ShadNet: Difference between revisions

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Created page with "{{lowercase title}} {{Infobox software |logo = |logowidth = |version = {{Version|shadNet}} |active = Yes |platform = Windows<br/>Linux<br/>macOS |type = Middleware |developer = shadPS4 team |website = |source = [https://github.com/shadps4-emu/shadNet GitHub] |prog-lang = {{Proglang|C++}}, |license = {{license|GPLv2}} |issuetracker = [h..."
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'''shadNet''' is a custom open-source online server/network layer for [[PlayStation 4]] emulator [[shadPS4]], based on [[RPCN]] implementation, and emulating online match-making and presence services that the PlayStation 4 performed through PSN. It doesn't support games that required a custom server as it's outside of its scope. It's integrated into shadPS4 since 0.17.0 release. It supports modt of the matchmaking library (lobbies, rooms, joining, signaling), friendlist, invitation dialog, trophy handling.
'''shadNet''' is a custom open-source online server/network layer for [[PlayStation 4]] emulator [[shadPS4]], based on [[RPCN]] implementation, and emulating online match-making and presence services that the PlayStation 4 performed through PSN. It doesn't support games that required a custom server as it's outside of its scope. It's integrated into shadPS4 since 0.17.0 release. It supports most of the matchmaking library (lobbies, rooms, joining, signaling), friendlist, invitation dialog, trophy handling.


Default ports: TCP 31313 for the game protocol, UDP 31314 for matchmaking/STUN, TCP 31315 for the WebAPI.
Default ports: TCP 31313 for the game protocol, UDP 31314 for matchmaking/STUN, TCP 31315 for the WebAPI.

Revision as of 20:23, 19 August 2026

ShadNet
Developer(s) shadPS4 team
Release
Latest version 0.0.14 [+]
Active Yes
Platform(s) Windows
Linux
macOS
Type Middleware
Programmed in C++,
License GPLv2
Source code GitHub
Issue tracker GitHub

shadNet is a custom open-source online server/network layer for PlayStation 4 emulator shadPS4, based on RPCN implementation, and emulating online match-making and presence services that the PlayStation 4 performed through PSN. It doesn't support games that required a custom server as it's outside of its scope. It's integrated into shadPS4 since 0.17.0 release. It supports most of the matchmaking library (lobbies, rooms, joining, signaling), friendlist, invitation dialog, trophy handling.

Default ports: TCP 31313 for the game protocol, UDP 31314 for matchmaking/STUN, TCP 31315 for the WebAPI.

shadNet's promo.