Emulation accuracy: Difference between revisions
Ilyagredasov (talk | contribs) No edit summary Tags: Mobile edit Mobile web edit |
Ilyagredasov (talk | contribs) No edit summary Tags: Mobile edit Mobile web edit |
||
| Line 129: | Line 129: | ||
===DICE=== | ===DICE=== | ||
This type is unique in that its method, [[DICE]], emulates arcade machines from the early 1970s. The architecture of these systems is different from a modern architecture, mostly because they don't have a CPU. DICE emulates the discrete logic components of the machines at a circuit level and, although the results are accurate, [[Computer_specifications|you need a fast 64-bit CPU (for single thread performance)]] to run these arcade games at [[Frames_per_second|full speed]]. It's not as deep as gate or transistor-level emulation for other systems because chips are still treated as black boxes, though. | This type is unique in that its method, [[DICE]], emulates arcade machines from the early 1970s. The architecture of these systems is different from a modern architecture, mostly because they don't have a CPU. DICE emulates the discrete logic components of the machines at a circuit level and, although the results are accurate, [[Computer_specifications|you need a fast 64-bit CPU (for single-thread performance)]] to run these arcade games at [[Frames_per_second|full speed]]. It's not as deep as gate or transistor-level emulation for other systems because chips are still treated as black boxes, though. | ||
==Perfection?== | ==Perfection?== | ||