions (such as adding 3D images for events) and enhance display of all parameters added by the interactive mobile communication functions provided by J-PHONE through its mobile portal J-Skyemulator.<br/>
Booths of J-Fon West Japan Co., Ltd. A new terminal "J-SH07" equipped with the 3D polygon engine "; → Support for Mascot Capsule Engine" for mobile phones, which was jointly developed with Bandai Networks Co., Ltd. and HI Co.3D V3 (alpha build)The implementation is not complete, Ltd. and announced in March 2001somewhere a curve, and the Java service announced in April 2001.little tested
Mascot Capsule Engine technology specially designed and adopted by manufacturers supplying terminals to J-PHONE, to NTT DoCoMo, including the 504i series of devices released in May 2002, and for au handset models C3003P and A5302CA. A revised version of Mascot Capsule Engine from Hi Corp., which fully utilizes the functions of mobile phones.; Main problems
<b><i>V2</b></i>special effects are partially implemented - therefore, released in 2002, Bandai Networks and HI will release the 3D polygon engine "Mascot Capsule V2 for J-PHONE" for packet-compatible mobile devices of J-phonecolor rendition may differ from the original. In addition Point sprites (usually used to being installed on display the 2.5-generation terminal "J-SH51" (manufactured by Sharpsimplest objects) released on 2002. This engine is an upgraded version of the "Mascot Capsule Engine" that was previously are not fully implemented , if somewhere they are displayed differently than in Java application compatible mobile phonesthe original - please inform. In addition to some games (seen in "Medal of Honor") the conventional 3D expression, it is possible to create a more realistic 3D effect by using the light source setting function. Mascot was installed in NTT DoCoMo's [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=201&ref=200303 504i series], which made a significant improvement in processing speed, and allowed more three-dimensional characters scene may not be displayed due to be expressed with the addition of shading effectoverlapping 2D background.
Bandai Networks, HI, and Sharp supply 3D polygon engine Try adding the following line to Sharp's mobile phone [httpsthe System Parameters field://www.bandainamcoent <b>micro3d.cov3.jp/corporate/press/bandainetworks/news/indexrender.php?view=241&ref=200303 "GX10"] for Europe and Overseas ino-mode service compatible [httpsmix2D3D:true<//wwwb> Another one parameter turns on the texture filter (built into OpenGL), but this can generate distortion in the form of capturing extra texels at the edges of polygons: <b>micro3d.bandainamcoentv3.cotexture.jpfilter: true</corporate/press/bandainetworks/news/indexb>without this parameter, the quality of textures is as close as possible to the original and looks more vintage.php?view=293&ref=200503 mobile terminals] manufactured by Mitsubishi Electric Corporation
==How to use==; → <bi>Installation</i>V3<{| cellpadding="4"|-|align=center|{{Icon|APK-big}}|'''[https:/b></i>, released in the second half of 2002, introduced the Z axis and made the background 3D to have a sense of space. made it possiblegithub. com/woesss/JL-Mod/releases Release]'''|}
<b><i>V4</b></i>, released in 2004. The Vodafone V602SH also features the industry’s first T4G graphics accelerator chip and Mascot Capsule V4 3D polygon engine for 256KDownload a latest version of JL-appli.[https://www.itmedia.co.jp/mobile/spv/0406/30/news076Mod on your Android device.html]
Mascot Capsule V3 and Mascot Capsule V4 for embedded devices supports platforms of Next,Click [[httpsFile://wwwJL_+.itmediapng|50px]] (button) at the lower right corner in the main JL-Mod Windows and select the <code>.co.jpJAR</promobile/spv/0903/12/news110.html iPhone / iPod touch] produced by Apple Inccode> program on your file manager, after setup your game configures.
* Mascot Capsule nano==Download==* Mascot Capsule eruption {| class="wikitable mw-sortable"|<b>Site(eruptionST [https:s)</b>|<b>Rating</japan.cnet.com/amp/article/20422132 *])b>|-Info |[httpshttp://wwwdedomil.itmedia.co.jpnet/mobile/spv/0710/18/news118games dedomil.html herenet]* Mascot Capsule Renderion|★★★★★|-Info |[https://wwwphoneky.itmediacom phoneky.co.jp/mobile/spv/0805/15/news050.html herecom]|★★★★★;→ <i>Mascot Capsule V3</i>Mascot Capsule V3 is a light 3D rendering engine that operates entirely on software basis, without requiring specialty hardware.It can run at high|-speed even in the environment with limited hardware resources ;→ <i>Mascot Capsule V4<|[https:/i>Mascot Capsule V4 is a 3D rendering engine that is compliant with JSR-184 (Mobile 3D Graphics for J2ME 1.0/1.1). The internal API structure, computing precision and data format of Mascot Capsule V4 is almost equal to the specification of JSR-184. In addition to the OpenGL ES 1.0/1.1 rendering and works with a 3D accelerator chip. Mascot Capsule V4 also supports our own software renderingrugame.ml RuGame Archive]|★★★★;→ <i>Moscot Capsule eruption</i>Mascot Capsule eruption is a real|-time 3D drawing engine developed based on the concept of improving expressiveness and development efficiency at the same time. It can be linked with a 3D accelerator chip that supports the international standard OpenGL® ES. ;→ <i>Moscot Capsule eruptionST</i>In October 2010, the Mascot Capsule eruption ST, which supports stereoscopic vision, was launched. By adopting Mascot Capsule eruptionST, high-speed 3D graphics drawing that maximizes the performance of iPhone / iPod touch became possible. The supported platforms of Mascot Capsule eruptionST are iOS installed in |[https://www.itmedia.coseclub.jporg/mobiledownloads/spv/0807/29/news115games seclub.html iPhone / iPod touch / iPadorg], |★★★|-|[https://www.itmediadertz.co.jpin/promobile/spv/1107/19/news056games dertz.html Androidin], BREW, Java, Linux, Symbian, WinCE, and Windows Mobile. When used in combination with Java to fully control each version of OpenGL ES at the native layer, the complexity of OpenGL ES control from the Java layer can be reduced, making applications more compact, faster, etc.|★★★;→ <i>Features</i>* Runs at high|-speed even in the environment without enough hardware resources such as mobile phones, handheld games, arcade game equipment, car electronics, etc. Since it does not require an FPU for calculation and requires less memory, it is suitable for embedded devices and mobile phones with limited resources * Mascot Capsule library can be implemented on any devices, and it supports various environments including native, Java, etc. * Displays the special file format converted from the data, which was created in commercial 3D authoring tools.|[https://wwwoldhandhelds.bandainamcoentcom oldhandhelds.co.jp/corporate/press/bandainetworks/news/index.php?view=101&ref=200403 !]/[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=99&ref=200403 !com]|★★★* A native software library for displaying 3D graphics on small devices such as mobile phones, handheld game consoles, and PDAs.|- * Data created with a commercially available 3D tool is converted to a dedicated format, and the data is used for display. * It is also possible to directly specify and display the primitive data. * Sony Ericsson phones. That used Mascot Capsule 3D (|[https://minexew.githubspaces.io/2018/12im/29sz/mascotcapsuleigry spaces.html MBAC / MTRAim]) technology, which makes launching / modding games for SE 3D even more affordable! ==Mascot Capsule 3D V3 compatibility list=={|class="wikitable" width=500px! colspan="2" | Key★★★
|-
! style="background|[https:#E9E9E9;" | Compat Legend//www.mobiles24.co/downloads/free-mobile-games mobile24.co]! style="background:#E9E9E9;" | Class★★★
|-
|style="background[http:lightgreen;"|<b>Excellent</b> : Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don't affect gameplayse.tom.ru/java-games se.tom.ru]|Very playable★★★
|-
|style="background[https:turquoise;"|<b>Perfect</b> : Games that work 100%, good audio, or other things that still affect gameplay/240x320m.at.ua 240x320m.ar.ua]|Very playable/playable★★★
|-
|style="background[http://www.siemensx70.narod.ru/game35.html siemensx70.narod.ru]<small> (siemens only)</small>|★★★|} * Also recommends Archive.org J2ME collection [[Cellphone emulators#b3d9b3;"Cellphone / PDA Collections|here]] ==Key binding / mapping==Keys : <bi>NormalDefault</bi> : Game is playable with some few/very minor sound or other issues.{|Playableclass="wikitable mw-sortable"
|-
|style="background:yellow;"|<b>OkayKey</b> : Games that work 100% and playable, but bugs may interfere with gameplay.|Working<b>Action</playable.b>
