Cross-platform play: Difference between revisions

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Another case was ''4x4 Evo'' which supported cross-platform play between the Dreamcast, Windows and macOS versions (the PS2 version had its own separate servers); it, too, can be experienced these days with [https://dreamcastlive.net/4x4-evolution/ the server] hosted by Dreamcast-Talk.
Another case was ''4x4 Evo'' which supported cross-platform play between the Dreamcast, Windows and macOS versions (the PS2 version had its own separate servers); it, too, can be experienced these days with [https://dreamcastlive.net/4x4-evolution/ the server] hosted by Dreamcast-Talk.


Additionally, ''Millionaire Fighting 2001'' (the Japanese version of was ''Capcom vs. SNK 2: Mark of the Millennium 2001'') was an instance of cross-platform play between directly competing consoles as it offered online matches between Dreamcast and PS2 players in Japan. The Dreamcast version was only released in Japan and only the Japanese PS2 version offered cross-platform play, with other international PS2 releases (including Asian non-Japanese) having removed that capability.
Additionally, ''Millionaire Fighting 2001'' (the Japanese version of ''Capcom vs. SNK 2: Mark of the Millennium 2001'') was an instance of cross-platform play between directly competing consoles as it offered online matches between Dreamcast and PS2 players in Japan. The Dreamcast version was only released in Japan and only the Japanese PS2 version offered cross-platform play, with other international PS2 releases (including Asian non-Japanese) having removed that capability.


In some cases, cross-platform play may be still be experienced on emulators if there is an official server software client is released (or an unofficial reverse-engineered alternative available) for the relevant game in question and if the relevant emulator(s) support(s) the online functionality of the emulated system(s) (a console or a home computer).
In some cases, cross-platform play may be still be experienced on emulators if there is an official server software client is released (or an unofficial reverse-engineered alternative available) for the relevant game in question and if the relevant emulator(s) support(s) the online functionality of the emulated system(s) (a console or a home computer).