PC emulator comparisons: Difference between revisions
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''This table includes graphics cards and GPUs, as well as graphics chips used by third-party manufacturers who produced cards based on these chips.'' '''[https://www.vgamuseum.info wip], any volunteer?''' | ''This table includes graphics cards and GPUs, as well as graphics chips used by third-party manufacturers who produced cards based on these chips.'' '''[https://www.vgamuseum.info wip], any volunteer?''' | ||
====3D- | ====3D-accelerated==== | ||
''OpenGL 1.3 to 2.0, [[Wrappers|DirectX 7]] and [[Wrappers|DirectX 8.1]] [[wikipedia:Transform,_clipping,_and_lighting|T&L]] capable hardware will not be included (even though it is significant for late [[Windows_95/98/ME_emulators|Windows 9x era]]) until significant advancements in development. Furthermore, [[Wrappers|DirectX 9.0a]], [[Wrappers|9.0b]], [[Wrappers|9.0c]] and [[wikipedia:High-Level_Shader_Language#Shader_model_comparison|shader model]] 3.0 hardware are critical for the [[Windows NT 5.x emulators|Windows XP]] era, with [[Wrappers|DirectX 10.0]], [[Wrappers|10.1]] and [[wikipedia:High-Level_Shader_Language#Shader_model_comparison|shader model]] 4.1 vital for [[Windows_NT_6.x_emulators|Vista]]. However, given the current challenges with [[#x86_CPU.27s|SSE, SSE2 and SSE3 CPU hardware]] emulation and the seemingly unattainable goal of [[Wrappers|DirectX 7]] GPU emulation via [[High/Low_level_emulation|LLE method]], progress remains limited. Future developments, as discussed in the [[#Emulation issues]] and [[#References]] sections, may provide alternative methods to make this possible.'' | ''OpenGL 1.3 to 2.0, [[Wrappers|DirectX 7]] and [[Wrappers|DirectX 8.1]] [[wikipedia:Transform,_clipping,_and_lighting|T&L]] capable hardware will not be included (even though it is significant for late [[Windows_95/98/ME_emulators|Windows 9x era]]) until significant advancements in development. Furthermore, [[Wrappers|DirectX 9.0a]], [[Wrappers|9.0b]], [[Wrappers|9.0c]] and [[wikipedia:High-Level_Shader_Language#Shader_model_comparison|shader model]] 3.0 hardware are critical for the [[Windows NT 5.x emulators|Windows XP]] era, with [[Wrappers|DirectX 10.0]], [[Wrappers|10.1]] and [[wikipedia:High-Level_Shader_Language#Shader_model_comparison|shader model]] 4.1 vital for [[Windows_NT_6.x_emulators|Vista]]. However, given the current challenges with [[#x86_CPU.27s|SSE, SSE2 and SSE3 CPU hardware]] emulation and the seemingly unattainable goal of [[Wrappers|DirectX 7]] GPU emulation via [[High/Low_level_emulation|LLE method]], progress remains limited. Future developments, as discussed in the [[#Emulation issues]] and [[#References]] sections, may provide alternative methods to make this possible.'' | ||
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|{{Ya}} | |||
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|{{Dunno}} | |||
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|{{Dunno}} | |||
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|ATI Mach32 | |||
| 1992 | |||
| {{✗}} | |||
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|{{Ya}} | |{{Ya}} | ||
|{{Ya}} | |{{Ya}} | ||
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|{{Dunno}} | |{{Dunno}} | ||
|- | |- | ||
|S3 Trio64V2 | |S3 Trio64V2/DX | ||
| 1996 | | 1996 | ||
| {{✓}} | | {{✓}} | ||