Changes

Jump to navigation Jump to search

Widescreen hacks

645 bytes added, 13:27, 23 June 2019
Adding Widescreen 2D emulators
'''Widescreen Hack''' is an emulator feature that make older 3D games playable on 16:9 aspect ratio.
Most video games before mid-2000s were developed for TVs and monitors with 4:3 aspect ratio. If these games are played on 16:9 aspect ratio, the game is either displayed with black bars on each side or streched to fill the whole screen. Some emulators however provide a Widescreen Hack option to make these games look nice on modern monitors.
*Enemies or objects outside of 4:3 area might suddenly appear or disappear, because the game skips rendering of offscreen things. Similaly, the screen-wide visual effects such as fade-in and fade-out may only affect the 4:3 area of the screen.
==Emulators(2D)== ===NES===* [http://prilik.com/blog/2018/08/24/wideNES.html WideNES]: is a novel technique to automatically and interactively map-out NES games, in real time. This allows you to peek beyond the screen boundaries of NES games. Currently only implemented in the emulator [https://prilik.com/ANESE/ ANESE]. ===Game Boy===* [https://kzone.winosx.com/posts/widegb-playing-game-boy-games-on-wide-screens/ WideGB]: [[SameBoy]] fork with widescreen. Uses a similar technique as WideNES. ===Super Nintendo===* [[Higan#bsnes-hd|bsnes-hd]] - a fork of [[Higan|bsnes]] with support for widescreen and Mode 7 with HD rendering.   ==Emulators (3D)== 
===Nintendo 64===
There are two plugins for [[Project64]] that supports Widescreen Hack.
2,120
edits

Navigation menu