The Visual Novel Problem: Difference between revisions
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The vast majority of Visual Novels (the Japanese equivalent of graphic adventure games) made for [[DOS-based, Windows 1.0x/2x/3x series|Windows 3.1]] and [[Windows 95/98/ME emulators|Windows 9x]] Operating systems are unplayable and unavailable to the public. The only real way of playing any of them (at the time of writing) is setting Wine, a virtual machine or a PC Emulator, restricting access to these who can play them and significantly reducing the chance they will get re-release, let alone get a translation. | The vast majority of Visual Novels (the Japanese equivalent of graphic adventure games) made for [[DOS-based, Windows 1.0x/2x/3x series|Windows 3.1]] and [[Windows 95/98/ME emulators|Windows 9x]] Operating systems are unplayable and unavailable to the public. The only real way of playing any of them (at the time of writing) is setting up Wine, a virtual machine or a PC Emulator, restricting access to these who can play them and significantly reducing the chance they will get re-release, let alone get a translation. | ||
==The Visual Novel Problem== | ==The Visual Novel Problem== | ||
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* The understandable but frustrating rules and policies of projects like [[ScummVM]], were anything that has NSFW content will be left behind by these projects. | * The understandable but frustrating rules and policies of projects like [[ScummVM]], were anything that has NSFW content will be left behind by these projects. | ||
While many | While many visual novels engines need recreations, this is unlikely to happen do to the current interest level and the content that a large majority of these games contain. | ||
==Active Projects== | ==Active Projects== | ||