|-
|style="background:orange;"D-PAD Up|<bcode>Horrible</bcode> : Games that mostly work but with more serious but playable bugs/glitches/slow.|Working/unplayable
|-
|style="background:salmon;"D-PAD Down|<bcode>Doesn't work</bcode> : Games that do not load and have major problems and/or are unplayable.|Unplayable
|-
|style="background:#ff4f3b;"D-PAD Left|<bcode>Bad</bcode> : Game is unplayable.|Unplayable
|-
|style="background:#4a6060;"D-PAD Right|<bcode>Terrible</bcode> : game can't boot or boots but freezes.|Extremely unplayable-|D-PAD Center|<code>F</brokencode>
|-
|style="background:grey;"|<b>Untested</b> : Unknown status. Game has not been tested, or the test results were unclear.|Untested/not testedD-PAD Left-Up|} <small><icode>* Some games are not entirely exclusive, for example they may have a 2D version for all other models</smallcode></i> {|class="wikitable sortable mw-collapsible mw-collapsed" width="1000px"! class=sortable | Name! class=sortable | Platform! class=sortable | Publisher / Developer! class=sortable | Genre! class=sortable | Version(s)! class=sortable | Status! class=sortable | Mascot Capsule V3! class=sortable | Note / ref.! class=sortable | Download
|-
| 3D Alien AttackD-PAD Right-Up| J2ME| Vaka| Shooting| 1.0.0| style="background:#b3d9b3;"| Normal| style="background:#daff95;"| <bcode></bcode>| 128x128 / 128x160 / 176x220 / 240x320| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/f/4/9/f49b11dd32e2bab612a6f36aeaeb71b8/3DAlienAttack_SonyEricsson_K500i_en.jar 💾]/[https://sefan.ru/loads/my.php?id=7957&style=2&lan=uk&new 💾]
|-
| 3D Asian RallyD-PAD Left-Down| J2ME| Fishlabs| Racing| 1.7.6| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <bcode></bcode>| 240x320
|-
| 3D Autobahn Raser World ChallengeD-PAD Right-Down| J2ME| Living Mobile GmbH| Racing| 1.2.0| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</bcode>| [http://www.portfolio.aimia.cz/mobile.php]<br/code>240x320
|-
| 3D Battle ChessLEFT-Soft Key| J2ME| Indiagames Ltd. / Studio Tridev.| Puzzle| 1.1.6| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <bcode>L</bcode>| 208x208 / 240x320 / 352x416
|-
| 3D BoxingRIGHT-Soft Key| J2ME| Bandai Networks Co., Ltd / Hi Corp.| Sports, Fighting| 1.0.1| style="background:#b3d9b3;"| Normal| V2| 128x160| [https://cdn.discordapp.com/attachments/687635929065717760/923269266143322192<code>R</3D_Boxing.jar 💾]code>
|-
| 3D Brick BreakerNUM1| J2ME| Indiagames Ltd.| Puzzle| 1.5.8| style="background:#b3d9b3;"| Normal| style="background:#daff95;"| <bcode>1</bcode>| 176x220 / 240x320| [https://ru.phoneky.com/games/?s=download&id=j4j7269#gsc.tab=0 💾]
|-
| 3D Cloud CommanderNUM2| J2ME| Fishlabs <code>2</ THQ Wireless| Shootingcode>| 2.5.7-| style="background:#b3d9b3;"| NormalNUM3| style="background:#daff95;"| <bcode>3</bcode>| 240x320
|-
| 3D Constructo CombatNUM4| J2ME| Lightning Toads Production| Shooting| 1.0| style="background:turquoise;"| Perfect|| 240x320| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/e/b/3/eb3fca230cf5a047d07acc21c7291c12<code>4</3DConstructoCombat_by192811.jar 💾]code>
|-
| 3D Football Jr.NUM5| J2ME| Vaka| Sports<code>5</code>| 1.0.2-|NUM6| style="background:#daff95;"| <bcode>6</bcode>|
|-
| 3D Guess WhoNUM7| J2ME| LemonQuest| Puzzle| 1.1.2| style="background:turquoise;"| Perfect| style="background:#daff95;"| <bcode>7</bcode>| 176x220
|-
| 3D KamasutraNUM8| J2ME| Indiagames Ltd.| Sex| 1.2.5|| style="background:#daff95;"| <bcode>8</bcode>|
|-
| 3D MahjonggNUM9| J2ME| Indiagames Ltd.| Puzzle| 1.1.9, 1.2.3|| style="background:#daff95;"| <bcode>✓</b>| Online game9<br/code>240x320
|-
| 3D Moto Racing EvolvedNUM0| J2ME| LemonQuest| Racing| 1.0.0| style="background:#b3d9b3;"| Normal| style="background:#daff95;"| <bcode>0</bcode>| 240x320
|-
| 3D Mystic Ways*| J2ME| Qplaze| Puzzle| 1.1.0| style="background:turquoise;"| Perfect| style="background:#daff95;"| <bcode>*</bcode>| 240x320
|-
| 3D Pool#| J2ME<code>#</code>| Distinctive Developments Ltd.}| Puzzle| 1.2.6|| style="background:#daff95;"| =Screenshots <bsmall>(Mascot Capsule 3D)</bsmall>=={|class="wikitable mw-sortable"
|-
| 3D Pool High Roller[[File:SCPT3D.jpg|200px]]| J2ME[[File:BOM3D.jpg|200px]]| Distinctive Developments Ltd[[File:3DBM. / I-Playjpg|200px]]| Puzzle[[File:NFSH3D.jpg|200px]]| 2[[File:DMC3D.2.2jpg|200px]]| style="background[[File:#b3d9b3;"TML3D.jpg| Normal200px]]| style="background[[File:#daff95;"3DChess.jpg| <b>✓</b>200px]]|[[File:TBX3D.jpg|200px]]
|-
| 3D Pool Urban Hustle[[File:Gladiator3D.jpg|200px]]| J2ME[[File:NFSP3D.jpg|200px]]| Distinctive Developments Ltd[[File:Deep3D. / I-Playjpg|200px]]| Puzzle[[File:F4_3D.jpg|200px]]| 1[[File:DAD3D.0jpg|200px]]|[[File:MLD3D.3jpg|200px]]| style="background[[File:#daff95;"3DSQ.jpg| <b>✓</b>200px]]|[[File:TCM3D.jpg|200px]]
|-
| 3D Real Billiards 2007[[File:AOG3D.jpg|200px]]| J2ME[[File:Asphalt3D.jpg|200px]]| Mobers[[File:3DAR.jpg|200px]]| Puzzle[[File:Stalker3D.jpg|200px]]| 1[[File:CC3D.1.0jpg|200px]]| style="background[[File:turquoise;"NFSS3D.jpg| Perfect200px]]| style="background[[File:#daff95;"REM3D.jpg| <b>✓</b>200px]]| Russian<br/>176x220[[File:LRH3D.jpg|200px]]
|-
| 3D Real Kamasutra Office[[File:PMK3D.jpg|200px]]| J2ME[[File:SW3D.jpg|200px]]| Nomoc / Qplaze[[File:SW1.jpg|200px]]| Sex[[File:3DSW.jpg|200px]]| 1[[File:SR3D.0jpg|200px]]| style="background[[File:lightgreen;"AEM3D.jpg| Excellent200px]]| style="background[[File:#daff95;"3DRCU.jpg| <b>✓</b>200px]]| 240x320[[File:3DMGL.jpg|200px]]
|-
| 3D Real Mahjong[[File:MOH3D.jpg|200px]]| J2ME[[File:TRU3D.jpg|200px]]| Nomoc / Qplaze[[File:MM33D.jpg|200px]]| Puzzle[[File:Rush3D.jpg|200px]]| 1[[File:BS3D.1.0jpg|200px]]| style="background[[File:#b3d9b3;"Juiced3D.jpg| Normal200px]]| style="background[[File:#daff95;"NFST3D.jpg| <b>✓</b>200px]]| 176x220[[File:3DTM.jpg|200px]]
|-
| 3D Rollercoaster Rush Underground[[File:Eliminator.jpg|200px]]|[[File:RBH3D.jpg|200px]]| J2ME[[File:TT3D.jpg|200px]]| Digital Chocolate Inc[[File:RB3D.jpg|200px]]| Racing[[File:AW23D.jpg|200px]]| 1[[File:NFSU3D.0jpg|200px]]|[[File:CBX3D.3jpg|200px]]| style="background[[File:lightgreen;"GPB3D.jpg| Excellent200px]]| style} =Mascot Capsule 3D="background[[File:#daff95Mascot capsule 3d.jpg|200px|center]] — The two 3D API on Sony Ericsson mobile phones are Hi Corporation's Mascot Capsule 3D V3 and JSR -184, which describes the Mobile 3D Graphics (M3G) API for the Java 2 Mobile Edition (J2ME). Both API support high-quality model rendering, using transparent color blending and appearance properties, plus applying texture maps to the model's surfaces. Mascot Capsule V3 had already been field tested and offers opportunities to migrate 3D applications from existing BREW CDMA or DoJa/i-mode devices to the J2ME platform on GSM/UMTS phones. Each of these API takes a different approach to solving the same problem of rendering 3D models quickly while consuming few platform resources. — The Mascot should not be confused with normal JSR-184 implementations. Normally the Mascot was exclusive to Sony Ericsson and Samsung, Nokia versions (which were generally brutally inferior to Sony Ericsson, in any Java ME standard) used to use normal JSR184, as for example in Worms Forts or Asphalt 3 3D ;"→ Fishlabs Entertainment GmbH[[File:Fishlabs.jpg|200px| center]] Mascot Capsule 3D was used by multiple studios but the one who made the most use of this standard was the relatively popular Fishlabs Entertainment GmbH studio is a German mobile game development company established in 2004. On 2nd December 2013 it was reported the company was acquired by KOCH Media and it was renamed Deep Silver FISHLABS, after the Deep Silver brand of Koch. It has been committed to the development and leading 3D mobile games developer, using its Abyss Engine 1.0/2.0 on smartphones. Such as Galaxy on Fire 3D series, Heli Strike 3D, Robot Alliance 3D, Tank Raid, Blades & Magic or Robot Alliance, among others 3D games devloped by Fishlabs. ; → <b>Mascot Capsule 3D Engine<small> (Micro3D Edition / Polygon 3D)</small></b>[[File:Hi_corp.png| 240x320200px|-center]]| HI Corporation announced that the company has executed a worldwide license agreement with Sony Ericsson Mobile Communications AB ( Sony Ericsson) for its 3D Rollercoaster Rushrendering engine "Mascot Capsule Engine".| J2ME| Digital Chocolate IncMascot Capsule Engine represents real-time 3D rendering software that enables a full 3D perspective for content display, applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, including the background etc. Already implemented in Japanese devices such as NTT DoCoMo's i-mode 504i and 505i series handsets, Vodafone KK/[https://www.itmedia.co.jp/promobile/spv/0906/08/news097.html Softbank 934SH] Vodafone Live!, J-SKY's [http://tech.sina.com.cn/it/t/68401.shtml?from=wap J-PHONE] handsets and au/KDDI's EZweb (BREW) handsets, [https://www.itmedia.