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→ Mascot Capsule Engine Micro3D Edition
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HI Corporation announced that the company has executed a worldwide license agreement with Sony Ericsson Mobile Communications AB ( "Sony Ericsson") for its 3D rendering engine "Mascot Capsule (R) Engine Micro3D Edition" ("Micro3D Edition").Since it does not require an FPU for calculation and requires less memory, it is suitable for embedded devices and mobile phones with limited resources
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Mascot Capsule Engine represents real-time 3D rendering software that enables a full 3D perspective for content display, applications running on a wide variety of embedded devices such as mobile phones, handheld games, arcade game equipment, including the background, with the introduction of Z sortingetc. Already implemented in Japan such as NTT DoCoMo's i-mode 504i and 505i series handsets, Vodafone KKLive!/Softbank J-PHONE handsets and au/KDDI's EZweb (BREW) handsets, WILLCOM , EMOBILE , and overseas mobile phone terminals such as Motorola , Sony Ericsson Mobile Communications , Samsung Electronics, etc. Micro3D Edition has been embedded in over 20 million handsets shipped. With its adoption by Korea's largest mobile carrier SK Telecom's SK-VM, Mascot Capsule Engine is gaining recognition around the world as the mobile standard for 3D rendering engine software. Mascot Capsule Engine is installed on 5.4 billion devices worldwide. There are more than 300 3D games, such as 'Cushion'.
The two 3D API on Sony Ericsson mobile phones are HI Corporation's Mascot Capsule Micro3D Version:3, and Java Specification Request (JSR) 184, which describes the Mobile 3D Graphics (M3G) API for the Java 2 Mobile Edition (J2ME). Both API support high-quality model rendering, using transparent color blending and appearance properties, plus applying texture maps to the model's surfaces. Mascot Capsule V3 had already been field tested and offers opportunities to migrate 3D applications from existing BREW CDMA or DoJa devices to the J2ME platform on GSM/UMTS phones. Each of these API takes a different approach to solving the same problem of rendering 3D models quickly while consuming few platform resources. ★ <u>Mascot Capsule Version</u>
* Mascot Capsule V1-V4
* Mascot Capsule eruption (eruptionST)
* Mascot Capsule Renderion
 
;→ <i>Moscot Capsule V3</i>
;→ <i>Moscot Capsule V4</i>
Mascot Capsule V4 is a 3D rendering engine that is compliant with JSR-184 (Mobile 3D Graphics for J2ME 1.0/1.1). The internal API structure, computing precision and data format of Mascot Capsule V4 is almost equal to the specification of JSR -184. In addition to the OpenGL ES 1.0/1.1 rendering and works with a 3D accelerator chip. Mascot Capsule V4 also supports our own software rendering.
;→ <i>Features</i>
* Displays the special file format converted from the data, which was created in commercial 3D authoring tools.
 
* A native software library for displaying 3D graphics on small devices such as mobile phones, handheld game consoles, and PDAs.
 
* Data created with a commercially available 3D tool is converted to a dedicated format, and the data is used for display.
 
* It is also possible to directly specify and display the primitive data.
 
==Mascot Capsule 3D compatibility list==
{|class="wikitable sortable mw-collapsible mw-collapsed" width="1000px"
! class=sortable | Name
! class=sortable | Platform (s)
! class=sortable | Publisher / Developer
! class=sortable | Version(s)
! class=sortable | Status
! class=sortable | Special Note/ ref.
|-
! colspan="6"| Mascot Capsule 3D V3
|
|-
| tuxla3dTuxla 3D
| J2ME
| Pi-consult.bg Ltd
| 1.0
|
||| [https://github.com/petarov/tuxla3d] Mascot Capsule 3D V3?
|-
| UniFM
==Mascot Capsule eruption / eruptionST==
;→ <i>Moscot Capsule eruption</i>
Mascot Capsule eruption is a real-time 3D drawing engine developed based on the concept of improving expressiveness and development efficiency at the same time. It can be linked with a 3D accelerator chip that supports the international standard OpenGL® ES.
 
;→ <i>Moscot Capsule eruptionST</i>
In October 2010, the Mascot Capsule eruption ST, which supports stereoscopic vision, was launched. By adopting Mascot Capsule eruptionST, high-speed 3D graphics drawing that maximizes the performance of iPhone / iPod touch became possible. The supported platforms of Mascot Capsule eruptionST are iOS installed in iPhone / iPod touch / iPad, Android, BREW, ITRON, Java, Linux, Symbian, WinCE, and Windows Mobile. When used in combination with Java to fully control each version of OpenGL ES at the native layer, the complexity of OpenGL ES control from the Java layer can be reduced, making applications more compact, faster, etc.
! class=sortable | Platform (s)
! class=sortable | Publisher / Developer
! class=sortable | Special Note|-/ ref.
|-
| 3D Bass Fishing
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