PC emulator comparisons: Difference between revisions

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''This table includes graphics cards and GPUs, as well as graphics chips used by third-party manufacturers who produced cards based on these chips.'' '''[https://www.vgamuseum.info wip], any volunteer?'''
''This table includes graphics cards and GPUs, as well as graphics chips used by third-party manufacturers who produced cards based on these chips.'' '''[https://www.vgamuseum.info wip], any volunteer?'''


====3D-capable====
====3D-accelerated====
''OpenGL 1.3 to 2.0, [[Wrappers|DirectX 7]] and [[Wrappers|DirectX 8.1]] [[wikipedia:Transform,_clipping,_and_lighting|T&L]] capable hardware will not be included (even though it is significant for late [[Windows_95/98/ME_emulators|Windows 9x era]]) until significant advancements in development. Furthermore, [[Wrappers|DirectX 9.0a]], [[Wrappers|9.0b]], [[Wrappers|9.0c]] and [[wikipedia:High-Level_Shader_Language#Shader_model_comparison|shader model]] 3.0 hardware are critical for the [[Windows NT 5.x emulators|Windows XP]] era, with [[Wrappers|DirectX 10.0]], [[Wrappers|10.1]] and [[wikipedia:High-Level_Shader_Language#Shader_model_comparison|shader model]] 4.1 vital for [[Windows_NT_6.x_emulators|Vista]]. However, given the current challenges with [[#x86_CPU.27s|SSE, SSE2 and SSE3 CPU hardware]] emulation and the seemingly unattainable goal of [[Wrappers|DirectX 7]] GPU emulation via [[High/Low_level_emulation|LLE method]], progress remains limited. Future developments, as discussed in the [[#Emulation issues]] and [[#References]] sections, may provide alternative methods to make this possible.''
''OpenGL 1.3 to 2.0, [[Wrappers|DirectX 7]] and [[Wrappers|DirectX 8.1]] [[wikipedia:Transform,_clipping,_and_lighting|T&L]] capable hardware will not be included (even though it is significant for late [[Windows_95/98/ME_emulators|Windows 9x era]]) until significant advancements in development. Furthermore, [[Wrappers|DirectX 9.0a]], [[Wrappers|9.0b]], [[Wrappers|9.0c]] and [[wikipedia:High-Level_Shader_Language#Shader_model_comparison|shader model]] 3.0 hardware are critical for the [[Windows NT 5.x emulators|Windows XP]] era, with [[Wrappers|DirectX 10.0]], [[Wrappers|10.1]] and [[wikipedia:High-Level_Shader_Language#Shader_model_comparison|shader model]] 4.1 vital for [[Windows_NT_6.x_emulators|Vista]]. However, given the current challenges with [[#x86_CPU.27s|SSE, SSE2 and SSE3 CPU hardware]] emulation and the seemingly unattainable goal of [[Wrappers|DirectX 7]] GPU emulation via [[High/Low_level_emulation|LLE method]], progress remains limited. Future developments, as discussed in the [[#Emulation issues]] and [[#References]] sections, may provide alternative methods to make this possible.''
{| class="wikitable" style="text-align:center;width:100%"
{| class="wikitable" style="text-align:center;width:100%"
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| {{✗}}
| {{✗}}
|
|
|{{Ya}}
|{{Ya}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|{{Dunno}}
|-
|ATI Mach32
| 1992
| {{✗}}
|
|{{Ya}}
|{{Ya}}
|{{Ya}}
|{{Ya}}
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|{{Dunno}}
|{{Dunno}}
|-
|-
|S3 Trio64V2
|S3 Trio64V2/DX
| 1996
| 1996
| {{✓}}
| {{✓}}