Emulators inside games: Difference between revisions
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Nintendo released a promotional disc with some GameCubes that contained some of the mainline entries in The Legend of Zelda series and a demo of Wind Waker. To get the NES and N64 games running, Nintendo used in-house emulators to recreate the original experience, albeit with occasional crashes and analog sensitivity being a tad excessive for what the original console really offered. | Nintendo released a promotional disc with some GameCubes that contained some of the mainline entries in The Legend of Zelda series and a demo of Wind Waker. To get the NES and N64 games running, Nintendo used in-house emulators to recreate the original experience, albeit with occasional crashes and analog sensitivity being a tad excessive for what the original console really offered. | ||
NES emulation was already done for the GameCube | NES emulation was already done for the GameCube re-release of Animal Crossing, where they modified some FDS BIOS images, didn't support iNES headers and only a limited amount of mappers. The N64 emulator is more interesting; it was later extracted in a standalone format and a custom ROM injector was implemented. | ||
Compatibility is very low, with only these games confirmed working: Super Mario 64, Mario Kart 64, Star Fox 64, Kirby 64 (partially working), Zelda: Majora's Mask, Zelda: Ocarina of Time, Zelda: OoT Master Quest, Duke Nukem 64, Mace: The Dark Ages, Wave Race, Star Soldier, Pilot Wings. Possibly other games too. | Compatibility is very low, with only these games confirmed working: Super Mario 64, Mario Kart 64, Star Fox 64, Kirby 64 (partially working), Zelda: Majora's Mask, Zelda: Ocarina of Time, Zelda: OoT Master Quest, Duke Nukem 64, Mace: The Dark Ages, Wave Race, Star Soldier, Pilot Wings. Possibly other games too. | ||