| Racing| 1co.1jp/mobile/articles/0807/03/news131.html WILLCOM 9| style]/[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=489&ref=200603 series], [https://www.itmedia.co.jp/mobile/articles/0803/24/news125.html EMOBILE H11T] and overseas mobile phone terminals such as [https://web.archive.org/web/20031220213742/http://neasia.nikkeibp.com/wcs/leaf?CID="backgroundonair/asabt/news/258657 Motorola], Sony Ericsson Mobile Communications, [https://www.itmedia.co.jp/bizmobile/spv/0507/14/news102.html Samsung Electronics], etc. Micro3D Edition has been embedded in over 20 million handsets shipped. With its adoption by Korea's largest mobile carrier [https:lightgreen;//bizmakoto.jp/bizmobile/articles/0507/22/news063.html SK Telecom's] SK-VM, Mascot Capsule Engine is gaining recognition around the world as the mobile standard for 3D rendering engine software. There are more than 300 3D games released. BREW version of Mascot Capsule Engine for use on the model A5304T (manufactured by Toshiba), the first BREW-embedded mobile telephone handset released by KDDI. The number of "| Excellent| style=Mascot Capsule"backgroundinstalled is said to be about 2:#daff95;"| 1 in Japan and overseas. <center><big><u>Mascot Capsule 3D</center><b/big></bu> ; → History of [https://web.archive.org/web/20160304210125/http://www.hicorp.co.jp/ja/corp_hist.html Mascot Capsule]<small>{| 240x320class="wikitable mw-sortable"
|-
| 3D Santa Quest<b>Year</b>| J2ME| SmartPhone Labs LLC| Puzzle| 1.0.16| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>Mascot Capsule 3D</b>| 128x160 / 176x208 / 208x208 / 240x320-| March 2001| Announced the world's first 3D drawing engine for mobile terminals, Mascot Capsule V1
|-
| 3D Sexy Pool2002| J2ME| Indiagames Ltd.| Puzzle| 1.3.3| style="background:#b3d9b3;"| Normal| style="background:#daff95;"| <b>✓</b>| 176x208Announced Mascot Capsule V2
|-
| 3D Solid WeaponAugust 2002| J2ME| LemonQuest| Action, Shooting| 1.0.0| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>| English / Russian<br/>240x320 [E] / 128x160 [R]| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/3/d/1/3d1fdfa52d233dc2082ca38d22241418/3D_Solid_K510i_RU.jar 💾]<small> (R)</small>Announced Mascot Capsule V3
|-
| 3D Solid Weapon 2August 2003| J2ME| LemonQuest| Action, Shooting| 1.0.1| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>| 320x240Announced Mascot Capsule V4
|-
| 3D Super Ball| J2ME| Indiagames Ltd. / Studio Tridev.| Puzzle| 1.3.1| style="background:#4a6060;"|Terrible| style="background:#daff95;"| <b>✓</b>| 176x220October 2007|Announced Mascot Capsule eruption
|-
| 3D Tornado ManiaMay 2008| J2ME| Digital Chocolate, Inc| Puzzle| 1.0.0| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>| 240x320Announced Mascot Capsule Rendering
|-
| 3D World Championship PoolOctober 2010| J2MEAnnounced Mascot Capsule eruptionST, which easily draws content for stereoscopic viewing| I-play}</small>| Puzzle| 1<b><i>V1</b></i>, released in June 2001, the first mobile 3D service was launched in Japan through the new [https://www.bandainamcoent.co.2jp/corporate/press/bandainetworks/news/index.7| stylephp?view=140&ref=200103 J-PHONE terminal], The Java compatible terminal "background:#b3d9b3;J-SH07"| Normal| style=released by J-PHONE (Vodafone) from June is equipped with a 3D polygon engine called "background:#daff95;Mascot Capsule Engine"| . J-PHONE Group, Bandai Networks, and HI announced that they had agreed on 3D polygon technology for mobile phones and implemented it on a prototype of J-PHONE. This was a simple service with 3D characters made of Polygon moving around on the display on the mobile phone by adopting HI's Mascot Capsule V1. <bbr/>Vodafone: 3D polygon character service based on 2D using J-PHONE / Mascot Capsule V1. J-PHONE Group, one of Japan's three largest mobile phone network providers, announced the launch of the world's first mobile phone with 3D (three-dimensional) image capabilities.<br/b>| 176x208The 3D technology jointly developed by Bandai Networks Co. Ltd. of the famous Japanese video game company Bandai Co. Ltd. and 3D software developer Hi Corp. will be applied to the prototype of J-PHONE's newly designed mobile phone.<br/>|J-PHONE will launch this new mobile phone with 3D technology in mid-2001. This technology will promote interesting image functions (such as adding 3D images for events) and enhance the interactive mobile communication functions provided by J-PHONE through its mobile portal J-Sky.<br/>| 4 Wheel Xtreme Booths of J-Fon West Japan Co., Ltd. A new terminal "J-SH07" equipped with the 3Dpolygon engine "Mascot Capsule Engine" for mobile phones, which was jointly developed with Bandai Networks Co., Ltd. and HI Co., Ltd. and announced in March 2001, and the Java service announced in April 2001.| J2ME| IMascot Capsule Engine technology specially designed and adopted by manufacturers supplying terminals to J-play / Xendex EntertainmentPHONE, to NTT DoCoMo, including the 504i series of devices released in May 2002, and for au handset models C3003P and A5302CA. A revised version of Mascot Capsule Engine from Hi Corp., which fully utilizes the functions of mobile phones.| Racing| 0<b><i>V2</b></i>, released in 2002, Bandai Networks and HI will release the 3D polygon engine "Mascot Capsule V2 for J-PHONE" for packet-compatible mobile devices of J-phone. In addition to being installed on the 2.5-generation terminal "J-SH51" (manufactured by Sharp) released on 2002.1| style=This engine is an upgraded version of the "Mascot Capsule Engine"backgroundthat was previously implemented in Java application compatible mobile phones. In addition to the conventional 3D expression, it is possible to create a more realistic 3D effect by using the light source setting function. Mascot was installed in NTT DoCoMo's [https:#b3d9b3;"| Normal//www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=201&ref=200303 504i series], which made a significant improvement in processing speed, and allowed more three-dimensional characters to be expressed with the addition of shading effect. | styleBandai Networks, HI, and Sharp supply 3D polygon engine to Sharp's mobile phone [https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=241&ref=200303 "GX10"background] for Europe and Overseas i-mode service compatible [https:#daff95;"| //www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=293&ref=200503 mobile terminals] manufactured by Mitsubishi Electric Corporation <b><i>V3</b></i>, released in the second half of 2002, introduced the Z axis and made the background 3D to have a sense of space. made it possible. | 240x320|<b><i>V4</b></i>, released in 2004. The Vodafone V602SH also features the industry’s first T4G graphics accelerator chip and Mascot Capsule V4 3D polygon engine for 256K-appli.[https://www.itmedia.co.jp/mobile/spv/0406/30/news076.html]| 4x4 Extreme Rally 3D| J2MEMascot Capsule V3 and Mascot Capsule V4 for embedded devices supports platforms of [https://www.itmedia.co.jp/promobile/spv/0903/12/news110.html iPhone / iPod touch] produced by Apple Inc. | Gamelions* Mascot Capsule nano| Racing* Mascot Capsule eruption (eruptionST [https://japan.cnet.com/amp/article/20422132 *])| 1Info [https://www.itmedia.co.0jp/mobile/spv/0710/18/news118.2html here]|* Mascot Capsule Renderion| style="backgroundInfo [https:#daff95//www.itmedia.co.jp/mobile/spv/0805/15/news050.html here] ;"| <bi>Mascot Capsule V3</bi>|Mascot Capsule V3 is a light 3D rendering engine that operates entirely on software basis, without requiring specialty hardware.|It can run at high-speed even in the environment with limited hardware resources ;→ <i>Mascot Capsule V4</i>| 4x4 Ultimate Power Mascot Capsule V4 is a 3D rendering engine that is compliant with JSR-184 (Mobile 3D| Graphics for J2ME| Micazook| Racing| 1.0/1.1). The internal API structure, computing precision and data format of Mascot Capsule V4 is almost equal to the specification of JSR-184. In addition to the OpenGL ES 1.0/1.1 rendering and works with a 3D accelerator chip. Mascot Capsule V4 also supports our own software rendering.3|| style="background:#daff95;"| <bi>Moscot Capsule eruption</bi>||Mascot Capsule eruption is a real-time 3D drawing engine developed based on the concept of improving expressiveness and development efficiency at the same time. It can be linked with a 3D accelerator chip that supports the international standard OpenGL® ES.