GGPO: Difference between revisions

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{{Infobox software
{{Infobox software
|logo = GGPO.png
|logo         = GGPO.png
|logowidth = 120
|logowidth     = 120
|version = 0.30
|version       = 0.32
|platform = [[Emulators on PC|Windows]]
|active        = No
|type = Middleware
|platform     = [[Emulators on Windows|Windows]]
|developer = Tony Cannon
|type         = Middleware
|website = [http://ggpo.org ggpo.org]
|developer     = Tony Cannon
|source = [https://github.com/pond3r/ggpo GitHub]
|website       = [http://ggpo.org ggpo.net]
|license = MIT License
|source       = [https://github.com/pond3r/ggpo GitHub]
|license       = MIT License
}}
}}
'''GGPO''' (an acronym for '''<u>G</u>ood <u>G</u>ame <u>P</u>eace <u>O</u>ut''') is an open source middleware developed by Tony Cannon in 2006. It's designed to hide the appearance of lag in online multiplayer, and does so using a technique called rollback networking. It was first implemented as a web service using [[FinalBurn Alpha]] but, because it distributed ROMs to players, it didn't last very long. Cannon used this site for two purposes; to adjust the code according to feedback from players, and to market GGPO to game developers. Eventually, it was incorporated into games like Skullgirls and Street Fighter III: 3rd Strike Online Edition. While the GGPO service doesn't exist anymore, alternatives exist; Cannon recommends using [[FightCade]] specifically.
'''GGPO''' (an acronym for '''<u>G</u>ood <u>G</u>ame <u>P</u>eace <u>O</u>ut''') is an open source middleware developed by Tony Cannon in 2006. It's designed to hide the appearance of lag in online multiplayer, and does so using a technique called rollback networking. It was first implemented as a web service using [[FinalBurn Alpha]] but, because it distributed ROMs to players, it didn't last very long. Cannon used this site for two purposes; to adjust the code according to feedback from players, and to market GGPO to game developers. Eventually, it was incorporated into games like Skullgirls and Street Fighter III: 3rd Strike Online Edition. While the GGPO service doesn't exist anymore, alternatives exist; Cannon recommends using [[FightCade]] specifically.


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==External links==
==External links==
* [http://ki.infil.net/w02-netcode.html Article explaining netcode in the context of fighting games]
* [http://ki.infil.net/w02-netcode.html Article explaining netcode in the context of fighting games]


[[Category:Tools]]
[[Category:Tools]]
[[Category:Netplay]]
[[Category:Netplay]]