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List of notable ports

357 bytes added, 05:00, 31 March 2015
PlayStation: Added details and removed subjectivity. Alphabetized the list.
! scope="col" style="text-align: center;"|Notes
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| style="text-align: center;"|Dino Crisis| style="text-align: center;"|✓Breath of Fire III
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| style="text-align: center;"|✓
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| style="text-align: center;"|✓
| style="text-align: center;"|Adds widescreen support and an extra minigame.
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| style="text-align: center;"|Dino Crisis 2Breath of Fire IV
| style="text-align: center;"|✓
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| style="text-align: center;"|Has shorter load times and includes an option for sprite smoothing.
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| style="text-align: center;"|Breath Castlevania: Symphony of Fire III| style="text-align: center;"|the Night
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| style="text-align: center;"|✓
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| style="text-align: center;"|✓
| style="text-align: center;"|Adds widescreen support Saturn: Worse graphics, but a few new areas and an extra minigameplayable Maria. Released only in Japan.PSP: Included in Castlevania: The Dracula X Chronicles. It has a few porting issues. It also replaces the remarkably cheesy voices with technically-better-but-unremarkable voices, as well as playable Maria (albeit completely different from her Saturn version). The Xbox 360 version is largely similar to the original release. It removes loading times, but lacks FMVs.
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| style="text-align: center;"|Breath of Fire IVDino Crisis
| style="text-align: center;"|✓
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| style="text-align: center;"|✓
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| style="text-align: center;"|Has shorter load times and includes an option for sprite smoothing.
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| style="text-align: center;"|Metal Gear SolidDino Crisis 2
| style="text-align: center;"|✓
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| style="text-align: center;"|✓ (R)
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| style="text-align: center;"|PC: Patches needed for modern systems. These patches do not fix FMVs; most easily noticed when loading the VR Missions part of the game.
 
GC: Full remake minus VR missions. Depending on your stance on the original's tone and gameplay, this version may not be for you.
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| style="text-align: center;"|Suikoden I - II
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| style="text-align: center;"|✓
| style="text-align: center;"|Adds widescreen support (although maps and scenes are not redone to accommodate for the larger screen area) and fixes a couple of glitches. Adds a couple of more, as well. Released only in Japan.
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| style="text-align: center;"|Castlevania: Symphony of the Night| style="text-align: center;"|Final Fantasy VII
| style="text-align: center;"|✓
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| style="text-align: center;"|✓
| style="text-align: center;"|Saturn: Worse graphics, but a few new areas and playable Maria. Released only in Japan.
PSP: Included in Castlevania: The Dracula X Chronicles. It has a few porting issues. It also replaces the remarkably cheesy voices with technically-better-but-unremarkable voices, as well as playable Maria (albeit completely different from her Saturn version).
 
The Xbox 360 version is largely similar to the original release. It removes loading times, but lacks FMVs.
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| style="text-align: center;"|Resident Evil
| style="text-align: center;"|✓
✓ (R)
| style="text-align: center;"|✓
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| style="text-align: center;"|✓ (R)| style="text-align: center;"|| style="text-align: center;"|Rereleased twice on Backgrounds/FMVs are the same resolution as the PS1version. The poorly-named Director's Cut is still cut, but includes better character models, an arranged mode, auto aiming from original release had the Japanese release, and an added Beginner difficultymusic played through terrible MIDI instruments. The Dual Shock Ver. includes DualShock support and a different OST that music can only be described as...different. Must be heard to be believed. Saturn: Includes an extra game mode. PC: Win95 onlyfixed with a mod. The only English version of the original game that includes all uncensored FMVs. GC: Full remake. Same on Wii. Redone in HD for its most recent PC releaseon Steam release fixes all issues, as well as on most modern HD consolesmaking it the current definitive version. The PC This version plays at 60 FPS and lacks minor stability issues that the other HD versions havewill soon release on PS4.
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| style="text-align: center;"|Resident Evil 2Final Fantasy VIII
| style="text-align: center;"|✓
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| style="text-align: center;"|✓
| style="text-align: center;"|✓
| style="text-align: center;"|✓
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| style="text-align: center;"|Later rereleased on the system with DualShock support and a new game mode.
 