| Aero Mission 3D| J2ME;→ <i>Moscot Capsule eruptionST</i>| Marvelous Liveware IncIn October 2010, the Mascot Capsule eruption ST, which supports stereoscopic vision, was launched. By adopting Mascot Capsule eruptionST, high-speed 3D graphics drawing that maximizes the performance of iPhone / iPod touch became possible. The supported platforms of Mascot Capsule eruptionST are iOS installed in [https://www.itmedia.co.jp/mobile/spv/0807/29/news115.html iPhone / iPod touch / iPad], [https://www.itmedia.co.jp/promobile/spv/1107/19/news056.html Android], BREW, Java, Linux, Symbian, WinCE, and Windows Mobile.| ActionWhen used in combination with Java to fully control each version of OpenGL ES at the native layer, the complexity of OpenGL ES control from the Java layer can be reduced, making applications more compact, Flightfaster, Shooting| 1etc.0| style="background:#b3d9b3;"| Normal| style="background:#daff95;"| <bi>Features</bi>| 128x160 / 176x220 / 240x320* Runs at high-speed even in the environment without enough hardware resources such as mobile phones, handheld games, arcade game equipment, car electronics, etc. Since it does not require an FPU for calculation and requires less memory, it is suitable for embedded devices and mobile phones with limited resources * Mascot Capsule library can be implemented on any devices, and it supports various environments including native, Java, etc. | * Displays the special file format converted from the data, which was created in commercial 3D authoring tools.[https://seclubwww.bandainamcoent.co.orgjp/corporate/press/bandainetworks/news/dnindex.php?dview=4101&rref=3&c200403 !]/[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=1799&fdref=752 💾200403 !] * A native software library for displaying 3D graphics on small devices such as mobile phones, handheld game consoles, and PDAs. * Data created with a commercially available 3D tool is converted to a dedicated format, and the data is used for display. * It is also possible to directly specify and display the primitive data. * Sony Ericsson phones. That used Mascot Capsule 3D ([https://minexew.github.io/2018/12/29/mascotcapsule.html MBAC / MTRA]) technology, which makes launching / modding games for SE 3D even more affordable! ==Mascot Capsule 3D V3 compatibility list=={|class="wikitable" width=500px! colspan="2" | Key
|-
! style="background:#E9E9E9;" | Alpha Wing 2 (3D)| J2ME| Glu lq| Flight, Shooting| 1.0.3Compat Legend| ! style="background:turquoise#E9E9E9;"| PerfectClass|-| style="background:#daff95lightgreen;"| <b>Excellent</b>| 176x220 : Games that work 100% or have few/ 240x320very minor issues, like stuttering audio, or other things that don't affect gameplay.| [https://web.archive.org/web/20170803053035/http://jambo.ru/upload/games/218/364/alphawing2.jar 💾]Very playable
|-
| AMF Bowling Deluxe 3D| J2ME| Glu| Sports| 1.0.0| style="background:#b3d9b3;"| Normal| style="background:#daff95turquoise;"| <b>Perfect</b>: Games that work 100%, good audio, or other things that still affect gameplay.| 128x160| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.orgVery playable/game/d/4/1/d417e7abd116879e3d84518cb79d05d1/AMF_Bowling_Deluxe_3D_sek500.jar 💾]playable
|-
| Arcade Golf 3D| J2ME| Namco| Sports| 1.2.7| style="background:turquoise#b3d9b3;"| Perfect<b>Normal</b> : Game is playable with some few/very minor sound or other issues.|Playable|-| style="background:#daff95yellow;"| <b>Okay</b>: Games that work 100% and playable, but bugs may interfere with gameplay.| 176x220Working/playable.
|-
| Artefact Of Glory 3D| J2ME| Shamrock Games / THQ Wireless| Platformer| 1.2.5| style="background:turquoise;"| Perfect| style="background:#daff95orange;"| <b>Horrible</b>: Games that mostly work but with more serious but playable bugs/glitches/slow.| 240x320Working/unplayable
|-
| Asphalt: Urban GT 3D| J2ME| Gameloft SA| Racing| 1.1.8| style="background:lightgreen;"| Excellent| style="background:#daff95salmon;"| <b>Doesn't work</b>: Games that do not load and have major problems and/or are unplayable.| 240x320Unplayable
|-
| Beach Mini Golf| J2ME| Sumea / Ninai Inc.| Sports| 1.0.1|| style="background:#daff95ff4f3b;"| <b>Bad</b>: Game is unplayable.|Unplayable
|-
| Black Shark 3D| J2ME| HeroCraft| Shooting| 1.1.0| style="background:lightgreen;"| Excellent| style="background:#daff954a6060;"| <b>Terrible</b>: game can't boot or boots but freezes.| Russian<br/>128x160 / 176x208 / 176x220 / 208x208 / 240x320 / 320x240 Extremely unplayable/ 352x416broken
|-
| Blades and Magic 3D| J2ME| Player X Ltd. / Fishlabs| RPG| 1.0.9| style="background:lightgreen;"| Excellent| style="background:#daff95grey;"| <b>Untested</b>| [https://wwwUnknown status.mobygamesGame has not been tested, or the test results were unclear.com|Untested/game/blades-magic]not tested|} <small><i>* Some games are not entirely exclusive, for example they may have a 2D version for all other models<br/small> English / Russian<br/i>128х160 / 176х220 / 240х320 {| [http://se.tom.ru/javaclass="wikitable sortable mw-collapsible mw-gamescollapsed" width="1000px"! class=sortable | Name! class=sortable | Platform! class=sortable | Publisher /1182-blades-magic-3d-russkaja-versija.html 💾]<small> Developer! class=sortable | Genre! class=sortable | Version(Rs)</small> / [https://sefan.ru/loads/?l! class=sortable | Status! class=sortable | Mascot Capsule V3! class=games/240x320/3D-Gamessortable | Note /Blades_Magic_code_58060_240ref.jar&style! class=2&lan=uk 💾]sortable | Download
|-
| Bomberman 3DAlien Attack
| J2ME
| Living Mobile GmbHVaka| PlatformerShooting| 1.10.0| style="background:turquoise#b3d9b3;"| PerfectNormal
| style="background:#daff95;"| <b>✓</b>
| 128x128 / 128x160 / 176x220 / 240x320| [https://web.archive.org/web/20170803053035/http://wwwthttpd.portfolioseclub.org/game/f/4/9/f49b11dd32e2bab612a6f36aeaeb71b8/3DAlienAttack_SonyEricsson_K500i_en.aimiajar 💾]/[https://sefan.czru/mobileloads/my.php?id=7957&style=2&lan=uk&new 💾]<br/>240x320
|-
| Bowling Babes| J2ME| Nazara| Puzzle| 1.0| style="background:#b3d9b3;"| Normal| style="background:#daff95;"| <b>✓</b>| 176x220|-| Bruce Lee - Iron Fist 3D| J2ME| Studio Tridev.| Fighting| 1.1.2, 1.5.7| style="background:#4a6060;"| Terrible| style="background:#daff95;"| <b>✓</b>| 240x320 / 176x208|-| Burning Tires 3DAsian Rally
| J2ME
| Fishlabs
| Racing
| 1.1.3, 1.37.76
| style="background:lightgreen;"| Excellent
| style="background:#daff95;"| <b>✓</b>
|240x320
|-
| Coast Cruiser 3DAutobahn Raser World Challenge
| J2ME
| FishlabsLiving Mobile GmbH
| Racing
| 1.02.0
| style="background:turquoise;"| Perfect
| style="background:#daff95;"| <b>✓</b>
| [http://www.portfolio.aimia.cz/mobile.php]<br/>240x320
|-
| Combat Club 3DBattle Chess
| J2ME
| HerocraftIndiagames Ltd. / Studio Tridev.| FightingPuzzle| 1.01.06| style="background:turquoiselightgreen;"| PerfectExcellent
| style="background:#daff95;"| <b>✓</b>
| 208x208 / 240x320/ 352x416
|-
| Crash Car Mania 3DBrick Breaker Revolution
| J2ME
| XendexDigital Chocolate Inc.| Racing| 1.4.8Puzzle|| style="background:#daff95turquoise;"| <b>✓</b>Perfect| | |
|-
| DAKAR Rally 20093D Brick Breaker Revolution 2
| J2ME
| Electronic ArtsDigital Chocolate Inc.| RacingPuzzle| 1.10.3|style="background:turquoise;"| Perfect
| style="background:#daff95;"| <b>✓</b>
|176x220 | [https://www.mobiles24.co/downloads/s/413896-109-3d_brick_breaker_revolution_2_176x220_se_w810 💾]
|-
| DAKAR Rally 20103D Boxing
| J2ME
| Electronic ArtsBandai Networks Co., Ltd / Hi Corp.| RacingSports, Fighting| 1.0.1.8|| style="background:#daff95b3d9b3;"| <b>✓</b>Normal| V2| 128x160|[https://cdn.discordapp.com/attachments/687635929065717760/923269266143322192/3D_Boxing.jar 💾]
|-
| Darts 3DBrick Breaker
| J2ME
| Sony EricssonIndiagames Ltd.| SportsPuzzle| 01.05.38|style="background:#b3d9b3;"| Normal
| style="background:#daff95;"| <b>✓</b>
|176x220 / 240x320| [https://seclubru.phoneky.orgcom/games/dn.php?ds=4download&rid=3&c=13&fdj4j7269#gsc.tab=1050 0 💾]
|-
| Deep 3D: Submarine OdysseyCloud Commander
| J2ME
| Fishlabs/ THQ Wireless| Action, SimulationShooting| 12.05.37| style="background:turquoise#b3d9b3;"| PerfectNormal
| style="background:#daff95;"| <b>✓</b>
| [https://www.mobygames.com/game/deep-submarine-odyssey]240x320
|-
| Deep Abyss 3DConstructo Combat
| J2ME
| Sony EricssonLightning Toads Production| PlatformerShooting| 1.0, 1.2
| style="background:turquoise;"| Perfect
|
| 240x320
| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/e/b/3/eb3fca230cf5a047d07acc21c7291c12/3DConstructoCombat_by192811.jar 💾]
|-
| 3D Football Jr.
