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PlayStation 2 emulators

3 bytes removed, 21:32, 12 August 2018
Emulation issues
To conclude the problems with PS2 emulation, we come to hardware rendering. The PS2’s graphic pipeline acts very differently than modern GPU cards and emulating it in HW mode with a certain degree of accuracy it’s hard: due of the versatility of PS2, and the fact that it doesn’t use fixed shaders, games don’t follow a precise formula to how achieve different effects. Various type of enanchments like scaling leads to the typical “black lines glitch” because of using a non-integrer resolution. The OpenGL backend on PCSX2 greatly improved these issues, but most games still requires “software rendering” to fix most of the glitches. Games using mip-mapping (Ratchet & Clank, Ace Combat) and games running on the Snowblind Engine are playable in OGL HW mode with minimal problems.
With the actual PC hardware, achieving close-to-perfection PS2 emulation it’s not possible. The PS2 is a very complex machine that even game developers struggled to work with it.
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