RetroArch: Difference between revisions

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*Ported to many, many different platforms.
*Ported to many, many different platforms.
*[[GGPO]]-like netcode (latency hiding rollback). It should be lag-free if everyone involved emulates at full speed, don't live on opposite sides of the world and has decent internet speeds. It uses peer-to-peer UDP and supports two players. Due to rollback it requires a fair amount of CPU power to run.
*[[GGPO]]-like netcode (latency hiding rollback). It should be lag-free if everyone involved emulates at full speed, don't live on opposite sides of the world and has decent internet speeds. It uses peer-to-peer UDP and supports two players. Due to rollback it requires a fair amount of CPU power to run.
*Options for decreasing input latency related to vsync by eliminating buffering by the video driver as well as using frame delay.


==Using RetroArch==
==Using RetroArch==
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==Frontend==
==Frontend==
There is an alternate frontend available called RAEM (formerly known as RA-Player), for those that want to try something that looks more like a native Windows program. It is a work-in-progress.
There is an alternate launcher available called RAEM (formerly known as RA-Player), for those that want to try something that looks more like a native Windows program. It is a work-in-progress.


Download it [http://phexe.com/tag/ra-player-2/ here]
Download it [http://phexe.com/tag/ra-player-2/ here]