| J2ME
| Vaka
| Sports
| 1.0.2
|
| style="background:#daff95;"| <b>✓</b>
| 3D remake of 2D platformer with Mophun<br/>176x220 / 240x320| [https://sefan.ru/loads/my.php?id=11978&style=2&lan=uk&new 💾]
|-
| Devil May Cry 3D <small> (2008)</small>Guess Who
| J2ME
| CapcomLemonQuest| ActionPuzzle| 1.01.12| style="background:lightgreenturquoise;"| ExcellentPerfect
| style="background:#daff95;"| <b>✓</b>
| 128x160 / 176x220 / 240x320 / 320x240 / 352x416| [https://namobilu.com/java-game/84-devil-may-cry-3d 💾]
|-
| Dino Crisis 3DKamasutra
| J2ME
| CapcomIndiagames Ltd.| ShootingSex| 1.02.05|| style="background:#b3d9b3daff95;"| Normal<b>✓</b>||-| 3D Mahjongg| J2ME| Indiagames Ltd.| Puzzle| 1.1.9, 1.2.3|
| style="background:#daff95;"| <b>✓</b>
| 176x220| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/Online game<br/c/5/1/c51c50dbf11f1aa98237926cc0a26709/DinoCrisis3D_SE_176x220.jar 💾]>240x320
|-
| Drag Race 3DMoto Racing Evolved
| J2ME
| Bender Mobile SolutionsLemonQuest
| Racing
| 1.0.0
| style="background:turquoise#b3d9b3;"| PerfectNormal
| style="background:#daff95;"| <b>✓</b>
| 128x128 / 128x160 / 240x320| [https://seclub.org/dn.php?d=4&r=3&c=4&fd=2367 💾]
|-
| Dragon & Dracula 3DMystic Ways
| J2ME
| HerocraftQplaze| PlatformerPuzzle| 1.01.0
| style="background:turquoise;"| Perfect
| style="background:#daff95;"| <b>✓</b>
| 240x320
|-
| 3D Pool
| J2ME
| Distinctive Developments Ltd.
| Puzzle
| 1.2.6
|
| style="background:#daff95;"| <b>✓</b>
|
|-
| Duke Nukem Mobile 3DPool High Roller
| J2ME
| MachineWorks NorthwestDistinctive Developments Ltd. / I-Play| ShootingPuzzle| 12.02.12| style="background:#ff4f3bb3d9b3;"| BadNormal
| style="background:#daff95;"| <b>✓</b>
| Boot but unplayable<br/>240x320| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/e/8/d/e8d5334406e26b81cdce3a57ed5fb466/Duke_Nukem_Mobile_3D.jar 💾]
|-
| Egypt Mystery3D Pool Urban Hustle
| J2ME
| Remote TechnologiesDistinctive Developments Ltd. / I-Play| ShootingPuzzle| 1.0.3| style="background:#ff4f3b;"| Bad
| style="background:#daff95;"| <b>✓</b>
| Boot but unplayable<br/>176x220| [https://seclub.org/dn.php?d=4&r=3&c=15&fd=1190 💾]
|-
| Empire Fighter 3DReal Billiards 2007
| J2ME
| Shamrock GamesMobers| FightingPuzzle| 1.1.50
| style="background:turquoise;"| Perfect
| style="background:#daff95;"| <b>✓</b>
| 240x320Russian<br/>176x220
|-
| Everybody's Golf: Mobile3D Real Kamasutra Office
| J2ME
| Living Mobile GmbH Nomoc / Sony Computer EntertainmentQplaze| SportsSex| 1.0.4| style="background:turquoiselightgreen;"| Excellent| style="background:#daff95;"| Perfect<b>✓</b>|240x320
|
|-
| Extreme Air Snowboarding 3DReal Kamasutra Weekend
| J2ME
| Digital Chocolate Nomoc / SumeaQplaze| SportsSex| 01.0.1, 2.1.4
| style="background:lightgreen;"| Excellent
| style="background:#daff95;"| <b>✓</b>
| 240x320
|
|-
| Fantastic Four 3DReal Mahjong
| J2ME
| Mforma Group, Inc.Nomoc / Qplaze| ActionPuzzle| 1.31.30| style="background:turquoise#b3d9b3;"| PerfectNormal
| style="background:#daff95;"| <b>✓</b>
| 176x220
| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/a/f/2/af26b1be3f1bd0c98e57c12aac25be79/fantasticfour_3D_K750_MultiLang.jar 💾]/[https://namobilu.com/java-game/91-fantastic-four-3d 💾]
|-
| FIFA World Cup: Germany 2006 3DRollercoaster Rush Underground
| J2ME
| Distinctive Developments LtdDigital Chocolate Inc. / Electronic Arts| SportsRacing| 1.10.03| style="background:turquoiselightgreen;"| PerfectExcellent
| style="background:#daff95;"| <b>✓</b>
| 176x220240x320
|-
| Fitness3D Rollercoaster Rush
| J2ME
| Genki Mobile CoDigital Chocolate Inc.,Ltd|| 1.0.1|| style="background:#daff95;"| <b>✓</b>||-| FlatOut Racing 3D| J2ME| Xendex
| Racing
| 01.31.69|style="background:lightgreen;"| Excellent
| style="background:#daff95;"| <b>✓</b>
|240x320
|-
| Fly and Destroy 3DSanta Quest
| J2ME
| Niara Ltd.SmartPhone Labs LLC| Action, ShootingPuzzle| 1.0.016| style="background:#ff4f3bturquoise;"| BadPerfect
| style="background:#daff95;"| <b>✓</b>
| Extremely heavy graphic glitches. Boot but unplayable128x160 / 176x208 / 208x208 / 240x320
|-
| FMX III Hardcore3D Sexy Pool
| J2ME
| XendexIndiagames Ltd.| RacingPuzzle| 01.83.13| style="background:turquoise#b3d9b3;"| PerfectNormal
| style="background:#daff95;"| <b>✓</b>
| 240x320176x208
|-
| FR Formula Racing 3DSolid Weapon
| J2ME
| Play Wireless / SEGames TeamLemonQuest| RacingAction, Shooting| 1.30.60| style="background:turquoiselightgreen;"| PerfectExcellent
| style="background:#daff95;"| <b>✓</b>
| 176x220English / Russian<br/>240x320 [E] / 128x160 [R]| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/3/d/1/3d1fdfa52d233dc2082ca38d22241418/3D_Solid_K510i_RU.jar 💾]<small> (R)</small>
|-
| Galaxy on Fire 3DSolid Weapon 2
| J2ME
| FishlabsLemonQuest| Action, Space, Shooting| 1.0.3, 1.1.2, 1.2.8| style="background:turquoiselightgreen;"| PerfectExcellent
| style="background:#daff95;"| <b>✓</b>
| [https://www.mobygames.com/game/j2me/galaxy-on-fire]<br/>240x320320x240
|-
| Galaxy on Fire 2 3DSuper Ball
| J2ME
| FishlabsIndiagames Ltd. / Studio Tridev.| Action, Space, ShootingPuzzle| 1.03.31| style="background:turquoise#4a6060;"| PerfectTerrible
| style="background:#daff95;"| <b>✓</b>
| [https://www.mobygames.com/game/j2me/galaxy-on-fire-2]<br/>240x320176x220|
|-
| Gladiator 3DTornado Mania
| J2ME
| FishlabsDigital Chocolate, Inc| FightingPuzzle| 1.0.10| style="background:turquoiselightgreen;"| PerfectExcellent
| style="background:#daff95;"| <b>✓</b>
| 240x320
|-
| Grand Prix: Bikes 3DWorld Championship Pool
| J2ME
| Play WirelessI-play| RacingPuzzle| 1.02.97| style="background:turquoise#b3d9b3;"| PerfectNormal
| style="background:#daff95;"| <b>✓</b>
| 240x320| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/b/5/7/b57871580b57eb527e466a8fc13ab073/Gp3D_K500_by_Etty.jar 💾]176x208
|-
| Grand Prix: Bikes Challenge 4 Wheel Xtreme 3D
| J2ME
| Play WirelessI-play / Xendex Entertainment
| Racing
| 10.65.01| style="background:turquoise#b3d9b3;"| PerfectNormal
| style="background:#daff95;"| <b>✓</b>
| 176x208240x320
|-
| Golf Club 4x4 Extreme Rally 3D
| J2ME
| elkwareGamelions| SportsRacing| 1.0.82
|
| style="background:#daff95;"| <b>✓</b>
|
|-
| Gun Wheel Madheads 4x4 Ultimate Power 3D
| J2ME
| Nomoc / QplazeMicazook
| Racing
| 1.10.03| style="background:turquoise;"| Perfect
| style="background:#daff95;"| <b>✓</b>
| 176x220
|
|-
| Gun Wheel Madheads 2 Aero Mission 3D
| J2ME
| Nomoc Marvelous Liveware Inc.| Action, Flight, Shooting| 1.0| style="background:#b3d9b3;"| Normal| style="background:#daff95;"| <b>✓</ Qplazeb>| Racing128x160 / 176x220 / 240x320| 1[https://seclub.org/dn.php?d=4&r=3&c=17&fd=752 💾]|-| Alpha Wing 2 (3D)| J2ME| Glu lq| Flight, Shooting| 1.0.3
