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JL-Mod

6,791 bytes added, 09:45, 15 December 2021
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|active = Yes
|platform = [[Emulators on Android|Android]]
|target = [[Cellphone_emulators#J2ME (Java 2 Micro Edition)|J2ME]]<br/>Mascot Capsule 3D
|developer = [https://github.com/woesss woesss]
|support = [https://www.paypal.me/j2meforever PayPal]
|source = [https://github.com/woesss/JL-Mod/releases GitHub]
|website =
|prog-lang = Java, C
}}
'''JL-Mod''' is an experimental mod of [[J2ME Loader]] with support for games Developed for the Sony Ericsson's 3D engine "Mascot Capsule V3".
==Overview==
Released in 2020, the emulator is currently capable of playing around lot of games, more than 97% of the J2ME Library. This is the experimental mod of the [[J2ME Loader]] app with Mascot Capsule 3D V3 support. Has some new and experimental features. Converts .jar files offline using its own resources. Easily launches both 2D & 3D apps. Samsung & Nokia API implemented. Supports different keyboard layouts and customization. It is highly accurate, with the right frame rate for each game, as well as vibration. Has slightly improved performance through hardware acceleration, but games won't run too fast. Runs almost every Nokia game, even ones that don't work with [[KEmulator]] or [[FreeJ2ME]], as well as Sony Ericsson 3D engine V3 (Mascot Capsule 3D).
<b>System requirements :</b>
Android 4.0 +
* Fast emulation
* Highly High compatibility* 3D support with Mascot Capsule 3D V3 support
* Bluetooth API support
* Touchscreen input support
* Supports external virtual keyboards and QWERTY input
* 3D support
* Menu key remapping support
* Supports different keyboard layouts and customization.
; → <i>Add support of external shaders filters</i> :
Only shaders for [[PPSSPP]] (same .vsh format) are supported to use, you need to put them in the <code>JL-Mod/shaders</code> folder in the working folder of the emulator, further in the game settings, select the graphics output mode: <code>HW acceleration (OpenGL ES)</code> and select the shader of interest A small collection of compatible shaders can be taken in this repository: [https://github.com/woesss/ppsspp_shaders ppsspp_shadersshaders] ; → <i>Font Option <small>(small — midium — large)</small></i><ref group=N>[http://projectd8.narod.ru/Info/AndroidMIDPShell.htm FAQ]</ref> Here you can set the sizes of small, medium and large fonts that will be used by the MIDlet. Dimensions are in pixels. If the Scaled Pixel Sizes check box is selected , the specified dimensions will be adjusted by Android to provide the same visible text size on screens with different resolutions. It is recommended to enable this setting when using virtual screen resolutions of more than 240 x 320 pixels. The Presets button allows you to quickly set the font sizes that are most suitable for a given virtual screen resolution: {| class="wikitable mw-sortable"|-|<b>Resulation</b>|<b>Font</b>|-|<i>240x320</i>|18 — 22 — 26|-|<i>176x220</i>|15 — 18 — 22|-|<i>128x160</i>|13 — 15 — 20|-|<i>128x128</i>|9 — 13 — 15|} ; → <i>Screen Option</i> * Width and Height set the size of the virtual screen that will be available to the MIDlet. Many MIDlets are optimized for a specific screen resolution (usually 240 x 320) and may not display correctly at other resolutions.* Scale if virtual screen resolution does not match smartphone screen resolution:enabled - the virtual screen is scaled to fit the smartphone screenoff - the virtual screen is located in the center of the smartphone screen without resizing* Maintain aspect ratio when scaling:— enabled - the virtual screen fits into the smartphone screen while maintaining the aspect ratio, possibly occupying only a part of it — off - the virtual screen is stretched to fill the entire smartphone screen, possibly with distortion of the displayed graphics* Screen filtering when scaling improves image quality, but requires more hardware resources Presets allow you to quickly set the default resolution of the virtual display. The table below shows a list of standard resolutions (for example, HTC Evo 3D, screen resolution 960 x 540) {| class="wikitable mw-sortable"|-|<b>Resulation</b>|<b>Scale</b>|<b>Aspect ratio andscreen orientation</b>|-|<i>128x128</i>|4.21875: 1|1: 1|-|<i>128x160</i>|3.375: 1|Portrait 3.2: 4|-|<i>132x176</i>|3.068: 1|Portrait 3: 4|-|<i>176x220</i>|2.454: 1|Portrait 3.2: 4|-|<i>240x320</i>|1.6875: 1|Portrait 3: 4|-|<i>202x270</i>|2: 1|Portrait 3: 4|-|<i>360x270</i>|2: 1|Landscape 4: 3|-|<i>405x540</i>|1: 1|Portrait 3: 4|-|<i>720x540</i>|1: 1|Landscape 4: 3|-|<i>960x540</i>|1: 1|Landscape 16: 9|} * Options 1 through 5 correspond to standard screen resolutions for mobile phones. They provide the greatest compatibility (most MIDlets are optimized for one of these resolutions), but when scaling to the smartphone screen, the graphics quality may decrease slightly.