480p on other systems; varies between 240p and 480p on N64. Each version adds more features, with the DC version having the most.
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| style="text-align: center;"|Resident Evil 3
| style="text-align: center;"|✓
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| style="text-align: center;"|✓
| style="text-align: center;"|✓
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| style="text-align: center;"|480p, more featuresSame stance as FFVII. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).
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| style="text-align: center;"|WipeoutFinal Fantasy Tactics| style="text-align: center;"|| style="text-align: center;"|✓
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| style="text-align: center;"|These ports feature a different OST | style="text-align: center;"|Extra content, multiplayer support, redone cutscenes, 16:9 aspect ratio, and new game modes. Suffers from slowdown; this can be fixed with various unofficial patches, but each one introduces its own side effects or potentially unwanted modifications. This version was later released on iOS and Android devices (the original release. The PAL release also includes extra musiclatter only in Japan).
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| style="text-align: center;"|Wipeout 2097Mega Man 8| style="text-align: center;"|
| style="text-align: center;"|✓
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| style="text-align: center;"|✓
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| style="text-align: center;"|| style="text-alignSaturn: center;"|These ports feature a different OST Includes two bonus Robot Master fights from the original releaseMega Man game, as well as bonus features. Maybe not actually a port since the game was originally developed for the system. Released in North America as Wipeout XLGC: Part of the Mega Man Anniversary collection. Suffers from emulation errors and bad controls. Also released on PS2 and Xbox, but with better controls.
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| style="text-align: center;"|Mega Man Legends
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| style="text-align: center;"|✓
| style="text-align: center;"|PC: Basic graphics options available, but it suufers from many porting issues that cripple the experienceMusic doesn't loop. Cutscenes don't sync up with audio properly. Requires a mapping program to play comfortably with an Xinput controller.
N64: Simultaneously better and worse in the graphics department. Sound is compressed so it can fit on a cartridge. Released as Mega Man 64 in North America.
PSP: Standard port. Lock-on is done by holding L and R simultaneously. Released only in Japan.
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| style="text-align: center;"|Mega Man Legends 2
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| style="text-align: center;"|✓
| style="text-align: center;"|The PC port fares slightly better than the first game in the series, but not a lot. It was released Released on PC only in Japan and Taiwan.
PSP: Standard port. Released only in Japan.
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| style="text-align: center;"|Mega Man 8
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| style="text-align: center;"|✓
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| style="text-align: center;"|✓
| style="text-align: center;"|
| style="text-align: center;"|Saturn: Includes two bonus Robot Master fights from the original Mega Man game, as well as bonus features. Maybe not actually a port since the game was originally developed for the system.
GC: Part of the Mega Man Anniversary collection. Suffers from emulation errors and bad controls. Also released on PS2 and Xbox, but with better controls.
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| style="text-align: center;"|Mega Man X4
| style="text-align: center;"|PC: Released only in Korea and some other parts of Asia.
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| style="text-align: center;"|Final Fantasy VIIMetal Gear Solid
| style="text-align: center;"|✓
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| style="text-align: center;"|✓ (R)
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| style="text-align: center;"|PC: Significantly improved graphics. Lacks motion blur. Patches needed for modern systems. FMVs don't work on XP or newer due to more modern OSes lacking the resources needed for .ddv video files.
 
GC: Full remake using the MGS2 engine, but not properly balanced to accommodate for the engine change. Lacks the VR Missions. The tone is a complete face-heel turn, having much less realism than the original game.
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| style="text-align: center;"|PaRappa the Rapper
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| style="text-align: center;"|Backgrounds/FMVs are the same resolution | style="text-align: center;"|✓| style="text-align: center;"|Adds widescreen support, ad-hoc multiplayer, and song remixes as DLC. Might suffer from slight input lag, which can be fatal for those who played the original release.|-| style="text-align: center;"|Resident Evil| style="text-align: center;"|✓✓ (R)| style="text-align: center;"|✓| style="text-align: center;"|| style="text-align: center;"|| style="text-align: center;"|✓ (R)| style="text-align: center;"|| style="text-align: center;"|Rereleased twice on PS1 version. The original poorly-named Director's Cut is still cut, but includes better character models, an arranged mode, auto aiming from the Japanese release had the music played through terrible MIDI instruments, and an added Beginner difficulty. The music Dual Shock Ver. includes DualShock support and a different OST that can only be described as...different. Must be heard to be fixed believed. Saturn: Includes an extra game mode. PC: Has compatibility issues with a modmodern OSes. The only English version of the original game that includes all uncensored FMVs. GC: Full remake. Same on Wii. Redone in HD for its most recent PC release , as well as on Steam release fixes all most modern HD consoles. The PC version plays at 60 FPS and lacks minor stability issues, making it that the current definitive version. This version will soon release on PS4other HD versions have.
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| style="text-align: center;"|Final Fantasy VIIIResident Evil 2
| style="text-align: center;"|✓
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| style="text-align: center;"|✓
| style="text-align: center;"|✓
| style="text-align: center;"|✓
| style="text-align: center;"|
| style="text-align: center;"|Later rereleased on the system with DualShock support and a new game mode.
 
480p on other systems; varies between 240p and 480p on N64. Each version adds more features, with the DC version having the most.
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| style="text-align: center;"|Resident Evil 3
| style="text-align: center;"|✓
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| style="text-align: center;"|
| style="text-align: center;"|✓
| style="text-align: center;"|✓
| style="text-align: center;"|
| style="text-align: center;"|Same stance as FFVII. The recent Steam release even includes Chocobo World from the Japanese release (via PocketStation).480p, more features
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| style="text-align: center;"|Final Fantasy TacticsSuikoden I - II
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| style="text-align: center;"|
| style="text-align: center;"|✓
| style="text-align: center;"|Extra content, multiplayer Adds widescreen support, (although maps and scenes are not redone cutscenes, 16:9 aspect ratio, to accommodate for the larger screen area) and new game modesfixes a couple of glitches. Suffers from slowdownAdds a couple of more, but this can be fixed with an unoffical patchas well. This version was later released on iOS and Android devices (the latter Released only in Japan).
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| style="text-align: center;"|PaRappa the RapperWipeout| style="text-align: center;"|✓| style="text-align: center;"|✓| style="text-align: center;"|| style="text-align: center;"|
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| style="text-align: center;"|
| style="text-align: center;"|These ports feature a different OST from the original release. The PAL release also includes extra music.
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| style="text-align: center;"|Wipeout 2097
| style="text-align: center;"|✓
| style="text-align: center;"|✓
| style="text-align: center;"|
| style="text-align: center;"|
| style="text-align: center;"|
| style="text-align: center;"|
| style="text-align: center;"|| style="text-align: center;"|Adds widescreen support, ad-hoc multiplayer, and song remixes These ports feature a different OST from the original release. Released in North America as DLCWipeout XL.
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