| style="background:turquoise;"| Perfect
| style="background:#daff95;"| <b>✓</b>
| 176x220 / 240x320|[https://web.archive.org/web/20170803053035/http://jambo.ru/upload/games/218/364/alphawing2.jar 💾]
|-
| HUMMER® Jump and RaceAMF Bowling Deluxe 3D
| J2ME
| Red PyramidGlu| RacingSports
| 1.0.0
| style="background:lightgreen#b3d9b3;"| ExcellentNormal
| style="background:#daff95;"| <b>✓</b>
| 128x160| [https://web.archive.org/web/20170803053035/http://wwwthttpd.cforumseclub.ruorg/game/d/news4/article1/056589d417e7abd116879e3d84518cb79d05d1/AMF_Bowling_Deluxe_3D_sek500.htmjar 💾]<br/>240x320
|-
| Heli Strike Arcade Golf 3D - Advance Air Combat
| J2ME
| FishlabsNamco| Action, ShootingSports| 1.12.17| style="background:lightgreenturquoise;"| ExcellentPerfect
| style="background:#daff95;"| <b>✓</b>
| [https://www.mobygames.com/game/heli-strike-advanced-air-combat]<br/> Sometimes glitches + black screen<br/> 128x128 / 128x160 / 176x220 / 240x320
|-
| Heroes of War: Sand Storm Artefact Of Glory 3D
| J2ME
| Nomoc Shamrock Games / QplazeTHQ Wireless| ShootingPlatformer| 1.12.05
| style="background:turquoise;"| Perfect
| style="background:#daff95;"| <b>✓</b>
| 240x320
|-
| Honey Cave Asphalt: Urban GT 3D
| J2ME
| Sony EricssonGameloft SA| Puzzle, MazeRacing| 1.31.8| style="background:#ff4f3blightgreen;"| BadExcellent
| style="background:#daff95;"| <b>✓</b>
| 3D remake of 2D platformer with Mophun<br/>Boot but unplayable, doesn't graphic rendering<br/>176x220 / 240x320| [https://seclub.org/dn.php?d=4&r=3&c=9&fd=693 💾]
|-
| Hungry Puppy 3DBeach Mini Golf
| J2ME
| Indiagames LtdSumea / Ninai Inc.| 3D PlatformerSports| 1.10.6, 1.2.2
|
| style="background:#daff95;"| <b>✓</b>
| 176x220| [https://phoneky.com/games/?s=download&id=j4j6373 💾]
|-
| I.Q. (Intelligent Qube)Black Shark 3D
| J2ME
| Sony Computer Entertainment IncorporatedHeroCraft| PuzzleShooting| 21.1.60|style="background:lightgreen;"| Excellent
| style="background:#daff95;"| <b>✓</b>
|Russian<br/>128x160 / 176x208 / 176x220 / 208x208 / 240x320 / 320x240 / 352x416
|-
| JuicedBlades and Magic 3D
| J2ME
| THQ WirelessPlayer X Ltd. / Fishlabs| RacingRPG| 1.0.6.4, 2.3.39| style="background:turquoiselightgreen;"| PerfectExcellent
| style="background:#daff95;"| <b>✓</b>
| [https://www.mobygames.com/game/blades-magic]<br/> English / Russian<br/>128х160 / 176х220 / 240х320| [http://se.tom.ru/java-games/1182-blades-magic-3d-russkaja-versija.html 💾]<small> (R)</small> / [https://sefan.ru/loads/?l=games/240x320/3D-Games/Blades_Magic_code_58060_240.jar&style=2&lan=uk 💾]
|-
| Juiced EliminatorBomberman 3D
| J2ME
| Universomo Ltd. / THQ WirelessLiving Mobile GmbH| RacingPlatformer| 1.1.0.17
| style="background:turquoise;"| Perfect
| style="background:#daff95;"| <b>✓</b>
| [http://www.portfolio.aimia.cz/mobile.php]<br/>240x320
|-
| Kick Shot Pool 3DBowling Babes
| J2ME
| Nazara Technologies
| Puzzle
| 1.0
|style="background:#b3d9b3;"| Normal
| style="background:#daff95;"| <b>✓</b>
|176x220
|-
| LocoRocoBruce Lee - Iron Fist 3D
| J2ME
| Sony Computer TelevisionStudio Tridev.| PlatformerFighting| 01.1.2, 1.5.857
| style="background:#4a6060;"| Terrible
| style="background:#daff95;"| <b>✓</b>
| Loading freeze<br240x320 />240x320176x208
|-
| LocoRoco HiBurning Tires 3D
| J2ME
| Sony Computer Television / Gamelion StudiosFishlabs| Platformer / GluRacing| 1.01.3, 1.3.107| style="background:turquoiselightgreen;"| PerfectExcellent
| style="background:#daff95;"| <b>✓</b>
|128x128 / 128x160 / 176x208 / 208x208 / 240x320 / 352x416
|-
| Magic Ball 2 MobileCoast Cruiser 3D
| J2ME
| Game Factory Alawar Entertainment Fishlabs| Racing| 1.0.0| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</ New Edgeb>| 240x320| Puzzle-| Combat Club 3D| J2ME| Herocraft| Fighting| 1.0.80|style="background:turquoise;"| Perfect
| style="background:#daff95;"| <b>✓</b>
|240x320
|-
| Major Carnage Crash Arena 3D
| J2ME
| I-Play / Ditto StudioMobiLeap Development Group
| Racing
| 1.0.2.07
| style="background:turquoise;"| Perfect
| style="background:#daff95;"| <b>✓</b>
| 176x220
|-
| Marble Madness Crash Car Mania 3D
| J2ME
| Midway Games West Inc. / THQ WirelessXendex| PuzzleRacing| 1.74.8|
| style="background:#daff95;"| <b>✓</b>
| 240x320
|-
| MastermindDAKAR Rally 2009
| J2ME
| Runestone Games Ltd. / Glu lqElectronic Arts| PuzzleRacing| 1.01.03| style="background:lightgreen;"| Excellent
| style="background:#daff95;"| <b>✓</b>
| 240x320
|-
| Medal Of Honor: Airbone 3DDAKAR Rally 2010
| J2ME
| Electronic Arts / IronMonkey Studios| ShootingRacing| 70.01.398| style="background:lightgreen;"| Excellent
| style="background:#daff95;"| <b>✓</b>
| 240x310| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/d/6/d/d6de84547d64069a5accc8de11fc5d64/EA_MedalofHonorAirborne_SE_128x160.jar 💾]
|-
| Metal Gear Acid 2 Darts 3D
| J2ME
| Konami / PlaysoftSony Ericsson| ActionSports| 10.0.03
|
| style="background:#daff95;"| <b>✓</b>
|
| [https://seclub.org/dn.php?d=4&r=3&c=13&fd=1050 💾]
|-
| Metal Gear Acid Mobile Deep 3D: Submarine Odyssey
| J2ME
| Konami / Distinctive Developments Ltd.Fishlabs| Action, Simulation| 1.0.03|style="background:turquoise;"| Perfect
| style="background:#daff95;"| <b>✓</b>
|[https://www.mobygames.com/game/deep-submarine-odyssey]
|-
| Midtown Madness 3 MobileDeep Abyss 3D
| J2ME
| In-FusioSony Ericsson| RacingPlatformer| 01.011.690, 1.1.82| style="background:lightgreenturquoise;"| ExcellentPerfect
| style="background:#daff95;"| <b>✓</b>
| 3D remake of 2D platformer with Mophun<br/>176x220 / 240x320| [https://sefan.ru/loads/my.php?id=11978&style=2&lan=uk&new 💾]
|-
| Mini Challenge Devil May Cry 3D<small> (2008)</small>
| J2ME
| schadelohrCapcom| RacingAction| 1.0.221|style="background:lightgreen;"| Excellent
| style="background:#daff95;"| <b>✓</b>
| 132x176176x220 / 240x320 / 320x240 / 352x416| [httphttps://funbarynamobilu.netcom/java-game/gonki/305484-devil-may-cry-mini3dracing.html 3d 💾]
|-
| Mini Golf: 99 HolesDino Crisis 3D
| J2ME
| Digital Chocolate Inc.Capcom| SportsShooting| 1.0.0| style="background:turquoise#b3d9b3;"| PerfectNormal
| style="background:#daff95;"| <b>✓</b>
| 240x320176x220| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/c/5/1/c51c50dbf11f1aa98237926cc0a26709/DinoCrisis3D_SE_176x220.jar 💾]
|-
| Mini Golf: Castles™ Drag Race 3D
| J2ME
| Digital Chocolate Inc.Bender Mobile Solutions| SportsRacing| 1.30.10
| style="background:turquoise;"| Perfect
| style="background:#daff95;"| <b>✓</b>
| 128x128 / 128x160 / 240x320| [https://seclub.org/dn.php?d=4&r=3&c=4&fd=2367 💾]
|-
| Mini Golf Dragon & Dracula 3D: Las Vegas
| J2ME
| Digital Chocolate Inc.Herocraft| SportsPlatformer| 1.0.40