* Choices 8, 9, and 10 provide the best graphics quality because they are calculated based on the smartphone screen resolution and do not use scaling. However, if the MIDlet is not optimized for these resolutions, it may not work correctly or not work at all. In this case, it is recommended to select a lower resolution.* Options 5 and 6 are intermediate in quality and compatibility. They are calculated based on the resolution of the smartphone screen so that there are exactly four physical pixels for each virtual pixel. This removes distortion when scaling. When using these options, it is recommended that you turn off screen filtering to sharpen the picture.The Background button allows you to select the background color of the screen. This color will fill the stripes at the edges of the screen if it is not completely occupied by the virtual screen. ; → <i>Recommended Devices</i>★ <small>J2ME supported Devices</small>{| class="wikitable mw-sortable"|-|<b>Resulation</b>|<b>Devices</b>|-|<i>480x800</i>|Samsung GT-S8000<br/>Samsung Galaxy S II|-|<i>480x360</i>|BlackBerry 9360 / 9700 / 9020 / 9780|-|<i>360x640 / 640x360</i>|Nokia 5800 Xpress Music / 5530 Xpress Music<br/> Nokia N8 / C7 <br/> Sony Ericsson SATIO / U5i Vivaz|-|<i>320x480</i>|Samsung GT-S5292 / GT-S5296 / GT-S5380K / S7250<br/>Sony Ericsson Xperia X8|-|<i>320x240</i>|Nokia E71 / E72 / C3-00 / Asha 201<br/>BlackBerry 8520 / 9220 / 9220 Curve/ 9300<br/>Samsung GT-S3350 / GT-S3353|-|<i>240x432</i>|Sony Ericsson Aino|-|<i>240x400</i>|Samsung GT-5230 / GT-S5230<br/>Nokia Asha 305 / 306 / 308 / 311<br/>LG KU990 / GS290 / GS205 / KP500 / GT505 / GT400|-|<i>240x320</i>|Sony Ericsson K800i / W595a / Z750i / W595 / W910i, Nokia 6280 / 6300 / 5300 / N73 / N95 / N85 / X3-02 / X2-00 / X2-05 / X2-02 / 5000d / C2-03 / 2700 Classic / C2-01 / 220 / 216 / 215 / 222 / 225 / Asha 303 / 503 / 500DS / 202 / 300<br/>Samsung SGH-F480 / GT-S5222 / SGH-D900 / U600 / GT-C3312R / GT-C3310<br/>LG KS360<br/>Motorola RAZR V8 / ROKR Z6 / E2|-|<i>176x220</i>|LG U8360 / GU230 / GU280 / GB230 / GB280 / A133 / GM205<br/>Motorola RAZR V3 / L7 / KRZR K1<br/>Sony Ericsson W810i<br/>Samsung SGH-L700|-|<i>176x208</i>|Nokia N70 / 7610|-|<i>128x160</i>|Nokia 5200 / 2300 / 2720 / 3110x / 3110 Classic / 6101 / C1-01 / Asha 110 / 2600 Classic / 2630<br/> Motorola L6<br/>Samsung SGH-E250i / J700 / E215L / E258 / F250L / GT-B2100 / C3050 / E2210 / E2210L / E2510 / M2310<br/>Sony Ericsson W200i|-|<i>128x128</i>|Nokia 6030 / 3220<br/>Samsung GT-E2121 / E2120|} ★ <small>Mascot Capsule 3D supported Devices</small>
<h4>!Attention!</h4>
Click [[File:JL_+.png|35px]] (button) at the lower right corner in the main JL-Mod Windows and select the <code>.JAR</code> program on your file manager, after setup your game configures.
==Download <small> (Apps)</small>=={| class="wikitable mw-sortable"|<b>Sites</b>|<b>Rating</b>|-|[http://dedomil.net/games Dedomil.in]|★★★★★|-|[https://phoneky.com Phoneky.com]|★★★★★|-|[https://rugame.ml RuGame Archive]|★★★★|-|[https://seclub.org/downloads/games Seclub]|★★★|-|[https://www.dertz.in/games Dertz.in]|★★★|-|[https://oldhandhelds.com oldhandhelds.com]|★★★|-|[https://spaces.im/sz/igry Spaces.im]|★★★|-|[https://www.mobiles24.co/downloads/free-mobile-games Mobile24.co]|★★★|-|[http://www.siemensx70.narod.ru/game35.html Siemensx70.narod.ru]<small> (For Siemens only)</small>|★★★|} * Also recommend Archive.org full set collections [[Cellphone emulators#Cellphone / PDA Collections|here]] ==Key binding/ mapping==
Keys : <i>Default</i>
|D-PAD Center
|<code>F</code>
|-
|D-PAD Left-Up
|<code>↖</code>
|-
|D-PAD Right-Up
|<code>↗</code>
|-
|D-PAD Left-Down
|<code>↙</code>
|-
|D-PAD Right-Down
|<code>↘ </code>
|-
|LEFT-Soft Key
==Mascot Capsule 3D==
[[File: Mascot capsule 3d.jpg|100px150px|center]]
HI Corporation announced that the company has executed a worldwide license agreement with Sony Ericsson Mobile Communications AB ( "Sony Ericsson") for its 3D rendering engine "Mascot Capsule (R) Engine Micro3D Edition" ("Micro3D Edition").
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| Robot Alliance3D
| J2ME
| Fishlabs
| THQ Wireless
| 0.98.6
|
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| Star Wars: Imperial Ace 3D
| Fishlabs
| J2ME
|
|
|
|
|}
 
==References==
<references group=N />
==See also==
==External links==
* [https://githubdiscord.com/woesssinvite/Ag4rcpz Official Discord server] - If you have any questions about future request or J2ME games related then ask on discord server. It a great place to discuss for J2ME stuffs.* [https://crowdin.com/project/JL-Mod Official git repositoryCrowdin]- You can help Translation JL-Mod .xml file in your native language by using crowdin.
[[Category:Mobile emulators]]
[[Category:Cellphone emulators]]
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