WGE: Difference between revisions
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<span style="font-size: 120%; font-weight: 400; color: #000000; -webkit-text-stroke-width: 0.6px; -webkit-text-stroke-color: black;">Wireless Graphics Engine</span> (also known as <i>WGE</i>) was Wireless Game Engine and a micro footprint software based platform, developed by British software company TTP Communications Limited in early-2000. It was the first platform/engine to enable high quality games using 2D with 3D graphics or sound effects and melodies to be integrated. | <span style="font-size: 120%; font-weight: 400; color: #000000; -webkit-text-stroke-width: 0.6px; -webkit-text-stroke-color: black;">Wireless Graphics Engine</span> (also known as <i>WGE</i>) was Wireless Game Engine and a micro footprint software-based platform, developed by British software company TTP Communications Limited in early-2000. It was the first platform/engine to enable high quality games using 2D with 3D graphics or sound effects and melodies to be integrated. | ||
==Overview== | ==Overview== | ||