| style="background:turquoise;"| Perfect
| style="background:#daff95;"| <b>✓</b>
| 240x320
|-
| Mini Golf: Magic Duke Nukem Mobile 3D
| J2ME
| Digital Chocolate Inc.MachineWorks Northwest| SportsShooting| 1.50.051| style="background:turquoise#ff4f3b;"| PerfectBad
| style="background:#daff95;"| <b>✓</b>
| Boot but unplayable<br/>240x320| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/e/8/d/e8d5334406e26b81cdce3a57ed5fb466/Duke_Nukem_Mobile_3D.jar 💾]
|-
| Mini Golf 3D: World TourEgypt Mystery
| J2ME
| Digital Chocolate Inc.Remote Technologies| SportsShooting| 1.0.23| style="background:turquoise#ff4f3b;"| PerfectBad
| style="background:#daff95;"| <b>✓</b>
| 240x320Boot but unplayable<br/>176x220| [https://seclub.org/dn.php?d=4&r=3&c=15&fd=1190 💾]
|-
| Moto Racing Fever Empire Fighter 3D
| J2ME
| Digital Chocolate / SumeaShamrock Games| RacingFighting| 1.21.685
| style="background:turquoise;"| Perfect
| style="background:#daff95;"| <b>✓</b>
| 176x220 / 240x320
|-
| Moto GP Everybody'07 3Ds Golf: Mobile
| J2ME
| THQ WirelessLiving Mobile GmbH / Sony Computer Entertainment| RacingSports| 1.0.5.54| style="background:#b3d9b3turquoise;"| NormalPerfect|
|
| 240x320 / 176x220
|-
| Motoraver Extreme Air Snowboarding 3D
| J2ME
| FishlabsDigital Chocolate / Sumea| RacingSports| 0.0.1, 2.1.4
| style="background:lightgreen;"| Excellent
| style="background:#daff95;"| <b>✓</b>
|| [https://sefan.ru/loads/?l=games/0ALL/3D-Games/Motoraver_3D.jar&style=2&lan=uk 💾]240x320
|-
| My Little Dogs: Kawaii Dogs Fantastic Four 3D
| J2ME
| Living Mobile GmbH / Bandai / Hi corp.| Puzzle| 2.1.0| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>| [http://www.portfolio.aimia.cz/mobile.php]/[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=698&ref=200703]<br/>240x320|-| Need for Speed: Hot Pursuit <small>(3D)</small> <small> (2013 Bonus Edition)</small>| J2ME| Electronic Arts Mforma Group, Inc. / Gamelion Studios| RacingAction| 4.1.88, 4.153.553
| style="background:turquoise;"| Perfect
| style="background:#daff95;"| <b>✓</b>
| 240x320176x220| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/a/f/2/af26b1be3f1bd0c98e57c12aac25be79/fantasticfour_3D_K750_MultiLang.jar 💾]/[https://namobilu.com/java-game/91-fantastic-four-3d 💾]
|-
| Need for SpeedFIFA World Cup: ProStreet <small>(Germany 2006 3D)</small>
| J2ME
| Distinctive Developments Ltd. / Electronic Arts Inc. / IronMonkey Studios| RacingSports| 7.2.30, 71.41.440
| style="background:turquoise;"| Perfect
| style="background:#daff95;"| <b>✓</b>
| 176x220
|-
| Need for Speed: Shift <small>(3D)</small>Fitness
| J2ME
| Electronic Arts IncGenki Mobile Co. / IronMonkey Studios,Ltd| Racing| 71.20.451| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>
|
|-
| Need for Speed: The Run <small>(FlatOut Racing 3D)</small>
| J2ME
| Electronic Arts Inc.Xendex
| Racing
| 40.93.536| style="background:lightgreen;"| Excellent
| style="background:#daff95;"| <b>✓</b>
| 240x320
|-
| Need for Speed: Undercover <small>(Fly and Destroy 3D)</small>
| J2ME
| Electronic Arts IncNiara Ltd. / IronMonkey Studios| RacingAction, Shooting| 71.20.440| style="background:lightgreen#ff4f3b;"| ExcellentBad
| style="background:#daff95;"| <b>✓</b>
| 240x320Extremely heavy graphic glitches. Boot but unplayable
|-
| Overtaker 3DFMX III Hardcore
| J2ME
| GameleonsXendex| ShootingRacing| 10.08.71| style="background:#b3d9b3turquoise;"| NormalPerfect|style="background:#daff95;"| <b>✓</b>
| 240x320
|-
| Outland FR Formula Racing 3D
| J2ME
| Tracebit| Shooting| 1.00.42| style="background:lightgreen;"| Excellent|| <brPlay Wireless />240x320|-| PAC-MAN Kart Rally 3D<small> (30th Anniversary Edition)</small>| J2ME| Namco Bandai Game Inc.SEGames Team
| Racing
| 1.03.16| style="background:lightgreenturquoise;"| ExcellentPerfect
| style="background:#daff95;"| <b>✓</b>
| [https://www.mobygames.com/game/j2me/pac-man-kart-rally-3d]<br/>240x320 / 360x640176x220
|-
| Pedrosa GP Galaxy on Fire 3D
| J2ME
| TopGameFishlabs| RacingAction, Space, Shooting| 1.0.3, 1.1.2, 1.2.8| style="background:#b3d9b3turquoise;"| NormalPerfect
| style="background:#daff95;"| <b>✓</b>
| [https://www.mobygames.com/game/j2me/galaxy-on-fire]<br/>240x320
|-
| Penalty Cup Galaxy on Fire 2 3D
| J2ME
| Fishlabs
| SportsAction, Space, Shooting| 1.60.23| style="background:lightgreenturquoise;"| ExcellentPerfect
| style="background:#daff95;"| <b>✓</b>
| 132x176 / 240x320| [https://sefanwww.mobygames.rucom/game/loadsj2me/my.php?id=7378&vid=3125&style=2&lan=uk&page=galaxy-on-fire-2&vd=RmlzaGxhYnM=&new 💾]<br/>240x320
|-
| Playman Winter Games Gladiator 3D
| J2ME
| Mr Goodliving Ltd.Fishlabs| SportsFighting| 1.20.01
| style="background:turquoise;"| Perfect
|style="background:#daff95;"| <b>✓</b>| 176x208240x320
|-
| Planet RidersGrand Prix: Bikes 3D
| J2ME
| FishlabsPlay Wireless| ShootingRacing| 1.20.3, 1.4.79| style="background:lightgreenturquoise;"| ExcellentPerfect
| style="background:#daff95;"| <b>✓</b>
| 240x320
| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/b/5/7/b57871580b57eb527e466a8fc13ab073/Gp3D_K500_by_Etty.jar 💾]
|-
| Project Gotham RacingGrand Prix: Mobile Bikes Challenge 3D (PGR Mobile)
| J2ME
| GluPlay Wireless
| Racing
| 1.6.0.1
| style="background:turquoise;"| Perfect
| style="background:#daff95;"| <b>✓</b>
| 176x220|176x208
|-
| Power Ball ArcadeGolf Club 3D
| J2ME
| Sony Ericssonelkware| PuzzleSports
| 1.0.8
| style="background:turquoise;"| Perfect
| style="background:#daff95;"| <b>✓</b>
|
| style="background:#daff95;"| <b>✓</b>|-| Gun Wheel Madheads 3D| J2ME| Nomoc / Qplaze| Racing| 1.1.0| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 176x220||-| Gun Wheel Madheads 2 3D| J2ME| Nomoc / Qplaze| Racing| 1.1.0| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 240x320||-| HUMMER® Jump and Race| J2ME| Red Pyramid| Racing| 1.0.0| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>| [http://www.cforum.ru/news/article/056589.htm]<br/>240x320|-| Heli Strike 3D - Advance Air Combat| J2ME| Fishlabs| Action, Shooting| 1.1.1| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>| [https://www.mobygames.com/game/heli-strike-advanced-air-combat]<br/> Sometimes glitches + black screen<br/> 128x128 / 128x160 / 176x220 / 240x320|-| Heroes of War: Sand Storm 3D| J2ME| Nomoc / Qplaze| Shooting| 1.1.0| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 240x320|-| Honey Cave 3D| J2ME| Sony Ericsson| Puzzle, Maze| 1.3| style="background:#ff4f3b;"| Bad| style="background:#daff95;"| <b>✓</b>| 3D remake of 2D platformer with Mophun<br/>Boot but unplayable, doesn't graphic rendering<br/>176x220 / 240x320| [https://seclub.org/dn.php?d=4&r=3&c=9&fd=693 💾]|-| Hungry Puppy 3D| J2ME| Indiagames Ltd.