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Resolution

184 bytes removed, 7 June
3D Consoles
===3D Consoles===
;3D consoles generally are consoles from the 5th generation and later.
Note that resolutions listed here are not comprehensive, just because a resolution isn't listed doesn't mean it wasn't supported
{| class="wikitable"
|-
|-
|[[PlayStation 2 emulators|PlayStation 2]]
|256x192, 256x224, 256x240, 256x440256x448, 256x480, 256x540, 320x192256x512, 320x224, 300x240, 320x200, 256x384320x256, 320x240, 320x400320x448, 320x480, 320x440320x512, 320x270384x224, 320x540384x256, 300x480384x448, 400x240384x480, 400x480, 400x250, 640x200, 800x250, 800x240384x512, 512x224, 512x384512x256, 512x192512x448, 512x440512x512, 512x540, 400x500, 600x480, 640x512640x224, 640x240, 640x270, 800x500640x256, 640x224, 640x400, 640x440640x448, 640×480, 640x540, 800x480, 576x768, 640x864640x512, 640x960
|24-bit, RGB
|240p, 480i (NTSC), 480p, 576i (PAL), 576p, 720p, 960i (GSM Selector), 1080i (Gran Turismo 4)
|-
|[[Sega Dreamcast emulators|Sega Dreamcast]]
|320x240, 256x224, 256x240, 512x224, 512x240, 640×480, 512x448, 512x480, 672x480, 544x608, 400x240, 416x768, 384x864, 320x960, 1024x960 <ref group=O name=dc2>These are from the DreamHAL documentation, as a rule 1. the Dreamcast has a fixed pixel clock, adding more vertical lines or increasing the refresh rate will reduce the horizontal resolution, 2. if PowerVR is to be used, the resolution needs to be a multiple of 32 due to tiling</ref>
|24-bit, RGB
|240p, 480i (NTSC), 480p, 576i (PAL), 576p, 720p, 960p <ref group=O name=dcvga>A variety of display moves are possible for homebrew programs, see [https://dcemulation.org/phpBB/viewtopic.php?t=105441]</ref>
|60 (NTSC), 50 (PAL)<ref group=O name=five></ref>, 75Hz, 120Hz <ref group=O name=dc2></ref>
|-
|[[GameCube emulators|GameCube]] and [[Wii emulators|Wii]]
|596×448608×456640x480, 640x528, 640×576<ref group=O name=three>Similar to N64, games ran at various resolutions internally[https://tcrf.net/Help:Contents/Taking_Screenshots#GameCube/Wii], though output is usually in 480p.</ref>
etc
|24-bit, RGB
|-
|[[Xbox emulators|Xbox]]
|640×480, 640x576, 720x480, 720x576, 1024x768, 1280x720, 1280x1024, 1920x1080, 2048x1536
|24-bit, RGB
|480i (NTSC), 576i (PAL), 480p, 720p, 1080i <ref group=O name=xbox>480p and higher resolutions only available on NTSC and modified Xboxes</ref>
|-
|[[PlayStation 3 emulators|PlayStation 3]]
|640x480, 640x576, 720x480, 720x576, 960x720, 1280x720, 960x1080, 1280x1080, 1440x1080, 1440x1152, 1600x1080, 1600x1200, 1920x1080, 1920x1200, 1920x1280, 1920x1440, 2048x1152, 2048x1536, 2560x1600<ref group=O name=ps3res>[https://forum.beyond3d.com/threads/list-of-rendering-resolutions.41152/]</ref>
|24-bit, RGB
|480i (NTSC), 576i (PAL), 480p, 576p, 720p, 1080i, 1080p<ref group=O name=ps3out>PS3 does '''not''' output 240p [https://www.retrorgb.com/playstation3.html][https://youtu.be/f7fCTHu99bk My Life in Gaming RGB206]</ref>
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