Difference between revisions of "Netplay"
Jump to navigation
Jump to search
(→RetroArch: I should really start proof-reading.) |
(→RetroArch) |
||
Line 5: | Line 5: | ||
...Someone should really try this out already. | ...Someone should really try this out already. | ||
− | : RA uses GGPO netcode, it should be lag-free if everyone involved emulates at fullspeed, don't live on opposite sides of the world | + | : RA uses GGPO netcode, it should be lag-free if everyone involved emulates at fullspeed, don't live on opposite sides of the world and has decent internet speeds. |
==Dolphin== | ==Dolphin== |
Revision as of 07:35, 21 May 2013
Contents
GGPO
Arcade emulator built around netplay.
RetroArch
...Someone should really try this out already.
- RA uses GGPO netcode, it should be lag-free if everyone involved emulates at fullspeed, don't live on opposite sides of the world and has decent internet speeds.
Dolphin
- If you don't have a very powerful CPU you may want to not even bother.
Note: The devs are working on integrating Nintendo Wifi Connection to connect emulators to Nintendo's own servers.
PCSX2
- Netplay has never officially been added to PCSX2, but someone tried making their own branch a few years ago, only about 7 fighting games work and the project has been abandoned.
Note: You can connect to Sony's own servers though: How To Play PCSX2 Online (See Online PS2 Games for what games still have servers up)