| 3D Platformer| 1.1.6, 1.2.2|| style="background:#daff95;"| <b>✓</b>| 176x220| [https://phoneky.com/games/?s=download&id=j4j6373 💾]|-| I.Q. (Intelligent Qube)| J2ME| Sony Computer Entertainment Incorporated| Puzzle| 2.1.6|| style="background:#daff95;"| <b>✓</b>||-| Juiced| J2ME| THQ Wireless| Racing| 0.6.4, 2.3.3| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 240x320|-| Juiced Eliminator| J2ME| Universomo Ltd. / THQ Wireless| Racing| 1.0.17| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 240x320|-| Kick Shot Pool 3D| J2ME| Nazara Technologies| Puzzle| 1.0|| style="background:#daff95;"| <b>✓</b>||-| LocoRoco| J2ME| Sony Computer Television| Platformer| 0.85| style="background:#4a6060;"| Terrible| style="background:#daff95;"| <b>✓</b>| Loading freeze<br/>240x320|-| LocoRoco Hi| J2ME| Sony Computer Television / Gamelion Studios| Platformer / Glu| 1.0.10| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>|128x128 / 128x160 / 176x208 / 208x208 / 240x320 / 352x416|-| Magic Ball 2 Mobile| J2ME| Game Factory Alawar Entertainment / New Edge| Puzzle| 1.0.8|| style="background:#daff95;"| <b>✓</b>||-| Major Carnage 3D| J2ME| I-Play / Ditto Studio| Racing| 0.2.0| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 176x220|-| Marble Madness 3D| J2ME| Midway Games West Inc. / THQ Wireless| Puzzle| 1.7| | style="background:#daff95;"| <b>✓</b>| 240x320|-| Mastermind| J2ME| Runestone Games Ltd. / Glu lq| Puzzle| 1.0.0| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>| 240x320|-| Medal Of Honor: Airbone 3D| J2ME| Electronic Arts / IronMonkey Studios| Shooting| 7.0.39| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>| 240x310| [https://web.archive.org/web/20170803053035/http://thttpd.seclub.org/game/d/6/d/d6de84547d64069a5accc8de11fc5d64/EA_MedalofHonorAirborne_SE_128x160.jar 💾]|-| Metal Gear Acid 2 3D| J2ME| Konami / Playsoft| Action| 1.0.0|| style="background:#daff95;"| <b>✓</b>||-| Metal Gear Acid Mobile 3D| J2ME| Konami / Distinctive Developments Ltd.| Action| 1.0.0|| style="background:#daff95;"| <b>✓</b>||-| Midtown Madness 3 Mobile| J2ME| In-Fusio| Racing| 01.01.69, 1.1.8| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>| 240x320|-| Mini Challenge 3D| J2ME| schadelohr| Racing| 1.0.22|| style="background:#daff95;"| <b>✓</b>| 132x176| [http://funbary.net/java/gonki/3054-mini3dracing.html 💾]|-| Mini Golf: 99 Holes| J2ME| Digital Chocolate Inc.| Sports| | style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 240x320|-| Mini Golf: Castles™ 3D| J2ME| Digital Chocolate Inc.| Sports| 1.3.1| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 240x320|-| Mini Golf 3D: Las Vegas| J2ME| Digital Chocolate Inc.| Sports| 1.0.4| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 240x320|-| Mini Golf: Magic 3D| J2ME| Digital Chocolate Inc.| Sports| 1.5.05| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 240x320|-| Mini Golf 3D: World Tour| J2ME| Digital Chocolate Inc.| Sports| 1.0.23| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 240x320|-| Moto Racing Fever 3D| J2ME| Digital Chocolate / Sumea| Racing| 1.2.68| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 176x220 / 240x320|-| Moto GP '07 3D| J2ME| THQ Wireless| Racing| 0.5.5| style="background:#b3d9b3;"| Normal|| 240x320 / 176x220|-| Motoraver 3D| J2ME| Fishlabs| Racing| 2.1| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>|| [https://sefan.ru/loads/?l=games/0ALL/3D-Games/Motoraver_3D.jar&style=2&lan=uk 💾]|-| My Little Dogs: Kawaii Dogs 3D| J2ME| Living Mobile GmbH / Bandai / Hi corp.| Puzzle| 2.1.0| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>| [http://www.portfolio.aimia.cz/mobile.php]/[https://www.bandainamcoent.co.jp/corporate/press/bandainetworks/news/index.php?view=698&ref=200703]<br/>240x320|-| Need for Speed: Hot Pursuit <small>(3D)</small> <small> (2013 Bonus Edition)</small>| J2ME| Electronic Arts Inc. / Gamelion Studios| Racing| 4.1.88, 4.15.55| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 240x320|-| Need for Speed: ProStreet <small>(3D)</small>| J2ME| Electronic Arts Inc. / IronMonkey Studios| Racing| 7.2.30, 7.4.44| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 176x220|-| Need for Speed: Shift <small>(3D)</small>| J2ME| Electronic Arts Inc. / IronMonkey Studios| Racing| 7.2.45| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>||-| Need for Speed: The Run <small>(3D)</small>| J2ME| Electronic Arts Inc.| Racing| 4.9.53| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>| 240x320|-| Need for Speed: Undercover <small>(3D)</small>| J2ME| Electronic Arts Inc. / IronMonkey Studios| Racing| 7.2.44| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>| 240x320|-| Overtaker 3D| J2ME| Gameleons| Shooting| 1.0.7| style="background:#b3d9b3;"| Normal|| 240x320|-| Outland 3D| J2ME| Tracebit| Shooting| 1.00.42| style="background:lightgreen;"| Excellent|| <br/>240x320|-| PAC-MAN Kart Rally 3D<small> (30th Anniversary Edition)</small>| J2ME| Namco Bandai Game Inc.| Racing| 1.0.1| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>| [https://www.mobygames.com/game/j2me/pac-man-kart-rally-3d]<br/>240x320 / 360x640|-| Pedrosa GP 3D| J2ME| TopGame| Racing| 1.0.8| style="background:#b3d9b3;"| Normal| style="background:#daff95;"| <b>✓</b>| 240x320|-| Penalty Cup 3D| J2ME| Fishlabs| Sports| 1.6.2| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>| 132x176 / 240x320| [https://sefan.ru/loads/my.php?id=7378&vid=3125&style=2&lan=uk&page=2&vd=RmlzaGxhYnM=&new 💾]|-| Playman Winter Games 3D| J2ME| Mr Goodliving Ltd.| Sports| 1.2.0| style="background:turquoise;"| Perfect|| 176x208|-| Planet Riders| J2ME| Fishlabs| Shooting| 1.2.3, 1.4.7| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>| 240x320|-| Project Gotham Racing: Mobile 3D (PGR Mobile)| J2ME| Glu| Racing| 1.0.1| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>| 176x220||-| Power Ball Arcade| J2ME| Sony Ericsson| Puzzle| 1.0.8| style="background:turquoise;"| Perfect| style="background:#daff95;"| <b>✓</b>||-| Powerboat Challenge| J2ME| Fishlabs| Racing| 1.0.2| style="background:lightgreen;"| Excellent| style="background:#daff95;"| <b>✓</b>| [https://www.mobygames.com/game/j2me/powerboat-challenge]|-| Pub Pool 3| J2ME| InfoSpace Inc. / IOMO Studio| Puzzle| 1.2.5|| style="background:#daff95;"| <b>✓</b>||-| R.U.S.H Street Boss| J2ME| Nomos / Qplaze| Racing| 1.0| style="background:#b3d9b3;"| Normal| style="background:#daff95;"| <b>✓</b>| 240x320|-| R.U.S.H Street Boss 2| J2ME| Nomos / Qplaze| Racing| 1.0| style="background:#b3d9b3;"| Normal|
| 240x320
|-
| R.U.S.H Street Boss 2EX
| J2ME
| Nomos / Qplaze
4,086
edits

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