RetroArch: Difference between revisions
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*Ported to many, many different platforms. | *Ported to many, many different platforms. | ||
*[[GGPO]]-like netcode (latency hiding rollback). It should be lag-free if everyone involved emulates at full speed, don't live on opposite sides of the world and has decent internet speeds. It uses peer-to-peer UDP and supports two players. Due to rollback it requires a fair amount of CPU power to run. | *[[GGPO]]-like netcode (latency hiding rollback). It should be lag-free if everyone involved emulates at full speed, don't live on opposite sides of the world and has decent internet speeds. It uses peer-to-peer UDP and supports two players. Due to rollback it requires a fair amount of CPU power to run. | ||
*Options for decreasing input latency related to vsync by eliminating buffering by the video driver as well as using frame delay. | |||
==Using RetroArch== | ==Using RetroArch== | ||
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==Frontend== | ==Frontend== | ||
There is an alternate | There is an alternate launcher available called RAEM (formerly known as RA-Player), for those that want to try something that looks more like a native Windows program. It is a work-in-progress. | ||
Download it [http://phexe.com/tag/ra-player-2/ here] | Download it [http://phexe.com/tag/ra-player-2/ here] | ||