The Visual Novel Problem: Difference between revisions

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The vast majority of Visual Novels (the Japanese equivalent of graphic adventure games) made for [[DOS-based, Windows 1.0x/2x/3x series|Windows 3.1]] and [[Windows 95/98/ME emulators|Windows 9x]] Operating systems are unplayable and unavailable to the public. The only real way of playing any of them (at the time of writing) is setting Wine, a virtual machine or a PC Emulator, restricting access to these who can play them and significantly reducing the chance they will get re-release, let alone get a translation.
The vast majority of Visual Novels (the Japanese equivalent of graphic adventure games) made for [[DOS-based, Windows 1.0x/2x/3x series|Windows 3.1]] and [[Windows 95/98/ME emulators|Windows 9x]] Operating systems are unplayable and unavailable to the public. The only real way of playing any of them (at the time of writing) is setting up Wine, a virtual machine or a PC Emulator, restricting access to these who can play them and significantly reducing the chance they will get re-release, let alone get a translation.


==The Visual Novel Problem==
==The Visual Novel Problem==
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* The understandable but frustrating rules and policies of projects like [[ScummVM]], were anything that has NSFW content will be left behind by these projects.  
* The understandable but frustrating rules and policies of projects like [[ScummVM]], were anything that has NSFW content will be left behind by these projects.  


While many VN engines need recreations, this is unlikely to happen do to the current interest level and the content that a large majority of Visual Novels have.
While many visual novels engines need recreations, this is unlikely to happen do to the current interest level and the content that a large majority of these games contain.


==Active Projects==
==Active Projects==