Overclocking: Difference between revisions
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→NES: Revised information on FCEUX PPU overclocking and added information about PPU/CPU overclocking in both puNES and Mesen. |
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Overclocking is possible on real hardware, but doing so also speeds up the audio unless you're using a special hardware mod like the HiDefNES which does allow for overclocking without changing the audio pitch<ref name="HiDefNESoverclock">https://youtu.be/QnQuBN3iYVA?t=4m8s</ref>. | Overclocking is possible on real hardware, but doing so also speeds up the audio unless you're using a special hardware mod like the HiDefNES which does allow for overclocking without changing the audio pitch<ref name="HiDefNESoverclock">https://youtu.be/QnQuBN3iYVA?t=4m8s</ref>. | ||
[[FCEUX]] as of 2.2.3 includes an overclocking option which works by adding additional scanlines to the PPU loop. This method doesn't cause audio distortion. It is found under Config > Timing. | |||
[[puNES]] as of 0.101 includes the same feature. It is found under Tools > PPU Hacks. | |||
[[Mesen]] as of 0.2.2 includes the same feature, as well as CPU overclocking. Both are found under Options > Emulation > Overclocking. | |||
For PPU Overclocking, the number of additional scanlines is user defined. 240 Post-render Scanlines should be more than enough for most games. If you happen to experience issues with a PPU overclock, try the VBlank Scanlines options instead. Though uncommon, this is required for some games, a notable example being Contra Force. | |||
==SNES== | ==SNES== | ||