Texture filtering: Difference between revisions

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m Consoles: redirects
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! scope="col" style="text-align: center;"|Types of filtering
! scope="col" style="text-align: center;"|Types of filtering
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|[[Super Nintendo]]
|[[Super Nintendo emulators|Super Nintendo]]
| style="text-align: center;"|✗
| style="text-align: center;"|✗
| style="text-align: center;"|
| style="text-align: center;"|
|-
|-
|[[3DO]]
|[[3DO emulators|3DO]]
| style="text-align: center;"|✗
| style="text-align: center;"|✗
| style="text-align: center;"|?
| style="text-align: center;"|?
|-
|-
|[[Atari Jaguar]]
|[[Atari Jaguar emulators|Atari Jaguar]]
| style="text-align: center;"|✗
| style="text-align: center;"|✗
| style="text-align: center;"|
| style="text-align: center;"|
|-
|-
|[[Sega Saturn]]
|[[Sega Saturn emulators|Sega Saturn]]
| style="text-align: center;"|✗
| style="text-align: center;"|✗
| style="text-align: center;"|
| style="text-align: center;"|
|-
|-
|[[PlayStation]]
|[[PlayStation emulators|PlayStation]]
| style="text-align: center;"|✗
| style="text-align: center;"|✗
| style="text-align: center;"|
| style="text-align: center;"|
|-
|-
|[[Nintendo 64]]
|[[Nintendo 64 emulators|Nintendo 64]]
| style="text-align: center;"|✓
| style="text-align: center;"|✓
| style="text-align: center;"|Three-sample bilinear
| style="text-align: center;"|Three-sample bilinear
|-
|-
|[[Sega Dreamcast]]
|[[Sega Dreamcast emulators|Sega Dreamcast]]
| style="text-align: center;"|✓
| style="text-align: center;"|✓
| style="text-align: center;"|Bilinear, trilinear, anisotropic
| style="text-align: center;"|Bilinear, trilinear, anisotropic
|-
|-
|[[PlayStation 2]]
|[[PlayStation 2 emulators|layStation 2]]
| style="text-align: center;"|✓
| style="text-align: center;"|✓
| style="text-align: center;"|Bilinear, trilinear
| style="text-align: center;"|Bilinear, trilinear
|-
|-
|[[Gamecube|GameCube]]
|[[GameCube emulators|GameCube]]
| style="text-align: center;"|✓
| style="text-align: center;"|✓
| style="text-align: center;"|Bilinear, trilinear, anisotropic
| style="text-align: center;"|Bilinear, trilinear, anisotropic
|-
|-
|[[Xbox]]
|[[Xbox emulators|Xbox]]
| style="text-align: center;"|✓
| style="text-align: center;"|✓
| style="text-align: center;"|Bilinear, trilinear, anisotropic
| style="text-align: center;"|Bilinear, trilinear, anisotropic
|-
|-
|[[Nintendo DS]]
|[[Nintendo DS emulators|Nintendo DS]]
| style="text-align: center;"|✗
| style="text-align: center;"|✗
| style="text-align: center;"|?
| style="text-align: center;"|?
|-
|-
|[[PlayStation Portable]]
|[[PlayStation Portable emulators|PlayStation Portable]]
| style="text-align: center;"|✓
| style="text-align: center;"|✓
| style="text-align: center;"|Bilinear, trilinear
| style="text-align: center;"|Bilinear, trilinear
|-
|-
|[[Wii]]
|[[Wii emulators|Wii]]
| style="text-align: center;"|✓
| style="text-align: center;"|✓
| style="text-align: center;"|Bilinear, trilinear, anisotropic
| style="text-align: center;"|Bilinear, trilinear, anisotropic