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NTSC filters

271 bytes added, 19:08, 29 March 2017
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Many games were developed with the color distortion from these signals in mind, such as Chrono Trigger, with shifted values that make blacks look brown and borders look purple which would be output properly with NTSC colors, and Kirby's Dream Land 3, with vertical line patterns combined with high horizontal resolutions producing translucency effects when blended by the analog signal. Other games like Sonic used [[dithering]] patterns that would be blended on the Genesis/Mega Drive composite output, which is notably blurrier than NES or SNES composite video.
 
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